Jump to content
The Dark Mod Forums

Farrell, The Thief


oDDity

Recommended Posts

  • Replies 96
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...
  • 10 months later...

That will be the default idle stance. Skulking. It looks like the TDS model only in the fact he has a dark grey hood, but that's pretty much an essential part of any thief model.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

I just had a warm fuzzy: whatever all happens in the video (dunno, haven't seen it!), at the end, right before a quick cut to black and dramatic title shot, the camera quickly, closely (not too close) pans up that frikken player model standing up high on some perch with the sky behind him.

 

People will be like,

"Dude, that's in-game!"

"No it's not, you twat; it's obviously pre rendered."

"Guess you haven't seen oDDity's models??"

"Fuck off, that's not possible. It's a CUTSCENE, MORON."

"I'm telling you, that's an IN GAME SHOT. And your mother is a..."

 

and then it'll erupt into a publicity war of epic proportions. It should be juuuust brief and obscured enough that it's a teaser, and people will think, "wait a second..." :wub:

Link to comment
Share on other sites

That looks amazing odd, but my one critique is: How is that Bow attached to him? Usually when you transport a bow on your back, it's compressed into a single stick-like thing, or slung over the shoulder via the bowstring.

 

It's nestled in between his back and the quiver, which comes diagonally across his back. It should be lower down than that, but it has more visual impact the way it is now.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

It's nestled in between his back and the quiver, which comes diagonally across his back. It should be lower down than that, but it has more visual impact the way it is now.

 

Now that you mention it, it does look strange for it to be that high up. You can see that the middle part of it isn't attached to anything; the center of mass is definitely above the attachment point, and to me that looks really awkward like it would be flopping around all the time rather than staying more or less in place. Personally I can sacrifice some visual impact for a more believable look of having it attached further down.

 

@Dave: I think something showing the playermodel would be cool if possible. We could set it up very quickly by just posing the playermodel the way we want and plopping him ingame as a separate object like Odd has done with other models, then we could just go into noclip mode and fly up to him, no need to take time to do a real cinematic even.

Link to comment
Share on other sites

@Dave: I think something showing the playermodel would be cool if possible. We could set it up very quickly by just posing the playermodel the way we want and plopping him ingame as a separate object like Odd has done with other models, then we could just go into noclip mode and fly up to him, no need to take time to do a real cinematic even.

 

If it's ingame, and I can get the footage out before the film reaches the 'final' cut. I'll definately try to put something in there. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...