Springheel Posted August 21, 2012 Author Report Share Posted August 21, 2012 I can take a look at it if you like. If the uv data is there there's no reason it shouldn't be saving. BTW, if the diffuse is just going to be fairly generic materials, it would be very helpful to just re-use existing textures. The more often we can re-use textures, the less time it takes to load maps. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Xcen Posted August 21, 2012 Report Share Posted August 21, 2012 The texture is just a placeholder. https://rapidshare.c...3/pickaxe_3.zip Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 21, 2012 Author Report Share Posted August 21, 2012 I opened it, tripled it, and saved it as a .lwo and didn't get any error. It works fine in game. Did you plan on working further on the textures or do you want me to point the model to an existing texture and add it to SVN? The lightwave .lwo exporter kills it. Did you use the "export" option or just the "save" option? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 22, 2012 Report Share Posted August 22, 2012 I'd be interested in helping, but I can only work in Maya.Is there a way to convert the .lwo files so that I can work on them with Maya? If so, how, and where do I find the original objects? Quote Link to comment Share on other sites More sharing options...
Radiant Posted August 22, 2012 Report Share Posted August 22, 2012 Do you also need some graphics? Or do you use none of them from D3? Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 22, 2012 Author Report Share Posted August 22, 2012 Do you also need some graphics? Or do you use none of them from D3? There is a list of textures that we need here: http://wiki.thedarkmod.com/index.php?title=Missing_assets_for_standalone_TDM Is there a way to convert the .lwo files so that I can work on them with Maya? There's probably a .lwo converter for Maya, but I don't really know. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Xcen Posted August 22, 2012 Report Share Posted August 22, 2012 Thanks Spring. Got it ingame now. Fully working and with correct edge split. Do we have a single texture that fits? Will replace these next: furniture/beds/mattress.lwomodels/mapobjects/caves/caverock1.asemodels/mapobjects/hell/mancroom/bars.lwo Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 22, 2012 Author Report Share Posted August 22, 2012 Do we have a single texture that fits? It doesn't have to be a single texture...you could point the head mesh at one material and the handle at another. But there are some good candidates: hammer_dship_cannon_dsmithyhammer_dspade_d the .dds version can be found in darkmod/dds/models/props/textures, the .jpg preview can be found in darkmod/models/props/textures. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 22, 2012 Report Share Posted August 22, 2012 And how and where do I find the original objects? Quote Link to comment Share on other sites More sharing options...
RPGista Posted August 22, 2012 Report Share Posted August 22, 2012 (edited) If I understood correctly, you need to look for the corresponding .pk4 file (tdm_models01, etc) and unpack them. PS: Cool that you guys are interested in helping! Edited August 22, 2012 by RPGista Quote Link to comment Share on other sites More sharing options...
Radiant Posted August 23, 2012 Report Share Posted August 23, 2012 There is a list of textures that we need here: http://wiki.thedarkm..._standalone_TDMOK, thank you. One additional question: I have remade some textures from the list. But how close do you want to have them in comparison to the original? Here are some examples I made. Are they too close? (No, I don't used the copy tool, I made them from scratch.) 3 Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 23, 2012 Author Report Share Posted August 23, 2012 In general, the closer the better. Those above look great. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Tels Posted August 23, 2012 Report Share Posted August 23, 2012 These all look good to me, and close enough. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
New Horizon Posted August 23, 2012 Report Share Posted August 23, 2012 Those look fantastic Radiant. Thank you! Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 23, 2012 Author Report Share Posted August 23, 2012 If you want to send them to me when you're done I'll make sure they get added. At this rate I'm going to need to make a folder to keep all these in. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 23, 2012 Report Share Posted August 23, 2012 Hello guys,I know you may not know how to use maya but I'll expuse my problem. I have your models and everything in my computer. Maya can open obj. formats however for some reason it can't open your files. (I have Lightwave to transform my modelings from maya to lwo. format). Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 23, 2012 Author Report Share Posted August 23, 2012 If you have Lightwave, you should be able to just export it as an .obj and then open it in Maya. Which part of the process is going wrong? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 24, 2012 Report Share Posted August 24, 2012 (edited) Well guess I made something wrong, now can open . One question if I may, it's possible I modify the style of an object remaing the size and other important aspects? Edited August 24, 2012 by Loa4ever Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 24, 2012 Author Report Share Posted August 24, 2012 it's possible I modify the style of an object remaing the size and other important aspects? Can you be more specific? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 24, 2012 Report Share Posted August 24, 2012 Sure . Take a chair as an exemple:https://lh3.googleusercontent.com/-lotUeVMp6bw/TXUhK5eiLRI/AAAAAAAABmw/8_5fLam5JsM/chair.jpgImagine I want to make chairs, this could be one of my ideias but I remain size and other aspects you mention. Do you mind if I change the aspect or do you prefer the way they are? Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 24, 2012 Author Report Share Posted August 24, 2012 Sorry, I still don't know what you mean. There are no chairs on the list of models needed for standalone. Are you talking about just making a chair model? If that's the case, you can make the chair however you like, though if you want AI to be able to sit on it the seat needs to be about the same height as our existing chairs. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Loa4ever Posted August 24, 2012 Report Share Posted August 24, 2012 That's right model. I just give chair an exemple. Thanks for your response . Quote Link to comment Share on other sites More sharing options...
Loa4ever Posted August 25, 2012 Report Share Posted August 25, 2012 Sorry for my second post other question, how do I present my models here? Quote Link to comment Share on other sites More sharing options...
Xcen Posted August 25, 2012 Report Share Posted August 25, 2012 What do you mean by present? You can upload a screenshot/model or link it. Quote Link to comment Share on other sites More sharing options...
Loa4ever Posted August 25, 2012 Report Share Posted August 25, 2012 I mean showing the image. I know I can screenshot/model but I can't see the option here, only I see is url unless there's other options that I'm not seeing it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.