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  1. Haha ... Well, the update was up on the main page. And I forgot that NH usually announces them on the public forum page; I sincerely wasn't trying to preempt anything. Maybe just being unmindful. Maybe it's because we see the update before we get to the forums, so it's like it sort of announces itself ... and I had ideas brewing in my mind that I wanted to talk about while I was thinking about them and wasn't thinking in terms waiting for an official thread -- it seriously wasn't a sudden urge to "announce" anything. In fact, I had this idea that the update had been up for some hours before I commented (since it's already midday for me), and I actually wondered why there wasn't a thread on it yet and was looking for it to comment there, but that could have been my misimpression. But yeah, totally sorry about that NH if you wanted to announce it. Really ... I don't like being a blundering gimp when I can help it. :angel: ... Actually, for the record, I'm confused a little. Is the update what you mean by the "release"? Because when you say "hasn't even happened yet?" ... I mean, the news update is already up on the main page. Does it not "happen" until it's officially announced?? Or is there something else coming, too, that I inadvertantly "announced"? I just want to be one of the good guys, you know. I should admit, though, that it did occur to me while writing that that it's been quite fun being a backseat driver critic on these boards, all the opportunity to say this and that about this and that feature, and none of the responsibility. Thinking that just makes me feel more guilty now. But no malice intended. --------------- Edit (because this was written while I was writing the above): Ah-ha!!! You *were* thinking about something else! And now I think I have an idea of what it is!! Yippee! (If it's actually what I think it is, hell, even if it isn't ... the fact that you guys are so protective makes me think it's going to be good whatever it is). Anyway, sort of funny there.
  2. The game linked to in this thread has an interesting method for opening lockers etc: http://forums.thedarkmod.com/index.php?showtopic=3853 You would not think of doing it like a command like some games do? Hitman etc.
  3. Actually, you can get the best of both worlds. Yes, TDM is new and different, so making the old levels in TDM would give you a nice old feeling, while still playing somewhat differently at the same time. It wouldn't be much more work for a FM designer to make an old Thief level than to make a new one. I think we all know how popular the old ones would be, everyone would want to play them. I think the best way would be to use the old levels as strong inspiration rather than copying them outright though. Maybe use the map layout but change the objectives and guards etc, or go the other wya and use the story, objectives and setup of an old OM but make a new map layout to play it on. There are no legal problems to worry about when it comes to individual mappers, it's at their own risk.
  4. -Well, I don't complain since it runs perfectly on my older machine, so no "speed-boost" of 1.5x is required. And what comes into commercial games... Well, they want to get their money quickly, causing expedited publishing of the game. Afterwards they may fix the problems if the community complains enough. Battlefield 2 is a very sad example: initially it had a game server browser from hell and nowadays (when no updates are no longer expected) it is only horrendously crappy.
  5. Well, if you're desperate to model a door, any door... A garden gate would be fine, and we could probably use a full-sized prison door (bars). We technically could use the regular model and an alpha map for that, but I'd rather have modeled bars so that arrows could go through. We also, I suppose, will need a generic door with a rounded and pointed top. But you would need to make sure they're the same size as the other standard door. edit: Whoops, hold that thought and see new thread. http://forums.thedarkmod.com/index.php?showtopic=3871
  6. Arumakani

    Doom 3

    That's odd I read loads of places that it does, but I just looked at this forum which is quite interesting and it seems you may be right BlackThief: http://www.pclincs.co.uk/Forums/showthread.php?threadid=8683 Also GameSpy collaborates what you say. http://pc.gamespy.com/pc/fear/513626p1.html
  7. I was just browsing through the Member list, sorting different ways, seeing how many "applicants" there are, seeing the recently registered members, etc etc, and I've noticed (probabaly true of ALL forums out there) that there are an awful lot of people with 0 posts. It would certainly make the list easier to look through if they were just all deleted! I don't want to be mean or anything, but people who registered many months ago and never posted anything are surely long gone, right? Maybe it could be automatic - your account will disappear if there are no posts at all after 6 months. Even if you just have 1 post it will not disappear ever, but zero posts and you're gone! Or maybe there could be a sorting option added to the member list page to not show anyone with 0 posts. That way their accounts are still there but I don't have to see them filling up the lists. Ah, I probably won't give a rat's tail tomorrow, but a few minutes ago it did
  8. That's better, but you've left out a few models that are already somewhat complete. The regular city watch is supposedly game-ready, and should be able to use the same animations as the elite city watch. The prelate has some animations already, apparently, and could probably reuse similar animations to the priest and acolyte (they're all robed). Though the prelate is only worth finishing if it isn't much work, personally. Not a very high demand model. There is also the elite soldier and Builder forger who are game-ready but may need def files. I don't think the Level 4 list is very good, but that's a long way off. I think BT has decided (and I agree) that supporting pagans right now isn't worthwhile. They're too limited in their use. It's more important to focus on generic townsfolk and AI with a lot of reusability. Check out the following thread--apparently it already has several animations. http://forums.thedarkmod.com/index.php?showtopic=3723
  9. Better check out this thread: http://forums.thedarkmod.com/index.php?showtopic=3725 These are some left over ones from the last list that I put out--BT may want to put out a new one. Standing Candelabra http://www.cowboyindian.com/waai1540.jpg http://www.aoweb.com/images/2622600-R1-043-20.jpg Curtains -- (never uploaded by DeepOmega) (open and closed) http://www.pushby.com/tomas/img/lrg/mint-drawn-curtains.jpg Candlestick holder Example #1 http://www.condellceramics.com/images/g1946.jpg Folded towels/clothing (a small pile of generic folded fabric to stack on a dresser, or beside a bathtub) http://www.vet.ohio-state.edu/sa/atcenter/...32/image08.jpeg Chimney http://www.historiclandmarks.org/images/chimney-pots-3.jpg http://www.englishantiqueimports.com/chimn...Chimney_200.jpg Door knocker http://www.paintquality.com.au/press/press...r%20OS17078.jpg http://www.sunbronze.com/165.jpg Shovel -- http://members.memlane.com/gromboug/shovel.gif Brazier -- http://www.sandylodge.demon.co.uk/images/brazier.jpg Gravestone -- http://www.mass-doc.com/images/mgoose2.jpg http://www.kinfolks.info/arner/churches/zi...ille/jacob1.jpg
  10. Thanks for the welcome guys! Now to read all the new forums, get my stuff all set up for editing, and dive in!
  11. Don't know for sure, but I'd say it's possible; on my system with good hardware (GF6800), Blender works properly, as does DoomEd. On my work/test system, which has some onboard intel shit card, I get redraw problems galore. They're both pretty much unusable because of it.
  12. Oh you quoted me out of context, tsk tsk. http://forums.thedarkmod.com/index.php?showtopic=3768 That was in regards to applying the Elite guard anims to the standard guards. They share the same features - pauldrons, swords, that leather flap in front of them. Robes will require tweaking - I could apply the same run anim for the limbs, but the extra bits will need to be animating seperately.
  13. Lurkers use those accounts to keep track of what they've read via the cookie. There's no rule that you have to post on forums, so it'd be unfair to delete them.
  14. I've been following Dark Mod all along (somewhat), but had been really trying to support T3Ed and surrounding stuff. Thus, I hadn't played any T2 FMs for a VERY long time, until last week I fired up and played the whole T2X. It was then that I again realized just how much better the movement and feel of classic Thief is over TDS, especially leaning, rope arrows, and water. I knew it all already, but it was a big reminder that just seemed to hit home harder this time. So I came back to read up on Dark Mod some more, and I noticed the forums for the first time. After reading a bunch of threads and stuff, I decided it's time to climb aboard and really focus more on TDM at this point, since it's the last best hope for a bright Thief style FM future!
  15. The TDS forum was starting to slow down last year, but a turning point in my mind was when Krypt admitted that the engine was something of a fluke and the T3 devs themselves hated using it ... and from his and Randy's description of things, it was the main culprit behind most of the disappointing features and design-work of TDS, which just adds insult to injury. It just sort of officially confirmed everyone's experience that FM making on it is not only an uphill battle, but against the spirit of the original games even in the dev's minds. I'm happy that FMs are being made on it while TDM is in production, though, and with the minimalist additions I even hope they'll continue like T1 FMs come out on occassion ... adding spice to the mix (actually, better if they come out more often than T1 FMs, because the technology is more advanced). But, yeah, my chips are with TDM for the future. By the way Komag, I was wondering when you'd finally register on these forums and start posting. What took you so long? Or maybe the right question is, what brought you here now?
  16. I've had a lot of problems with my card, it's the same as yours. I've had to return it and get a new one 3 times now, luckily futureshop is really generous when it comes to returns The thing really loves to overheat, despite my new fan. One time I even had a similar issue to the one described on this thread, I got a new GPU and it cleared the problem right up, so I don't know what the issue was really, I just guessed it was something wrong with the card.
  17. Dram

    New Computer

    LOL, no Just saying good that you found a good price etc. I'm browsing 3 forums atm lol...
  18. Someone on the OXM forums in the UK said they can configure me one with a top notch ATI graphics card for £800
  19. That's me. I'm not a normal bakery, but I am good at normal mapping. Heh, no problem I'm using xNormal version 3.9.4, I remember having problems with newer versions. You should really be able to use ase files. Make sure your low poly model has a uv layout that doesn't overlap (the one you're using looks good), your high poly model doesn't need one. If a part of your normal map simply isn't rendered, try increasing the trace length. I've often had parts of the model where the blue was too low (maybe the trace went into the wrong direction). In those cases you have to invert or simply increase the blue. On a sidenote: That ornamental texture below the window is nice, is that yours?
  20. Ok, then say sorry to Angua aaaand back 2 topic... Neither did work aparently. I deleted all smoothgroups on the highres mesh, which creates this faceted look (I guess this is what you meant, isn't it?) and I put all polys of the lowres mesh into one smoothgroup. Didn't change the way, the normalmap rendered at all aparently... I also got some problems with xNormals. Seems to be very buggy. At first it wouldn't load up ASE-files, so I exported as OBJ. Then it seemed to calculate something finally, but after 15 minutes I stoped it, since it originally took 10 minutes to render in doom 3. Then I loaded up one of those example cfgs, reverted to defaults again, after some time and all the sudden it rendered. But now there seems to be something wrong with the uvlayout, because it only renders very little of the whole mesh and I think way too fast, because the rendering process takes like 7 secs now, no matter how I export my meshes. Awkward... Edit: After some internet research I found that even though renderbump is rendering the same awkward gradients it can still look different if you have changed smoothing or something else on the mesh and after testing I noticed that it works better now... Still not perfect though, as you can see at the upper stoneedges: So thanks guys. Here is a really good explanation of this tangent smoothing by the way.
  21. http://forums.thedarkmod.com/index.php?showtopic=10 Have you checked this thread? The FTP is tempermental sometimes.
  22. We have hired a support center with the international 0800-HELPTDM number to call, if you experience problems.
  23. I've been using Vista pretty much since it came out and i haven't really had any problems with it so far. I have a high-end machine and it has yet to crash and most of my games are very stable. Only problem i have had with crashes and CTD's have been with dodgy Euro games like The Witcher or Gothic 3, which are the games' fault as far as i can tell. It still kind of pisses me off though that Microsoft basically just tacked a whole lot of bells and whistles onto Vista that are really pointless. I have yet to see anything in the gadget sidebar that makes it worth any system resources, or the Aero system which i immediately switched off. It's all just some visual crap that makes your desktop look prettier; I've got it all switched off so my computer resembles windows xp pretty much, at first glance you wouldn't know vista was on it. In fact I really can't see much of a difference between the two OS's besides the fact that my games are on the whole more stable on Vista. The only real changes i've noticed is that my computer sleeps instead of shutting down and i can make my desktop look more flashy. As for games w/ DirectX 10: haven't noticed anything really outstanding about some games like Bioshock which have partial DX10 compatibility, Mainly post-processing effects and the like. still there are more games adopting it, and not necessarily Microsoft ones; Age of Conan: Hyborian Adventures is a new mmorpg which is supposed to use full DX10 tech IIRC. Edit: Ok apparently its the first MMORPG to use DX10 tech; so I'm unsure whether that means it uses it fully or what.
  24. Except I didn't say that, I said I had no problems with it at all, I didn't qualify it, and certainly less than I had with XP, which used to freeze and bluescreen several times a week, and the memory management was terrible. Of course, if you have a shitty old computer, then you have to stick with the dusty old OSes like XP, and like it. You're the ones tacking your halfassed opinions of vista together from rumours, while I've actually been using it for 5 months in a production environment, and I push my computer to its limits in my job, whereas all you twats are concerned about is if it'll play the latest shooter at 5 extra FPS. Do as much raging against the machine as you want if it makes you feel better, but you still use their products anyway. You sound like a bunch of fleas arguing over who's sitting on the best dog.
  25. Yeah. If the best thing you can say about a new-generation OS is that it's not as bad as it's made out to be, then you know you've got problems.
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