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Who has tried using the new LOD Bias spawnargs from 1.08. http://wiki.thedarkmod.com/index.php?title=LOD_Bias
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Could this be in the new version of NHAT for mission 3? That would be great!
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No problem that I know of. I just think it's a cool feature and wonder if it's been tried yet... Much better than using difficulty spawnargs for performance changes to maps (like HoLS does).
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These might be helpful for the map Bikerdude and I are working on. A lot of objects in some areas. Thanks for the hint.
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Hello!
I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)
We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.
Best wishes: Oszkár Winkler
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Hello!
You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.
If you are interested, please e-mail me: woszkar@gmail.com
Thank you!
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Created a wiki entry on howto create switchable windows :-D
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New nick "Wikidude"
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heh, I've only made a handful of wiki entries if that :-P
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Never underestimate the power of the wiki entries! Individual mapper knowledge may or may not help the community, depending how active the mapper is in helping others. Wiki entries are great way to store the accumulated mapper knowledge for everyone. (Is the wiki data backuped by the way? Can a server failure make all the data disappear?) Sometimes I need to read my own wiki articles to remember how something was done...
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