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Everything posted by datiswous
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Switch to another audio device while running the game
datiswous replied to chakkman's topic in TDM Tech Support
Maybe there's a console command? reloadsonds and reloadengine didn't work for me. -
Pretty amazing
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question Default Mission Briefing Video mtr question
datiswous replied to datiswous's topic in TDM Tech Support
bump -
Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
No it's not using an outdated engine. IDtech4 was open sourced and tdm is using that source, but has been building onto that. This means the current version of the engine tdm is similar, but not the same as idTech4 (at least that's how I understood it). Also many performance improvements have been made over the years compared to original idTech4, but it's also way more demanding. I'm using the Linux driver. You're making it sound like Thief (whatever version) is comparable feature wise. I mean these games are super old and unimpressive graphic wise compared to tdm (not including Thief4). But I guess if raw performance is the only thing you care for.. Also, aparently you find it ok to miss out on the many amazing missions people have made for tdm. Maybe do one step back and think it over. -
Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
I'm using the Linux driver -
Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
Well the (current) engine is not really from 2004. For the rest I think you don't really have a clue what you're talking about, so maybe be not so dismissive? -
Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
My driver settings don't have these options. -
For what it's worth, I made a modified version of the above button controled briefing where the text, images and stages are configured in seperate files. I think it makes it easier to use. briefing_button_datiswous.zip
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Well everything is gone.. Edit: Oh everything is preserved on github fortunatelly.
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Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
I think you have to put the slider all the way to the left for shadow maps? -
The material for the standard (logo) briefing video (the video that shows by default before every briefing), has this code: //======================================== //==== Default Mission Briefing Video ==== //======================================== video/tdm_briefing_video { qer_editorimage textures/editor/video { videoMap loop video/briefing_video.roq } } Question: Why the "loop" after "videomap"? It seems this would loop the video, but why? And usually it doesn't loop.
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Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
Fyi if you want to set aa to FXAA, you have to set it in your driver settings (or in a profile) and disable aa in tdm. At least that's my experience I had on a 1050ti. performance is very good, but the type of aa is not the best quality wise. Currently on a 3060 I decided to switch to ingame aa (setting 8 ) because I can with this gpu. Also, don't set aa setting higher than 8 (if you do use ingame aa). Difference between 8 and 16 in performance degration is huge. Not worth it. When there's vl in a scene, shadows of vl are automatically set to shadow maps (because stencil shadows are incompattible with vl, so it's decided to force shadow maps so to not break the scene), even though you might have set stencil shadows in settings. In my experience, the low setting for stencil is good enough. for shadow maps you need at least the medium setting, but the higher settings do make it better. -
Ah nice you wrote down a solution for this because I see this in multiple missions.
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Linux is the latest and newest os. But what you're writing about is not the point of this initiative anyway.
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I think he's gone..
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Well no, if you want to implement it, I think it should be done early in the design phase.
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Let chatgtp make a meaningful string?
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Yeah the Forward Lantern probably modifies the existing lantern so it has a more narrow arc shining forward. And it's probably less bright.
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Maybe it's interesting if you would integrate the Player Lamp mod into your mission. Just an idea. Latest version is 0.5 What I understood it's basically a Doom3-style lamp, which is using a weapon slot. So if you need a weapon you have to switch.
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Maybe you are confused with the Player lamp ?
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Fan Mission: Ulysses: Genesis by Sotha (2014/07/24)
datiswous replied to Sotha's topic in Fan Missions
I see nobody downloaded this.. Could somebody test this?