Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/archive thread/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Dram

    I'm Back

    Also, this thread has screenshots of my map. This is the Gallery. They are a tad bit old now, cos i changed the architecture a tad, but it should be able to give you a general idea.
  2. Ok, to go along with our Mansion Pack, we're going to need the models that are required for basic play. Things like our lightgem, weapons and equipment. Just like the other thread, I'll post links to reference pictures and record who is doing what. Stars in front of the object mean it has already been spoken for. Completed objects will be highlighted in red once they are uploaded to the ftp site. Please sign up for anything you are interested in. (update: Jan 15th) HUD Elements: ** Lightgem/compass -- TYROT -- WIP Weapons: ** Short Sword -- DeepOmega -- WIP ** Bow -- oDDity Noise Arrow Rope Arrow Equipment: ** Flashbomb -- Deep Omega -- WIP ** Holy Water Flask -- TYROT -- Example ** Potion Bottle -- Fingernail -- Example #1 -- ** Explosive Mine -- TYROT ** Gas Mine -- Atti Flare ** Looking Glass (telescope) -- -- Fingernail -- http://www.scientificcollectables.com/page_telescopes.htm -- WIP Lockpicks
  3. And wow, this thread got waaaay off topic. sigh... I miss the good old days, when my concept threads didn't turn into feature discussion threads.
  4. Now that's an excellent idea. I have some very intransigent and biggoted opinions on that. First class famewar ending with locked thread and some permenant member bans absolutely guaranteed.
  5. Deleted by me. See This thread
  6. Yeah, too great to just let you slip on by. I doublechecked your account to see if you could see the applicants thread...if you wern't able to before for some reason you should be able to now.
  7. Yes, you didn't get a reply? I sent one to your address, changed your membership to Applicant and setup an Applicant Thread in the Applicants forum. You should be able to see that forum as you are already setup as an Applicant. Great work by the way.
  8. The Iraqi Inductive: Statement: "In 2003, War was coming..." The Saddam Conductive: Statement: "They set us up the bomb!" The Dubya Parallel (reprise): Statement: "All your base are belong to us!" The Timex Ironical: Statement: "Ha, Ha, Ha....Make your time." I think i've about got that out of my system. [Hylix hears the roar and applause of grateful viewers, and silently cries to himself] Please honor me and continue this thread if you so desire. [Hylix hears the faint reverberation of a lone cricket] The Hylix Conclusion: Statement: "What You Say?"
  9. *pulling the old thread out of the tomb* As you certainly noticed I wasn't very active the last week(s), I'm very sorry of this, but I've got several problems - a) my 'old' workflow (uvw-mapping the objects in blender and then convert them to lwo) doesn't work properly anymore and I've absolutely no clue why - faces are screwed up, colours don't fit anymore etc. b ) second thing is RL - the next three weeks are going to be really stressfull, so I won't have much time to work for TDM, which is of course a very untimely, since the milestone is approaching. anyway I'll probably work on some brush textures in my very limited freetime and hope, that I'll be completely "back" after the next three weeks.
  10. Fair enough. However, I do believe I should have been more specific...or perhaps a bit more clear as to whom I was responding: FishFace opened up this thread with this line: My initial response was aimed primarily at that opinion: the Thief game's implementation of stealth was somehow flawed by calling the way shadow-hiding worked an "old problem". Of course, I must also clarify that I'm not saying that opinion was wrong, I was simply relaying my thoughts on why it was implemented that way. (So please don't think I'm in your face, Fish....ahem). I suppose I thought you were being obtuse because the timbre of your reply made it seem as if I was telling your thief how to be more like Garrett, when I am not. So there is no implication on my part that I feel "your" thief should be anything other than what you make it. I'm not just trying to get the last word I just want to guard against any future ridges developing over whatever assumptions that are made about exactly what I envision when I think of this fine Mod. I also realise that some of the devs might be alittle raw about the comparisons drawn between the project and the inspiration of the project, and/or just how "original" the Mod might appear to others outside of our circle, as well as feeling like others think you're trying to remake T3. I know this is not true. But also, it behooves you to remember why you even bothered to make the Mod in the first place...because you all like Thief. To deny that it is the cornerstone of your project is naive and self-defeating. I've said it before, and I'll say it again....this Mod is a Semi-Truck load of ass-kickery. Hylix.
  11. Nah, not worth the hassle. LOL He could have moved it instead. Just irks me that so much rude and obnoxious behaviour is allowed to go on, so long as it's in an on topic thread. They need a system like we have here. LOL
  12. Because this thread has come to its satisfying narrative conclusion. All is well.
  13. There is hard evidence that women have more effective peripheral vision than men, though. But yes, let's not lock this thread. ¬¬
  14. It certainly looks like you're coming right along, Cobra6. You're definately starting to recognize form instead of simply copying photographs. You're next step (I think this was suggested to you in a thread here somewhere once before) is to start drawing from life. Keep doing what you're doing, but also start taking your sketchbook with you and whenever you have a spare minute, sit down and draw whatever you see- especially people. This will really help you develop the ability to see and draw form instead of flat 2d shapes. It will help you be able to understand how something is actually shaped- it's form. When drawing this way, if you or your subject move even a little bit- it changes everything. Try looking at it with one eye at a time back and forth (camera 1- camera 2... from Wayne's World if you're old enough to have seen that dinosaur of a movie) and notice the changes from just that little bit of difference in perspective. This will force you to change the way you draw, too. You will have to do quick contour drawings (just the outlines) and then start filling in details, or else by the time you're done with one part, you may have moved your head or shifted your sitting to the other butt cheek, and the person that was right in front of a window now looks like it's half way off of it. It can be frustrating, but with practice, it's great fun, and challenging. Working from photographs is necessary, but they really only work as reference- you have to make them your own and be able to freely alter them as needed. To lillustrate- once, in a college class, a friend of mine did an illustration of a runner. The professor took one look at it and told him that he drew it directly from a photograph. He was like: "yeah, how did you know? I copied the photo exactly- I even measured it and I know it still doesn't look right." He had the original photo there, and we could all see that he had done an extremely good job in copying it. The problem with it was, that the runner in his drawing looked like she had only one leg, and a foot growing out of her butt. When we could see the photo, we immediately knew it was just the angle that the picture was taken at- the photo seemed just fine- we were able to accept it because we knew it was 'real', it was a photograph. You can't get away with that sort of thing in drawing, though. It just doesn't look right. Like in your drawing of the tanks- the antenna coming up from the front tank goes up and just touches the bottom of the treads of the rear tank. I'm sure this is how it was in the photograph, but you want to avoid that sort of thing- it throws off the drawing, and just doesn't look quite right. If you were to make it a little longer, then it wouldn't look too exaggerated, and it would help enforce the idea that the tank at the bottom of the page is in front of the tank at the top. You haven't destroyed the perspective with this- we still have the size differences, and other elements overlap, but you're at the point where you need to start recognizing little details like this. The devil IS in the details, but it's the details that really make it good. Good work, though- you're really coming right along. Sorry for the ramble- I hope this helps and is what you're looking for. Hewer
  15. I thought it must have come up before, but I was quite surprised by the activity in this thread since I brought it up! Announcement: Dark Mod Project Abandoned After Debate Over Female Guards! Sources say Nomad is to blame! Great! How about the voices for the lap dancers? They'll work great in my strip-bar FM! Too much? Aw, well. Worth a try.
  16. We've already had a thread discussing possible attack methods for bots. Problem with fire weapons is that they'd be awfully destructive to the things they are supposed to be guarding.
  17. Well I'm looking to upgrade sometime, so this thread has been good for me too. Especially the advice about going down the Dell road, and gigabyte motherboards.
  18. I had no problems with my 9800 either, apart from the drivers, to be honest but they aren’t the best cards for doom3. The newer brand of ati card the x800's are faster at shader model 2.0, than the current nvidia cards but not by much. The opposite is the case with opengl shaders as nvidia has allot better opengl support. Nvidia also offers hardware shadow support which is or isn’t used much depending on who you talk to but there is defiantly less of a performance hit on nvidia cards when any type of shadow is in play than on ati cards. The heat thing with the 6800 isn’t a problem I’ve stressed one past 90c and it shuts down, came back up fine. Normal temps very between 50c and 80c. The newest and most expensive graphics card available is the ati x850 pe xt (the names are getting silly) But again a 6800gt can beat this in doom3. Also keep in mind that nvidia cards are a hell of a lot faster in cad and 3d apps. If you use Linux at all forget ati cards. They have just about got the installation issues done on the drivers, but to give an example, my old ti4600 gets more than twice the fps than my 9800 does in some of the 3d apps and games CPu wise. Intel have just launched a dual core cpu which should be in shops in about a month. This currently has much better support for multithreaded apps, light wave etc. but its single thread and 64bit performance is still slower than the comparable a64 chip. A normal single core Intel chip has better multitasking support, thanks to hyper threading (emulates two cores) this is not available in all of the new dual core chips, only in the extreme edition chips in fact which cost an arm and a leg. The a64 are much better gaming chips and no slouch in anything else tbh. Their dual core isn’t due out for a couple of months. Best set-up I would recommend (bearing in mind I hate ati drivers) a64 3200 or better (Winchester or better Venice core if you can get it as they just came out. the normal heat sink and fan is fine if you don’t over clock madly) 6800gt pci express MSI K8N Diamond SLI ATX AMD S-939 pci-e 1 or 2 gig of ram pc3200 or better audigy 2zs or audigy 4 (internal sound is ok but takes more cpu time than a dedicated sound card) 120bg or 250 gb Seagate HD (sata or ide. Ide is easier to setup)
  19. What other texture sights that haven't been mentioned yet are people keeping secret? Feel free to expose them all here in this thread to help our team!
  20. I read in one tut at Doomworld that the maximum faces for a cm is 16, in another thread it says 32. Just another symtom of having no documentation and having to rely on gossip.
  21. All I can say is... -I can swear on this thing right? Okay. All I can say is: Holy shit, scroll down and look at the screenshots. http://www.doom3world.org/phpbb2/viewtopic...er=asc&start=60 Also, this is from a "certian member" of the D3 dev team in that thread: I don't know what that means, but it sounds interesting.
  22. I'm glad no one knows my birthday, I really hate thses thread. So..you've managed to stay alive for another 365 days...uh...isn't that kind of the point of being alive? Well done for not getting yourself killed... seriously *awards medal*
  23. Not that it matters in this case, but in future, I'd really appreciate it if someone could please ask me before they move a thread of mine from a private section to the public part of the forum. Anyways - here's a more sane version of my code: /*main.c*/ /* NOTE: * ??< is the same as { * ??> is the same as } * ??( is the same as [ * ??) is the same as ] */ /* printf takes a pointer and returns an int */ printf(void*); /* In memory the following four bytes are: 'R', 'C', 'L', 0 */ int i={4997970}; /* int (*p)(void*) would be a pointer to a function */ /* which takes a void* and returns an int */ /* Here we have an array of these pointers, */ /* with one element: a pointer to printf */ int (*q[1])(void*) = { printf }; main() { (0[q])(&*&i); /* Calls printf - same as: (q[0])(&i); */ }
  24. I don't want to disrupt your note threads for this topic, so I post the discussion thread here under the same name. When I look at the model page, there seem to be much more models ready (well, not THAT many but still) then are in the models map. Also the character models are not there. The Revenant seems to be pretty ready.
  25. http://www.mindplaces.com/darkmod/models/models.htm If you are a new modeler or have been gone for a while, check this list to see what has been done already. If you are looking for models to skin, check this page. Please don't post in this thread; I'll be using it simply to record updates to the page. Last update: December 30th, 2004.
×
×
  • Create New...