Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/star wars the last jedi/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Probably not. I had already picked out the ones I thought the best during the last restructure...but I am planning on doing things a little differently this go round. I've still gotta bang up the plan in my head, but when I get a good feel for exactly what I want to do I'll post it here.
  2. Yes, and it can happen as well. Look at how much attitudes towards smoking have changed in the last 20 or so years, in the UK and US at least. It's become virtually criminal in some areas, and socially unacceptable at the very least in others. You see smokers standing outside their offices puffing away in the rain like naughty children, or they have designated special little areas in buildings that they're shunted into if they're allowed to smke at all. They'll all eventually just give up.
  3. I've been considering coming at this completely fresh. It's been a good 5 months since I last did anything productive, and I could somehow turn this to my advantage by looking at everything with a new perspective. And since no one else has done a terrible amount this could make my job a little easier....but I still gotta find a good starting point. What I might do is go through another texture scouring. Also, since I have a nice digital camera now I can go and take photo sources myself...I can build entire themes myself now instead of having to hope other people's stuff goes well together. I've also been considering making textures out of procedurals inside of Lightwave...or using programs like Werkkzeug1 or Texture Creator. I've got alot of ideas I want to experiment with to see what gives me the best results. I'm also gonna let mapping take a backseat for the meantime. Other than texture tests I'm not gonna do any mapping til I have a complete enough set of textures to do a variety of different enviroments and have them look complicated, lived in, and realistic.
  4. Not that I know of. But again, the last thing we need is another partially finished AI model.
  5. Come on, you're not seriously suggesting you require a catalyst like alcohol in order to have fun. It's a bad habit, a bad, socially engrained, traditional mass habit. What detrimental effects does te internet have exactly? It's an unparalled encyclopedia of knowledge. It's certainly better than watching TV or movies, and it's no worse than reading books. I went without internet for about 2 months last year while I was staying in a remote part of Ireland.
  6. Alles Gute zum Geburtstag, Spar! Your dedication to this project over the last year is greatly appreciated.
  7. with relation to the rope problem: Maybe you could make it so that spawning the rope gives 2 ropes - one tiny section which is at the ropearrow base, and then one which is the long rope that we know. This looong rope would be ticked continuosly, always told to be at -THIS- location - that being the tiny rope piece. In effect it would not be bound to an entity but would stay centred on the rope arrow. I don't know how much of a performance hit it would be for it to constantly check the position of 500000 ropes, but codewise it should be possible. I think this should be a last resort though, if nothing else works. Also, i think it would be nice to be able to cut the ropes. -FEATURE CREEP- !!!!!!!!!!!!!
  8. Jeezus that last pic set my eyeballs on fire. Tssssssssss! Bureaucrat that seems to be a good way to introduce someone to modelling, making something relatively less demanding like a background animal, course you would still want good work but it would not have to be a museum piece either.
  9. I don't like Warren, don't like source engine (yes changed my mind since winter last year), don't like steam yes he was part of LGS and involved in SS2 and thief, but imho this guy never understood what thief really is. wondering why he's using Steam though - will there be a Steam for consoles?? few years ago he said the pc is dead - only console games have a future..... oh and btw the website of his studio: http://www.junctionpoint.com/index.htm sorry to say that, but that's the most amateurish website I've seen for ages.
  10. I always love this crap automats. Last time I locked myself out of phone banking because of such an idiotic voice recognition machine. Computer: Your secret number please Me: 1...2...*cough*...3 Computer: Sorry I didn't get it, please try again. Me: 1...2...<kid comes in>PAPPAAAA!!!! Computer: Sorry please try again. Me: *harrump* 1 ... 2 Computer: Sorry I didn't understand. Because of three times failure your account has been locked. You are turned over to a human representive. Needless to say that this was what I wanted all along anyway, and it took the better of a week to get my new number so I could use it again.
  11. sparhawk

    Reactos

    Don't know if you know about ReactOS at http://www.reactos.org. This is an open source clone of Microsoft Windows operating system. Last time I checked it's states it was at the very beginning, and it looked like a dying project. This was about two years ago I think and I was working a bit on Wine at that time. it seemed like a great project idea but nothing that would really come to pass. Now I checked this site again and I must say I'm pretty impressed. Apparently they reorganized and started actual work. The screenshots show Unreal Turnament and a lot of other apps that I use like Xemacs, working. I'm already thinking of giving it a shot with Doom 3 and see how it works. That is definitely a project to keep track of, and if I should loose interest in TDM, this would definitely a project I would like to contribute.
  12. sparhawk

    666

    I think compressed it's less. Last time I checked the size was about 400MB and it compressed to about 100MB with RAR and best compression.
  13. Odd: That aint smoke. Just a copy of the background rotating with another blendmode set. Is evolution/fractal noise something you can do with 3d anims? Goldfish: Not sure. I guess we should talk about it. Me and napalm talked a little on IRC last night. Maybe we could have a short meeting there someday? I'm guessing you will need the assets etc if you want to experiment a little yourself. Spring: Yes, I have all three saved as psd files. Saved in CS and about 3-4 megs each. Want me to upload them?
  14. Macsen

    Ghosts

    Sorry to resurrect this old thread but I had a rather weird experience last night, rather similar to what NH saw in fact. I woke up about four in the morning to the sound of what I thought was the cat licking itself (a slurp slurp sound). I flipped over in my bed just to tell the cat to shut up, and saw some kind of illuminated green mass on the other side of the room. My heart stopped for a second, but then I chastised myself for being so stupid. I wasn't sure where I was looking in the darkness but was sure I was just looking at the strange, greenish reflection of some coat draped over a chair or a bottle or something. But I turned on the bedside lamp and saw that I was just staring at a blank wall, with nothing there. I remembered this thread and said "Bah, I'm going to get to the bottom of this." So I turned the light off again and lay awake waiting for the greenish haze to return, so I could pinpoint its exact location and do some scientific analyses, and so forth. After a while it sort of faded back into view (probably my eyes getting used to the darkness again). It was a ball of green that seemed to move about. The closest thing I could compare it to is one of those will o' the wisps in Thief. My first thought wasn't exactly fear, but more "Damn, I've got work tomorrow, how am I going to sleep with some phantom blob hovering about my room?" So I got up and opened all my window blinds, so that maximum moonlight would get in and I'd get a proper look at the thing. I turned off the lights again, but this time it didn't appear at all. After a while I just fell asleep. Very strange, especially that I should have a very similar experience to NH so soon after he talked about it.
  15. Thanks for the quick replies! This only sounds better and better! Liked the thing about classic/realistic lockpicking, that sounds really interresting, hope it makes it into the final product though . I can't wait to mess around with the tools and see what i can create. Last time i was mapping was for q1
  16. Maximius

    Coop?

    I wrote about an idea for multi-Mod play a while back that used two teams of thieves, I think D3 will support two teams of four each, working against each other and a castle full of AIs. e.g. A big bank job, the crown jewels are in the vault for one night only and every crook in towns after the action, kinda like the "Italian Job" but with better actors and no idiotic product placement car chases. So the idea is two teams of thieves have to go after the jewels, they are in competition with one another and with the AIs on patrol. This could give rise to a number of strategies: Wipe out the opposing team then play against the AI, teams work in coop againts AI then turn on one another at some point, one team allows another to do the heavy work then strikes at the last second to claim the prize, team waits for other team to get involved in something then lures AI to the spot, you name it. But there are drawbacks and advantages to each style, alerting the AI to one team puts the guards on high alert, making your work harder. Openly attacking your opponents brings big trouble. Its been discussed elsewhere that the AIs would not stand a chance against a good team, for one the AIs may have to be beefed up for multi-player and for two the opposing team would help to balance the equation.
  17. Yeah, because we just haven't heard 'Inside at last' in a couple dozens Thief 1&2 FMs yet.
  18. Well, I guess this is also a tradition. A president is voted for 8 years, and this tradition is hard to break. Were there any presidents that were not voted again after the four years period? I don't know much about US history, but I would be surprised if this were a frequent occurence. They do this here as well. Every second attack on freedom is either motivated by saying it helps fight terrorists or by saying that it helps fighting paedophilia. Last year the word terrorist was mentioned so often in the media that it even registered consciously with me. Normally I hear radio very often and it just flies by, but this was mentioned so often that I couldn't help but noticing it. Catching paedophiles is also a very popular because it create a lot of emotion. And of course if you try to stay sensible, then you can be easily accused to be a friend of, or even ARE yourself a paedohile.
  19. The problem is, it is human nature to rigidly and stubbornly ignore change until it overwhelms them, and people are quite content to see other people trampled over until it starts to affect them. Revolutions create a rapid oscillation between extremes of government, which is not desirable at all. The best way to change a regime is slowly and subtly, so the regime doesn't notice the change. Unfortunately, most regimes know this, and they do it to the people they govern - slowly, imperceptably, inexorably eroding the power of people to rule themselves until you have what we have now - governments willing to propose legislation that removes the last vestiges of democracy and the rule of law and replaces them with fascist totalitarianism. Governments use a mix of hope and fear to control populations, and it is only when people abandon both and actually *ACT* that change occurs. Hope and fear are pointless emotions for the weak and stupid, the wise either act or patiently observe.
  20. I think everything should be active at all times, and scenarios should exploit that feature. Furthermore, Since gamers already shell out $300 for a decent video card to run D3 and stuff, they could just buy an additional physics card. Can't remember the name of the company at the moment... Another thing that I've been thinking about for the last few months. What is the measurement system? The dromed units were ok for making imaginary missions but will it be possible to use metres, feet, radians, degrees, etc? The plan: go around {victoria college, trinity college, the protestant church on bloor and university, etc...} with a measuring tape and a photo camera recording all dimensions and textures, and then re-create that exactly in DM. Or, go around {same set} with a mini-sonar sensor and a digital camera connected to a pda or a laptop with appropriate software and very quickly copy the building into DM and then file off some corners, stretch somethings, and otherwise optimize the polygons. Without having normal measurement dimensions in dromed it was rather hard to re-create houses. Since the sound propagation was shortened in distance to compensate for the wide-angle rendering view I suppose that everything is natively in metres and this question is redundant.
  21. I'm handling all of the voice acting with local actors. When you have to create thousands of AI responses, the last thing you want to do is create more work for yourself by having to adjust someone elses product to match your own. It's easier this way. If we decide that we need to add a few lines here and there, or have to do pickups...I just give my actors a call and schedule them in.
  22. SplaTtzZ

    Ghosts

    I've heard alot of similar stories to this one too. Having gone to a Christian school most of my life i know some of the crazy stuff alot of people get up too. Its hard to describe what denomination the school was, being something like pentecostal/baptist; their motto was "We don't have a Religion with God; but a Relationship". Go figure, they were all completely insane, which is what drove me Catholic; at least the Catholics don't ask for 10% of my yearly earnings like those Hillsong people do. And they don't froth at the mouth and have a fit and "speak in tongues" everytime they're touched by the Holy Spirit, which was just one of the weird but funny things i've seen at the church when they have an altar call. Anyway each one of the teachers at my school and the really rabidly fanatic students all assert to have seen ghosts or demons at one point in time. Alot of them center around figures visiting them in the night while they're asleep, standing at their bed or in their room. Its hard to verify the truth or not. Often people also talk about what feels like a body or force holding them down onto their beds; which seems to have been a common theme surrounding demons. The people at school were definitely crazy; which is the scary thing, it seems to be a trend in the kind of modern christianity. If any Australians are here, particularly the ones in Sydney; you might remember a show on SBS, John Saffran VS. God. The last episode had him visiting this guy in the states who performs exorcisms on people regurlarly; its become onoe of those cash cows the pastors are so happy about. He actually gets people in and they all sing those modern christian rock songs/hymns, then he flicks holy water on the possessed guys and beats them over the head with a bible while they scream and contort and say gibberish. Saffran had done road tests of all the religions he could find (including a voodoo ritual in Africa where they sacrificed a live chicken and poured the blood all over him) and this exorcist nut had said he was the most possessed individual he had ever seen. My favourite quote was the exorcists going "YOU'VE BEEN TO AFRICA!?!?! YOU HAVE AFRICAN DEMONS!!!!". Pretty much any religion or country on earth had a demon that could posses you; this guy could probably find possesed pets or cutlery or something crazy like that. The really scary part about this little story was the exorcist had pictures on his wall visiting state leaders and shaking the hands of people like Condoleeza Rice and Colin Powell; who he described as great leaders. As a catholic i believe in the supernatural, or at least in an afterlife and creator of some sort; but most of what you see or hear about ghosts and demons seems to just be a load of crap. It seems a bit silly that God or the Devil would even bother to play around on the earth putting on white cloth sheets and making spooky noises. Though i can't disprove it, i still doubt it. Why would the devil possess people when they basically are already doing what he wants anyway?
  23. Looking great as usual Odd! The houseguard, last time I checked, Corth was trying to get help with the def file, which is probably the most trivial part of the whole process. So we just have to make a def file for it to get it ingame. Anyone have the mesh and animations and stuff?
  24. It is, I read an article on offset in my mag last month that explains some of the tech used in it. Almost every surface in that game will have parallax mapping.
  25. Well, what is funny, I was OK towards HL2 but did not like it at, I dropped it after Ravenholm, my dad finished it. It just has nothing of its prequel... For DooM 3 though, I didn't even want to play it for the play. I just wanted to look at the engine, but to the game itself, I was annoyed by the popularity of DooM 3, but when I finaly started... I got off only the third day after when I finished it. In fact, there wasn't even sound - I didn't install drivers yet. I wanted to wait, but I couldn't, I just wanted to play it and play it and shoot the next monster and grab the next weapon and new location. I remember seeing the loading screen, the head of a demon. "Oh," I thought sadly, "last level." Damn it wasn't! It was just the half of the game! And I had to get all my weapons new! And compare HL2 size to DooM 3... Well, with slow playing (I was playing DooM 3 really fast), I finished the chapters before Ravenhurt after 3 hours, and my dad, extremely dissapointed, finished it 2 days later... And how could they make such a small game so boring...
×
×
  • Create New...