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  1. You'll need to download the actual mod, then install it and get a couple things set up with Dark Radiant, then you're in business. Download links and instructions are in the Beta Testing forums and on the wiki. I meant to have a good beginner setup tutorial ready, but it's not done yet, sorry.
  2. Thanks I did make it rather fast, in under 2 days. I really want to get going if I can, all I really need are textures and a direction and I will get started as soon as possible. I'm very eager at the moment because I'm currently on my reading break and I have no mid-terms or final exams in sight. How will I know if I've been accepted and how soon? I'd like to begin even tonight if possible. I am assuming that this forums is where you get judged on whether or not you can help the mod, is this correct?
  3. For someone who spends way too much time on internet forums, your knowledge of the associated vocabulary is evidently quite lacking. The above describes you perfectly.
  4. The number of postings is a pretty weak argument, since you can't really determine what has been done with it. And when you consider that only a very tiny part of it is posted in the public forums, the number on it's own has absolutely no meaning for team members.
  5. With that firey discussion in the off-topic forums about hanging onto the T2 engine, I'm surprised there's a debate about this I went out and bought a cheap DX9 compatible card just to play T3, since it flatly refused to run on anything less. The release date of this game is only going to become later and later, not earlier, so our chances of people not caring that it won't work with DX8 is going to only become less as time goes on.
  6. Yeah, I've asked about that eariler, Pink, and the consensus seems to be that it's possible. I'd like to do that (eventually) for things the AI will do a lot, like walking/running/searching, etc, so they don't all move exactly in sync. http://forums.thedarkmod.com/index.php?showtopic=5157
  7. I am making more textures... http://www.ttlg.com/forums/showthread.php?...226#post1558226 (Yes, they are 1024s : )
  8. Huh, the personification of the forums appears at last! Happy birthday, dude!
  9. Brush textures ? I didn´t work much with them, only some minor editing of existing ones, but I could give it a shot. I don´t know anything about those normal maps and bumpmapping or whatever it is yet.
  10. We'll need you to do what Pakmannen mentioned above, but how are you at doing brush textures? We could use you on that front as well if you feel up to it.
  11. I thought that torch versions of animations were being specified using the animation override functionality I developed. See http://forums.thedarkmod.com/index.php?showtopic=5201 (Edit: The contents of that post are now on the wiki as well, here: http://www.thirdfilms.com/darkwiki/index.p...ttached_objects .) If so, it doesn't really matter whether you use a prefix or a suffix from the POV of coders. Do whichever is more convenient for you. As for different styles of animations for different AIs (peasants etc.), wouldn't you just create a new .def file for the other AI?
  12. I have created a new thread to split off the crash analysis from the texture discussions: http://forums.thedarkmod.com/index.php?showtopic=5344
  13. I'm not sure it's been covered & I did search through the forums. So here's a list of web sites covering human propertions: http://realcolorwheel.com/human.htm http://drawinglab.evansville.edu/proportion.html http://www.portrait-artist.org/misc/proportion.html http://www.angelfire.com/ar/rogerart/measure2.html http://www.animatedbuzz.com/tutorials/proportion.html This one makes more sense to me (since the golden ratio is covered here): http://goldennumber.net/body.htm & more about the golden ratio: http://en.wikipedia.org/wiki/Golden_ratio Maybe we should sticky this for future reference (& since I've seen some weird proportions with the nobleman)
  14. He's using the citywatch's animations but you're in such a rush you tend to overlook things often. He's been using those animations for weeks now. EDIT: http://forums.thedarkmod.com/index.php?s=&am...ost&p=94393
  15. --upload archery range map to CVS. --make inventory icon for lockpicks --now get them set up to display and --tweak position/size --test out ragged banner http://forums.thedarkmod.com/index.php?showtopic=5301&st=0 --done, just upload video -- take a look at priest model -- go through remaining AI and post size modification -- research nobleman skin for proguard -- disable lantern
  16. back in the day, didn't they use something ridiculous like boar bristles for the brush part of the hairbrush?
  17. Pleas read this posting: http://forums.thedarkmod.com/index.php?showtopic=609 As you can see there is a section that explains the ftp and download urls. When you upload to FTP, it is prefereable to post a downloadable URL, instead the FTP URL. I updated your link.
  18. Moving here http://forums.thedarkmod.com/index.php?showtopic=5298
  19. I'm looking for people who are able/willing to take on the following tasks: Particle Effects - hand-held torch flame (that moves as AI moves like TDS?) - magic arc-light particle (to go with existing model) - buzzing flies particle effect (for dead bodies, garbage, etc) Improve candle flame particle (flicker needs to be increased) -- http://forums.thedarkmod.com/index.php?showt...hl=candle+flame I know nothing about particle effects and doubt I'll have time to learn any time soon.
  20. There's about seven pages of it here: http://forums.thedarkmod.com/index.php?showtopic=5099 Starts going off-track about half way down the first page.
  21. RE to sparhawk: I am just trying to see what I can do with the mapper, I am not too good with it right now, and so I was thinking that the best thing would be to use what I do know (making "curves"; basic optimizing) and what I did not know yet, but learned pretty fast (like the X sided brush), to make a map that needs just these things. And I didn't want a map that was a cube room with curves around the edges, and just stuff standing in the middle as detail (i.e. I didn't want this to look like any other 1st map). So what I have done was going to a place with screens of games (Gamespot) and choosing a nice screen that looked like it used the things I know, and then I began to replicate it. I am doing this just too see what I can do, and to get some experience, so I can some day make stuff. As I have once said here I am a hobby designer of stuff (websites, small games, homes(especially mine), other stuff...) so when I saw DOOM3, which is an engine with so many features that I can use to make something look "cool", and with such flexibility so I can actually include stuff other engines won’t allow (like the in-game computers, it's a key to make a game "Immersive"), I deiced that this would be the time to start working with games, and maybe making MODs. So yes, if I will get to a point at which I will be able to make good looking, functional maps, I would probably try to remake some thief maps (actually my plan is to make maps that have the same fell, and some of the same features, but are set in a shiny (i.e. "futuristic") or gloomy (i.e. "horror"/ lovecraftian style) world, with either lots of new challenges, or a different atmosphere, like people that are always spooked, and maybe different sets of events, as the world mechanics are different. One problem I do find with this is the fact that I suck at everything right now, and I also have no textures, and of course I have no idea how to make new ones (the first step is the hardest). But I will learn and in the end I will probably make something, especially when TDM comes out. ------------------------------ I believe my computer is a bit below the minimum requirements of the game(i.e. I got only 256 RAM), But I have a GF3 equivalent GPU, so the game runs at about 40-50 FPS most of the time, but I guess the textures and other stuff are pretty much on the lowest setting (I still have all the advance options on, but I get a 3-5 sec "lag" time when entering a map, but that's it, I play the game with no other slowdowns)
  22. Added builder priest: http://forums.thedarkmod.com/index.php?showtopic=5264 Needs some rigging fixes & complete normal maps.
  23. You have now beta mapper status *AAAHHHHHHH*! You should see now the internal forums for beta mappers, so you can download the latest build. *OOOHHHHH* You might consider to wait a few days though. We are planning to release a new build in a few days, we are just waiting for one fix that should go into the release first. I expect by mid of next week that we will upload the new release. Since it is more than a gig, it's probably not worth to start downloading right now.
  24. Hi, just to say that im still around, i came here every day lurking the forums but dont have the time to work on my map, please dont give up me. regards
  25. Yeah, we could use a brush texturer too. Send an application to New Horizon and include a few examples of your work...we'll make an application thread for ya.
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