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Posted

Well, older engines most certainly run with high framerates on modern hardware.

 

However, modern systems allow far more details, eye candy, dynamic lights, ai complexity, etc when compared to the older systems.

 

It's a tradeoff. You pay performance, you get features and eye candy.

 

I confess that I am not a dromed expert, but I think it is fair to say that modern DR gives much more versatility, options and graphic goodies for the mapper than the older technology.

Clipper

-The mapper's best friend.

Posted
I confess that I am not a dromed expert, but I think it is fair to say that modern DR gives much more versatility, options and graphic goodies for the mapper than the older technology.

 

yes,but DR start lagging on small maps :(

Proceed with caution!

Posted (edited)

Well, the current version of Return to the City (which is not a large mission by any means) has 4622 [terrain] brushes, 3682 patches and 2295 entities. That makes for a total of 10599 things in the map, a good 150% of the absolute maximum Dromed allows. NHAT/2: A Night Out of Town has 9241 brushes, 2509 patches and 3778 entities, a total of 15528 (222%). If the same brushes, patches and entities were spread out like in Dromed, they could make a map as large as the ones you mentioned, although of course it would have Dromed-level graphics etc. (which, as Sterlino and others have proved, can be damn nice if they are designed well). But if we are talking something of a giant size and up to better standards of detail - yes, that's going to need better hardware to run.

 

Also, large maps take time. You mentioned Disorientation; I know it well because I built it. Not counting the delays in between stretches of construction, it was a 11 month project that took a tremendous amount of time to complete. It is a good map because it got months and months and months of polish and testing, and it is roughly as large as Dromed allows. Once people commit the same time and effort into TDM maps (it most likely won't be me), I bet we will be seeing projects of the same scope. After all, even Calendra wasn't built in a day.

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Asteroids is better than HL2 because it only cost a quarter to play and it didn't take but a second to load.

 

And you only needed one fist and a couple of fingers.

 

And, also? You could eat pizza and have a Coke. And it went PYO! PYO! KRRRRR! PYO! PYO! PYO!

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

Posted

getting back to the title of this thread, has anyone that has a windows 7 based system been able to get past the sewer at the beginning ?? When I cut the wires, bang the pipe to release gas and flip the switch nothing happens.. Yandros suggested it was windows defender or same such blocking the T2 scripts from running - but if that were the case why do other heavily customised T2 missions work just fine..?

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Posted (edited)

ah sweet thanks for that :-)

 

[uPDATE] this mission is as pretty as it is annoying. I really, really don't miss playing thief when I cant even mantle over something a few feet tall or step over a fucking chair..

Edited by Bikerdude

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