Sir Taffsalot
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I'm taking a vertical approach to city building in my current map. Not only does this create the illusion that the city is bigger than it really is, it requires lots of narrow staircaises and tunnels which are easy to to visportalize and provide the player with some nice claustrophobic encounters wityh unfriendly AI
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This was kind of my approach with my mission "Lockdown". But I only had some rooftops that were climbable and stuff. Looking forward to it!
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This is no thieves highway. Nevertheless, trying to maintain a realistic looking skyline with out going crazy with buildings is quite the challenge for the vertical building approach.
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Is this a small map you are aiming for or do you build 200 meter high buildings. Just curious.