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  1. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  2. Hi all, Newb mapper here. Just got started experimenting with patches. I'm following the instructions on http://wiki.thedarkmod.com/index.php?title=Patches and have done everything up to clipping off the corner. Problem is, as soon as I click on Patches > Create Bevel, DarkRadiant crashes. Every time. Any ideas? Are there logs I need to attach? Thanks in advance.
  3. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  4. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  5. I've been spending the past few weeks adding 64 bit support to the Dark Mod, and finally have something that mostly work. This was only developed and tested on Linux, so a Windows version will probably require some more work still. Things tested: Able to play through the FM "Thief's Den" to completion.Able to play various bits of the training mission. (Was not played exhaustively.)Downloading FMs and switching FMsCompiling for 32 bit with the original build system.Loading 64 bit saves on a 32 bit version compiled from the same source.What doesn't work: AIs are blind as bats and require physical contact or sound to provoke them. (64 bit only)Some AIs stand in the spot while their arms are moving and their toes are lifting, suggesting they're wanting to walk somewhere but failing to. Some suspicious noise does make them to move forward a bit more. The City Watchman in the Thief's Den is a good example. (64 bit only)Melee weapons don't connect at all, both for the player and AI. (both 32 bit and 64 bit)Sky boxes seem to take on random colours based on your location and which direction you're looking. (64 bit only)What's needed to build: CMakeMake sure the following libraries and development headers are installed:BoostCURLDevILJPEGOpenALPNGZLIBX11XextXxf86vmThe souce code downloaded from the Darkmod's Subversion repository.Build instructions: Apply diff to source from the SVN repository.Remove "include/boost". This prevents the older headings from conflicting with newer ones.If your the source code is in "~/darkmodsrc/trunk/" make a directory "~/darkmodsrc/build"Run the command:cd ~/darkmodsrc/build cmake ../trunk -DCMAKE_BUILD_TYPE=Debug If successful, type the following to build the actual game:make If make is successful you should now have "darkmod.x86_64", "gamex86_64.so", and "tdm_game02.pk4" in your build directory. Copy these files to your installation of TDM (or make symlinks).Other notes: Currently the CMakeLists.txt has *x86_64 file names baked into it, but if the file names are fixed, this should also work on 32 bit systems.I've only tested on Linux Mint 17.2 (64 bit).Technically it's still a work in progress, but I'm going to having less time to work on it in the near future, and the remaining bugs that I'm aware of have me stumped at how to find the cause of their problems. Anyway, I figured I'd put it out here, rather than let it languish forgotten on my hard drive. tdm--64bit-wip--2015-08-10.txt
  6. I've created a patch to fix the problem where audio would sometimes start popping/crackling when the game starts. And in the cosole this would be seen repeated: snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for outputI have a feeling that this fix is more of a kludge that works around the issue, rather than fixes it at the source. However, it does appear to work well enough to mask the problem. Changes: -If a call to snd_pcm_writei() returns an EPIPE error it will re-prepare the connection and then try to send the audio data again, but it will also try to send a partial duplicate. The number of frames duplicated is set by 's_alsa_underrun_extrafill'. I've only tested it on Linux Mint 17.2, 64 bit. tdm-linux-sound-fix.txt
  7. I've created a patch to fix the problem where it was impossible alt-tab (or use any other window manager key combos) to switch away from TDM. This patch works for both windowed and full screen modes. tdm-linux-window-manager-key-fix.txt Changes: - It will no longer grab exclusive input of the keyboard by default. This allows the window manager to process the keyboard input and do things like alt-tabbing. To get the old behaviour set 'in_grabkeyboard' to 1 (Exception: Full screen console will now ungrab, previously only windowed console would ungrab.). - In order to get the above behaviour to work in full screen mode, full screen mode initialisation has been modified so that it asks the window manager to handle the window as a full screen window. To get the old behaviour set 'v_nowmfullscreen' to 1 (this will force it to grab the keyboard input too, regardless of 'in_grabkeyboard' or other conditions). I've only tested it on Linux Mint 17.2, 64 bit.
  8. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  9. Anyone know? If not, are there any ways of improving performance of TDM besides those in the in game options?
  10. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  11. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  12. Hey, thinking about starting to play IW again (i played it half way through years ago, but never finished it), and i was wondering if there is like, a all in one patch which fixes support for never OS's (i remember IW had problems with multi core CPU's and stuff), and widescreen high resolution support, bug fixes and stuff like that. I know lowenz wrote here somewhere that he wished for something like the Thief Deadly Shadows gold patch for Invisible War, so i guess something like that doesn't exist, but i thought i'd ask anyway. Maybe someone knows. Oh, and if there isn't the hoped for all in one patch, maybe someone could link me to a page where the needed steps to patch up IW for the mentioned points are described, if there is something like that. Cheers.
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  13. Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor. Here is an example using the powerful editor field.: -here is cod4 radiant create a simple terrain patch: -terrain density 14x15: -this makes vertex like a gtkgensurf style but is a patch: -advanced patch editing dialogs; blend/paint texture: -advanced patch editing dialogs height/smooth (make a mountain) lock/unlock vertex for paint or height/smooth this is just a suggestion that may help in the creation of "terrain" I know that works for this is huge, but as said it is a suggestion. example vidéo call of duty terrain : http://youtu.be/4kiZZLiqQf4 my building in darkradiant : http://youtu.be/2k2YcXNSYfA maybe my english is bad ^^ sorry im french .
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

  14. Morning taffers As refernce the following post's, I logged a support call with nVidia - http://forums.thedar...__1#entry343771 - http://forums.thedar...561#entry340561 Got an email back from nVidia - @Orbweaver are you still maintaining DR atm as we need someone that nVidia can speak to etc, otherwise Greebo can you help if Orbs dosen't get back to me?
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