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datiswous

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Everything posted by datiswous

  1. Here is a list of missions.some of them have a loot list: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Probably not, because TDM is inspired, but not based on Thief. The lore is different for example.
  2. What was the first reason? Also it is actually a serious question. I am curious about this. Edit: forget about it, it's one sided, because I don't have a screen that supports high refresh rates and not a spectacular gpu.
  3. Why would you need more than 60fps in a stealth game?
  4. I never believe such ideas are just being added as a core mechanic. They first have to be created in a mission and then players can say, hey this is a cool feature, maybe something to integrate in core. Therefore I posted some other ideas that came up that can be implemented by a mapper (might just be me). I guess it could be implemented as a prefab or something so that mappers can more easilly add it to their missions.
  5. So I'm wondering if this is correct. It seems to me you created the variable vis but then you put // before that line, so that whole line is just a comment. I don't know, maybe that's intended?
  6. https://en.wikipedia.org/wiki/Office_Assistant
  7. I wonder why it shouldn't work by default. As far as I understand these are fixes to assets in TDM and DR just reads those.
  8. I think this might be it:
  9. Well I think somebody ( I think it was @Dragofer) told the spawnarg frob_peer only afects the frob highlight and I think this was also my conclusion from testing but know I am starting to doubt.
  10. I always feel a little connected, in the rare case when I'm spying on the Online users list and someone else is there as well..

  11. I think the idea is exploration. You want to find that special painting. It should be clear though if a painting is worth stealing and when not. But that's up to the mapper. The same with locks, it's often said that making the mission be full of locks that you constantly have to lockpick becomes tedious. I would think Corban needs to use a special knive on the painting to cut it loose. Maybe he can find one in the nearby kitchen?
  12. I think spawnarg frob_peer is only about highlighting and not about frobbing (strange enough). Maybe it doesn't matter in this case.
  13. Was this something which was shared with the comunity or only with the devs? I would be interested to read it.
  14. You mean that is the default state of the chest and the script made the body being frobable as well?
  15. -
  16. But if it's a small jewerelybox what's the point in unlocking, you could take the whole box with you..
  17. You're still using Internet Explorer to browse this forum? It came with Windows 7, no need to upgrade to Netscape Navigator or something..
  18. Weird enough If I'm in-game the exit command set to the End key works, but while in the main menu it does not. Setting exit to F10 works both in-game and the main menu.
  19. Something else; Doom 3 used to have the command bindunbindtwo (I just read about this here: https://tweakguides.pcgamingwiki.com/Doom3_8.html). The command is still accepted in TDM's console, but it doesn't work propperly. The command should unbind and then bind a command to a key. This is useful for example if you've set 3 keys to one command and know want back to one. I would suggest to either fix the command or remove it as an allowed command.
  20. Ok thanks. Btw. do you know a way to figure out what name TDM accepts for a key that is not listed in the DarkmodKeybinds.cfg file? I want to bind the End key to "exit" but typing in "End" doesn't work. Binding f10 to "End" works (the game exits), so it can be done that way, but I just need the name for that key in TDM.
  21. You could make opening the top drawers all at once when you frob any one top drawer, then when you frob a bottom drawer, the top drawers automatically close. etc. I think I already like it more than the current (optional) frob outline, if it could be made slightly more subtle.
  22. I think opening them all at once, might not be a bad idea (not the second part), although part of the issue is people make all these drawers frobable and then often most of them are empty. Whouldn't it be useful if chests can be moved around?
  23. In some missions there's loot hidden under stuff like clothes. Personally I like to see what I loot before looting it. Well, ok no, you're right. I meant finding loot becomes easier and some mappers make finding loot hard. I'm not against having this on as default.
  24. So you changed it to: bind "F4" "savegame quick" <- changed to F5 bind "F5" "loadgame" <- changed to F9 bind "F6" "_impulse20" bind "F7" "_impulse22" bind "F9" "loadgame quick" <- removed ?
  25. Or Warcraft 3 remaster
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