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  1. TDM, very cool, but when I run the game (properly patched, on my Intel Core 2 Duo with Nvidia GeForce GTX 260), most landscape and buildings are black. Is this intentional? Can't believe it. See attached . Any thoughts?
  2. As title says....WHY? I discovered this little issue playing TDM with a 16:9 TV 1360x768.....can you fix it or is a doom3 engine related?
  3. Broken Glass Studios is proud to announce the first public beta release of The Dark Mod, a medieval steampunk stealth game inspired by the Thief series. The Dark Mod team started work on the project in September of 2004. Their goal was to take id Software's Doom 3 (id Tech 4) engine and completely transform the sci-fi / horror shooter into a medieval, steampunk, stealth experience. With the release of The Dark Mod: Beta 1.00, we are offering the modding community a powerful, easy-to-use editing suite for creating stealth missions. All the assets and resources necessary to build playable missions are included, plus a customized editor called DarkRadiant. A branch of GTKRadiant, DarkRadiant has been designed specifically to cater to the needs of Dark Mod mapping. In addition to the editing tools, the release also includes four playable missions (including a Training Mission) to help demonstrate the full potential of the mapping kit. The Dark Mod is in a beta release stage at this time, which means that some minor bugs and incomplete features are to be expected. To see screenshots, or to download The Dark Mod, please visit http://www.thedarkmod.com/ . Or visit our forums at http://www.modetwo.net/darkmod/ . We hope you enjoy it!
  4. I just played Sons of Baltona and it never bothered so much until now that very often some textures seem to be too much bright and others may too much dark in shadows with no light sources. I´ve added a screenshot there you can see that the top and bottom are how they should be, I guess, but the walls and the beds/objects much too bright. I played around with 'r_lightscale' but this affects only the dark places. Is this still under development or will it be like this forever? Or is it somehow texture-related? edit: the shot appears to be darker as in real on my screen.
  5. ... judging by this latest T2 campaign by Lady Rowena. Why can't we have textures and lighting as lush as this...? taff me springs to mind
  6. We're in the process of testing the upcoming update to TDM, and could use a couple non team-members to beta-test. Ideally, we'd like people who are in the process of working on a new map, so that you can compare all the assets that you're currently using to the updated ones. Testing would involve going through some of the released maps and looking for any anomalies or changes, as well as testing some of the new assets in DR. You should have a good block of free time over the next week or two, as we're hoping to get through the testing by then. PM me if interested.
  7. Hey, I was checking out the tdm specific console commands today and I found some things that I wanted to discuss. So here we go... The reason why I had a closer look at those was, that I wanted to alter the frob-highlight in color and amplitude, because sometimes, I simply can't tell whether an object is highlighted or not. For instance the (lootobject) of the FM Patently Dangerous. Apparently, there was no such command and I'd be happy if you'd include something like that (if possible at all): tdm_frob_color in HEX and maybe also tdm_frob_brightness, but depending on how the frob-highlight is implemented, the latter variable could be unnecessary. I don't mean to turn it into an TDS-frob-highlight-orgy, but it's really hard to distinguish sometimes as it currently is. But there were also a couple of other things tdm_show_loot: Sometimes, after I finished a map, I feel like I want to at least see where all the other loot is hidden in an FM and checkout a lootlist for that reason. This beautiful command makes lootlists redundant, by showing how many items are missing and highlighting their wireframe (or something) for a couple of seconds. I love it. Thanks Dark mod... (I couldn't find the mentioned item in Patently Dangerous without this command by the way, although I stood multiple times on it beforehand and looked next to its side faces for loot, so frob-highlight-customization would be highly appreciated) tdm_show_gameplaytime: This is nothing important, but I found that once enabling the gameplaytime overlay, it cannot be hidden again. The timer just stops counting up (no refresh), the moment you set this variable to false. tdm_ai_showfov: Now this is interesting. When activated, you see two cylinders showing the field of view of the ai. But why are there two? I assume one for them is for relaxed and one for alerted state. Anyway, what confused me a little was, that the guards appear to have a circular fov. Shouldn't that cylinder rather be formed like an ellipse to simulate peripheral vision? I understand that these cylinders don't necessarily represent the "stim-sensivity" of the NPCs, which could then be "zero'd" on the vertical borders, but if they do, this should be changed on the long term I guess. When the player is located above or below eye-level, he should be harder to notice. tdm_showko: This variable seems to be a rudiment from earlier TDM-versions, which appears to have no functionality anymore and was replaced by tdm_ai_showko. I guess it could be removed. tdm_lg_*: I played a little with these variables presumably responsible for the lightgem, but it didn't change anything noticeable on it. Is this one a rudiment as well? Lastly I wanted to suggest to include a "Restart Mission"-Menubutton. This is only a minor tweak and by any means not mandatory, but I was a little afraid to click "Quit mission" in order to start a new game, because of the loading time. Luckily, loading the level all over was not necessary. Thanks for reading...
  8. CORRECTION: "TDM NOT working: menu wrong" is what it should read. JEEZ trying to do too many things at once. when I start it the menu is wrong, there's no choice of "new mission" I have "start Mission" instead. if I click start mission it tries to load forever but never does anyuthing at all. I knew it might be slow to load the first time so I gave it an hour and 15 minutes before I shut it down. ok I followed the install guide. here's the walk-through of what I did hopefully someone here can spot my error: 1: Create a darkmod folder in your Doom 3 directory, like this: C:\Program Files\DOOM 3\darkmod = DONE. had it already from running the Demo missions 2: Download the TDM Updater (see below for alternate download locations). = did it 3: Extract the tdm_update.exe from the downloaded ZIP and copy it into your C:\Program Files\DOOM 3\darkmod directory. DONE 4: Start the tdm_update.exe. The installer will connect to one of our download mirrors and start the download process. Be patient and wait. The download weighs 1.4 GB and will probably take a while. DONE 5: After installation, you'll find an executable tdmlauncher.exe in your darkmod folder, i.e. C:\Games\Doom3\darkmod\tdmlauncher.exe. Use this to start The Dark Mod. found it figured I better download the missions first 6: Download and drop the PK4 file into the fms/ folder, e.g. C:\Program Files\DOOM 3\darkmod\fms\. got the zips from the archives, unzipped, found NO PK4 files anywhere. the demo mission has one here:C:\Program Files\DOOM 3\darkmod\fms\training_mission so I copied it into the fms folder (one folder up) so it is now in both places just in case. decided to try the game. clicked on the launcher then clicked on "start mission" and failure as I mentioned. any one got any ideas? I'd like to avoid a complete uninstall-re-install deal but will if I have to I guess. I'm presently installing on my other computer from scratch and taking out the space in the file name "Doom 3" we'll see if that works.
  9. Hi GameDevGoro! When will Lockdown FM be ready? Expected the successor refreshing TDM 1.01? I would like to play with him so you are at least to test.

  10. Hey All, I've been viewing the boards as a guest for quite some time now and I hate for this to be my first post, but it is what it is. I'm a huge fan of the thief fanchaise and I'm tickled to see this group investing their lives into a mod that resembles the feel/formula that made the orginal Thief such a masterful game. Anyhow I want to say thank you to everyone who has contributed to this mod's development. Its a great achievement and a jewel to the Thief Community; keep up the fantastic work! Now onto the subject of my post. I didn't see an offical technical problem thread so I figured I'd start one in the hopes that it would consolidate such issues for future troubleshooting for the users and be a means of tracking them for the mod developers. I've just recently installed the TDM: St. Lucia Mod/Map =D. The problem is I'm suffering from some issues. Background about my Rig & Doom3 w/o St. Lucia. - Rig - Make / Model: Custom OS: Vista Ultimate - 64bit - (SP1) CPU: Quad Core Q9550 Graphics Card: ATI Radeon HD 4870 X2 - (Drivers: Catalyst 8.10) RAM: G.Skill DDR2-800 - (8gig) Motherboard: Asus Rampage Formula - (Chipset: Intel X48) SoundCard: Asus Supreme FXII - (PCI-x card shipped w/ mobo) Monitor: Dual Monitors **Hardware Drivers Updated: 1 month ago. Doom 3 Specifications: Doom 3: Version - 1.3.1.1304 *verified using console* -Able to run Doom3 w/o any problems. St Lucia Video Settings: Screen Size: 1600x1200 Aspect Ratio: 4:3 V-sync: No Antialiasing - Off Ambient Rendering - Standard When I loaded St. Lucia, all the menus / load screens worked well. As soon as I entered the level all the ground / terrain & most building textures were Black. I could see vegetation, static mesh objects like wagons / barrels / pallets / boxes, and the sky box appeared error free. I could also see 2 different building textures, a cross hatched wood type texture and a wood grain texture, the rest of the building textures were black. I would have taken a screenshot of it, but I don't know how =D. I tried adjusting the gamma but it had no affect on the ground / terrain textures. Then after I tried to exit the game for the first time, it crashed and left a light grey screen and I had to hard reset my computer because it was completely locked. There was no error message that I could relay to you either. Since then I have not been able to repeat this crash. I hope this is enough detail to start with. I'd be more than happy to provide more details. I'm just out of ideas and would need a bit more direction. On the topic of screen resolution, are there any plans of supporting widescreen such as the 16:10 / 16:9 resolutions in the future?
  11. Hi, I'm a real big noob and I just started getting into DooM 3 again and I came across The Dark Mod, basically I was just wondering how do I start on making my own maps and missions, if you know please reply, thanks
  12. Hi all Looking for some helkp with this as there is nothing in the FAQ's about this one. Upon launching TDM using the launcher, after 5-10 seconds I get a Runtime Error!, dialog within a Microsoft Visual C++ Runtime Library window. Program: D:\Doom3\DOOM3.exe, This application has requested that the program terminate in an unusual way. Please contact the application's support team for more information. I have Microsoft Visual C++ 2008 runtimes installed, I've uninstalled these and reinstalled again and no difference. Any advice would be appreciated. DXDiag report below. Many thanks KD Edit : DXDiag report removed
  13. So, I spent a lot of yesterday testing where I stood with importing static models into a mission. Hours of frustration and trial and error later, and I still don't understand what I have to do to get a model to look alright in-game. I'm using Blender and .ase format. This is the problem. I had a hunch that this guide over at katsbits has the answer, but if that's the case I couldn't follow what the problem is meant to be or why the solution would fix it.
  14. We have a Frequently Asked Questions article on our wiki, addressing a lot of common problems: http://wiki.thedarkmod.com/index.php?title=FAQ
  15. For those of you who haven't noticed this yet (I just found it myself) there is a very thorough and well-written review of TDM in general, and then each mission specifically, at The Circle: http://www.thief-thecircle.com/darkmod/review/
  16. Evening Young Serpentine has fixed the inverted texture and created a new window texture - 1. The stone fireplace -" \models\darkmod\props\textures\fireplace_brick_local.tga " 2. Additional non-transparent window texture - " textures\darkmod\windowlamp_glass_lit & lamp_glass_lit " & " textures\darkmod\windowlamp_glass_lit & lamp_glass_unlit " http://matthew.rucus...tdm/textetc.rar These need to be added to the repository, but in the mean time... 1) how do I included them in my mission? 2) how do I fs_game my mission so it points to the custom content? 3) how do I access the new content via DR? And lastly, how the hell do I edit the topic of a post after Ive posted it (in this case to correct spelling/grammer)
  17. My DOOM3 is in V:\DOOM 3,I put the mod in it and run from MOD menu, but when click install Mission Doom3 will report error ,detail in the picture following...
  18. Finally got around to finishing S.T.A.L.K.E.R. SoC. Time to get back to TDM. :)

  19. Posted by Springheel, 15 January 2010 - 07:07 AM: "We'll be packaging by next week if all goes well." Any newses?
  20. Ok, the game runs 100% smooth, which is great! Especially considering my FPS wasn't the best with vanilla Doom. However, I've noticed on different areas in the training mission that the textures? are bright white, with no detail. And on a tree in the archery area I can see Green lines on the branches at different angles.. I would post screens if I knew where they saved to. It's almost like it's lighting, since if I walk into a white area on the ground, my bow turns white as well.. Like the moonlight is a texture destroying death beam.. I've heard some people have issues with graphics, because of bloom.. I saw nowhere in the setting to turn bloom off.. So if someone would direct me to that, and wherever screenshots are saved, I would appreciate it.
  21. Didn't know where to put this really... Using Vista, then Seven, I felt TDM lacked one of those oh-so-pretty scaling icons withs lotsa added bling-bling, so I just created one. It's not top quality stuff, just something I made in a few minutes, but still, if someone's interested... Download link Preview (big icons) : Preview (very big icons) : License is pretty much DWTFYWWI
  22. Hi there, in fact I'm using my company-pc for downloading files from the internet, so my personal PC isn't connected to the internet... Is there any possibility to get all the files without using the TDM-updater?? Please help me!
  23. is really happy that TDM exists to be happy about.

  24. I just purchased a copy of Doom 3 off of Steam in order to play TDM. But unfortunately, it doesn't seem to be working. I placed the updater in the correct folder (C:\Program Files\Steam\steamapps\common\doom 3) and let it download what it wanted. But when I click on tdmlauncher, all I get is Doom 3. I followed all the instructions to the letter, and consulted the FAQ, how can I fix this problem? I'm currently using Windows 7 RC.
  25. As maybe I have mentioned, outside of the "adventure" genre, I don't really have whole lot of wide ranging interest in any other games beside Thief (& a very few other exceptions). So, what I'm wondering having seen the ghosts Springheel created (WIP), and, in general, anticipating all the potential I can imagine and do see documented as "up and coming" for 1.01... What other "Mods" (for/inspired-by what other games) have ever been so well done and so alive that they afforded such a "living" and lasting expandability? Has there ever been one like this? On the one hand -- there are some pretty huge fanbases out there for this and that FPS -- I would expect there has to have been. But on the other -- that of the realization that Thief and, by correlation, its fanbase are <<insert "elite"-ist adjective here>> -- I think maybe not. Sort of a loaded (and fawning) question, I know, but I really just think this community control is quite revolutionary and limitless. You have seized the means of production.
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