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datiswous

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Everything posted by datiswous

  1. I think Krita has no dds support @Nort I think you might need it later anyway, so you might as well update Gimp.
  2. Deteff used to make missions under nickname FieldMedic, so I think he knows those basics.
  3. I see you showing the possibility in the video, but can you tell how it's done?
  4. Just wondering if it's not better to make bug report(s) here: https://bugs.thedarkmod.com and then track what is fixed and what not and how it is fixed in case someone forgets to write that info down in release notes. Sorry if my post sounds redundant
  5. What are you talking about? She gets close to you and then you die. This seems like an aggressive attack to me. I was so disappointed with this mission.
  6. No not in the console, I mean do you see textures missing in game?
  7. What happens ingame when the materials are missing? What do you see?
  8. Here is the original post:
  9. Could this info help you? https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support
  10. Some of these warnings, like this in Hazard Pay: WARNING:file def/ai_volta_npc.def, line 218: entityDef 'volta_commoner_head01' previously defined at def/ai_volta_commoners.def:17 I guess this is usually due to mappers including all that stuff in their mission, but not removing it when it got included in core. I wonder if it's necessary to show a warning about it though. What would be the best way to supply such fixes? A forum topic?
  11. I'm replaying now and am pleasantly surprised of all the added content since my last play. There's not a lot of loot to find it seems in the starter area, and some places seem a bit like filler, but it does look very alive with lots of details. I think also that the creatively hiding from guards while moving around has a big role here. Fortunately I found almost no bugs until now.
  12. Why don't you just put all these fixes in one topic?
  13. Congratulations! I'm sorry I wasn't around more for testing. I am excited to try it again.
  14. I would love it if DR would use the same installer as TDM. This would make it a lot easier to install on Linux.
  15. From what moment in your life? I never heard it before (..I think). Sounds pretty nice.
  16. https://piped.kavin.rocks/watch?v=o_4EX4dPppA
  17. What is the console saying during dmap ?
  18. The Builders Blocks One could make a topdown sokoban puzzle game that unlocks a door.. I wonder if you can create a topdown view of yourself (sort of third person view) so you can walk around when looking at yourself from above.
  19. No that is just based on Unreal Engine (4 or 5): I already said it, just don't make it official Thief, that raises expectations too high. Also, it's probably better of with indie devs.
  20. Yeah, I was kind of joking about it. Although I found some people take the idea very serious.. Personally I think Thief is done, there was a trilogy. If someone makes a new thief, just make a new game, with a new story, protagonist and possibly gameplay. Thief fans that only want pure Thief gameplay, can just play TDM. Not to say this is the only thing TDM has to offer. Theoretically it would be really nice to see a remaster of the 3 Thief games as one Thief game, but I think it's either not going to happen, or if it is, it will not be perfect. Putting these Thief games in a new engine, will alter gameplay, for the good, but possibly also for the bad. We've seen it before..
  21. More here: https://www.mindplaces.com/
  22. Use balls instead? Make the place where a ball has to go a bit lower so that it stays in the spot.
  23. I used to play this as a kid on my parents XT:
  24. Maybe this can be implemented in a dev build so people can test it before giving an opinion (or maybe that was your idea already?).
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