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madtaffer

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Everything posted by madtaffer

  1. Maybe add new story notes as well to make the point for the new players?
  2. Delete TDM shortcut, start installer, select get custom version, select 2.10, click REFRESH INFO, download, click recreate darkmod config and shortcut.
  3. Bluehawk, set renderscale to 0.45-0.5 and Sharpen to 1. You'll get satisfying visuals with double performance.
  4. I just wanted to make a suggestion to Wellington to add more patrol guards in empty houses and in rooms generally till next update.
  5. You don't need a key to get back of the area. You need to go through red or was it green mist, one of these. I only experienced crash when I loaded a quicksave in 2.10b7 from the lava area.
  6. Congrats! Iris is monumental. I have about hundreds of lore questions.
  7. I've resolved it by reinstalling 2.10b6. When I launched Dark mod I got blue console screen with this error but now is gone,
  8. Did anyone get Error: file script/observer.script, line 84: Unknown value "getEntityFlag" when using b6?
  9. Some geometry issue in Archmage's room 2.10b6, WiS 1.1
  10. I like how you did expert difficulty in Shadows of Northdale. It added more guards. I knockout the guard on the street and run toward the inn when suddenly another guard with plague mask scared me since I wasn't expecting him. I played on Normal first. I would like that the inn first floor would have 2 guards and second floor 3 guards on Expert.
  11. Thank you. It's ok. You don't have to write in spoilers. I've found another door I have to use blowtorch on but I don't have any fuel for it. Where do I find the fuel?
  12. Where do I find the real formula for elixir? With mage's glasses? Or is it written in stone somewhere as a punchline?
  13. In 2.09. I think it bettter that way. 2.10 inventory is cluttered too much. Please remove the arrows from it to back how it was.
  14. Could you revert the arrows system to 2.09? They can be easily selected with numbers 1-9 and much faster than going in the inventory. Arrows cluter inventory unnecessary.
  15. Same problem here. I'm unable to find volume 2. Thius is his room and you can see chest you need to unlock where is Vol II. In this room there is a secret area.
  16. PBR Doom3 engine is released. Is it possible to port this over TDM? https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/v1.3.0 Irradiance Volumes aka Light Grids RBDOOM-3-BFG 1.3.0 brings back the Quake 3 light grid but this time the grid points feature spherical harmonics encoded as octahedrons and it can be evaluated per pixel. This means it can be used on any geometry and serves as an irradiance volume. Unlike Quake 3 this isn't radiosity which is limited to diffuse only reflections. The diffuse reflectivity is built using all kinds of incoming light: diffuse, specular and emissive (sky, light emitting GUIs, VFX). PBR Texture format Filmic Post Processing TrenchBroom Mapping Support [VULKAN] NOTE THE VULKAN BACKEND IS STILL NOT FINISHED!!! Fixed GPU Skinning with Vulkan Fixed the lighting with stencil shadows with Vulkan and added Carmarck's Rerverse optimization Added anisotropic filtering to Vulkan Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 Vulkan version builds on Linux. Big thanks to Eric Womer for helping out with the SDL 2 part Fixed Bink video playback with Vulkan ImGui runs with Vulkan by skipping all Vulkan implementation details for it and rendering ImGui on a higher level like the Flash GUI
  17. How did you come with the idea of fake diary? I would like to write myself sometihng similar. In what way you get the code from the diary? I got 3 codes depending how I understood it after consequent read.
  18. What about realtime light bouncing similar to Lumen and particle generator Niagara from UE5 in Dark mod?
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