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datiswous

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Everything posted by datiswous

  1. Thanks, but @DeTeEff's mission might not be based on this method. In the wiki article grayman writes about linked options in the briefing text that is not limited by the 3 difficulty levels, while Not an Ordinary Guest has the 3 player roles be based on the dificulty levels. You could start in a hotel and decide which of the 30 rooms you start in (just an example). It would be weird if this is all implemented in core, but nobody has a clue how it works. It could also be that the wiki states enough info, but I don't get it yet. Oh I see now there is also a topic: In fact in the topic's first post grayman writes: So then this is indeed another method.
  2. Here is it posted in the bugtracker by grayman: https://bugs.thedarkmod.com/view.php?id=2933 It has status resolved, so it should work. But I wonder if anybody knows how it works.
  3. Is that a flashbomb mounted on an arrow, or is that a giant flashbomb in the distance?
  4. Man I really have to learn doing ingame cutscenes. Then I can let an ai walk through a mission talking about all the good and not as good parts with the camera showing some of these scenes. I don't even have to voice him, I just use subtitles..
  5. I have an Iiyama XB2483HSU (AMVA) as my main monitor and on the side I have an Eizo Flexscan S2231W (SPVA) So 24" 16:9 main and 22" 16:10 on the side.
  6. Doesn't work in srt. I try the other method.
  7. I already use VA. I'm fine with it.
  8. How do you set line breaks in srt files?
  9. Hm yeah I see it now. Well thanks, maybe I can buy a crt somewhere to see if this could be worth it.. Or otherwise maybe opt for oled..
  10. @Goldwell This missing material I found in TDM 2.03: This does have vertex program code (arb?) still in it, not sure if really needed. This is how it looks ingame (when I add the material to the fms material folder): Not sure if this is how it's supposed to look, but better than nothing. This texture now shows up fine (previously I reported there was a black square on it). Maybe Dragofer fixed it for 2.11:
  11. This mission just got an update. See mission downloader. It adds subtitles and 2 small fixes.
  12. Well I do use a VA type screen, so good black level because of high contrast. Might be different when using ips. But I can't say how it compares to crt. Source
  13. Pretty decent first mission. I had to use more water arrows than usual missions and used 2 gass arrows, good to see they seem almost required. There was a sleeping guard that when knocked out dies, but other than that I didn't notice any gliches.
  14. Fm idea (braindump)

    "Experience the life of a mission builder"

    Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉

    If you do it right in the end you can play the mission.

    (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)

     

    This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.

     

    1. Show previous comments  1 more
    2. datiswous

      datiswous

      Excellent idea!

    3. jaxa

      jaxa

      It'd take some kind of genius scripting to make this, right?

    4. datiswous

      datiswous

      I thought about using:

      Quote
      • location Object in location brush (using info_tdm_objective_location brush)
      A particular item must be in a particular location, defined by an info_tdm_objective_location brush. For optimization reasons, the entity or entities to be checked must also have this spawnarg: "objective_ent" set to "1". NOTE: Multiple objects in a single location are not counted up for this component, this is a single-shot objective. If you want the player to put more than one object in a location, you must currently create several of these components, specifying by name, and AND them together in the objective logic.

      https://wiki.thedarkmod.com/index.php?title=Objectives#Non-AI_Components

      It's probably not literally creating the whole mission, but more finishing it by adding doors, furniture, lights, ai, build (some) walls by stacking stones. You could have fake leaks that you have to repair.

      This might just interest a whole new group of gamers. 😉

  15. Without knowing this info I actually started playing this mission yesterday.. (currently playing all of his missions)
  16. https://wiki.thedarkmod.com/index.php?title=Briefing#Controlling_Where_the_Player_Starts On the section about "Controlling Where the Player Starts" there is a download link, but it's a dead link. Does somebody have this altered mainmenu_briefing.gui ? Or otherwise, is there a mission where it's used? I thought maybe it could be added to core, to the same file, but have that section editted out by default, or make a renamed version? Same for Button Controlled Animated Briefing and Timed Flowing Briefing (although maybe without the example images), I think they should be things in core. Doesn't take up much space and then they never get lost. Edit: Testmap: https://drive.google.com/file/d/1YQQknGlVJE9TJyItE_H2KjggvrIAuhnf/view?usp=sharing (with working self-made test mainmenu_briefing.gui file) When you start normal startlocation is near sand-sack. When in last frame of briefing you klick on text, mission starts near bucket oposite of room instead. Currently only works up to TDM 2.09
  17. Here are subtitles for Now and Then I just created, if interested. There are only 4 voice lines, so maybe not so important. subtitles_nat.7z
  18. Indeed it is. If I change the code in finale.gui Into: And now the giant cursor doesn't show: I made nocursor 1 toplevel as described here. It's probably ok to remove the other non-toplevel nocursor 1, but I couldn't, because otherwise the quicksave near the end doesn't load anymore.
  19. Well, I'm just against any change that makes text amount per message lower that current made subtitles maybe have to be modified. That's just too much work.
  20. Screenshots with stuff I encountered: https://drive.google.com/drive/folders/1P0tYsA3khhL8A5Ov3dEt8ynhfa5a7BaC?usp=sharing
  21. He's busy with creating his (stealth) game. Maybe after that?
  22. Requiem and A house of locked secrets.
  23. Pfft, only PCI Express 4 What is it that makes them good? I used to have a Trinitron crt when I bought my first pc. It was 17" and I played Thief 2 on 1600x1200, so everything looked super sharp. But I didn't see a huge degradation when I moved to tft.
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