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Fan Mission: Old Habits (Rebuild) by Obsttorte 20/05/2013


Obsttorte

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Hi Thiefette, glad you liked it :smile:

 

 

post-11230-0-78348400-1369739493_thumb.jpg

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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post-11230-0-75533600-1369739547_thumb.jpg

post-11230-0-13822000-1369739560_thumb.jpg

 

 

:smile: :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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post-11230-0-75533600-1369739547_thumb.jpg

post-11230-0-13822000-1369739560_thumb.jpg

 

 

:smile: :smile:

Tried this, even when I went out that window above the crates I think all I could do was jump down. Hmm now I will have to go back in to find the sweet spot if for no other reason than to see what's behind that upper window :laugh: . I eventually just got boxes from the kitchen to climb to the balcony.

Edit-

Went back in and was able to make the climb as you showed - don't know how I missed that window when I was up there in that room :laugh: I had some difficulty getting on to the pipes and was thinking I should be able to climb to the roof edge the first time I was there. When I couldn't I guess I just jumped down. I never thought of hanging from the edge.

Anyways still enjoyed the mission.

Edited by Thiefette
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if I understand the clues well, I have to lit the leftmost torch with fire, the next one with water, then moss and the rightmost torch with gas. Is this correct?

Almost. You have to start with another torch :cough: picture

 

I have the same problem. What is the correct order for lighting the torches?

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I have the same problem. What is the correct order for lighting the torches?

You need to look at a

mysterious picture? If you don't have this then here is a hint - read a diary about a blessing that needs to be done

bigger hint

holy water is good for blessing

biggest hint

shoot both statues with holy water and you'll get the correct order for the torches

If you need more direct help let me know.

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Thanks, Thiefette.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I accidentally used an arrow I needed for that, after briefly forgetting that I needed to save it. Unfortunately I had quick-saved soon after and my last regular save was at the beginning of the mission. Otherwise I only missed 15 gold. This will be fun to play again to get the other objective.

System: Mageia Linux Cauldron, aka Mageia 8

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That's why it is an optional objective. I thought of such a situation. But at least you have a reason to play this wonderful FM again :P

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Great mission!

Just at the beginning of the mission I thougt I knew what the original Old habits were, to get uncertain at the first floor. Yes, the basic layout is similar, but I think this is a completely different mission. So I don't really see this as a rebuild and I think your demand to keep the original file online is more than justified.

Edited by Mylyc
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Nice rework!

And quite a bunch of new stuff for a replay.

 

I found a couple of truncated readables, where several pages are not continued on the next page as expected.

E.g. the Priest diary and a few others.

Since TDM1.08 is out, I was under the impression that an issue popped in with some of the fonts.

As you rebuild it for 2.0, did you notice any difference? Do the fonts/readables work OK there ?

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I neither experienced any problems under 1.0 nor under 2.0 and you are the first one who reports this. :o

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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There are soo many pages where one can see that parts of the text are missing at the end of various pages, that it becomes frustrating to read them.

I can upload some screenshots later this evening.

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There are soo many pages where one can see that parts of the text are missing at the end of various pages, that it becomes frustrating to read them.

I can upload some screenshots later this evening.

I noticed this also - just thought of it as intentional - you know - old book pages go missing. :smile:

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I've just checked it and you are right. This problem occoures on two readables. I've fixed it and will upload a new pk4 in a moment.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Updated, see first post.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Thanks! :)

 

EDIT:

 

Oh, one more thing:

I do not know if that particular chair is a standard TDM model or your own creation, but it seems to have a problem.

The 'back support' (or however one would call that in english) is not solid.

AI's may drop behind it. In this particular setup, the AI will get stuck and shake for several seconds just like it was obsessed by evil spirits.

Recreate: shoot a gas-arrow at the sitting AI at the bottom of the staircase (preferably at the middle of its chest - for the best results)

 

DemonChair.jpg

 

Edited by gnartsch
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It's a tdm stool. I forgot to monsterclip the lean (I guess this is the name :unsure:). :blush:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 3 weeks later...

What painting?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Hey,

I'm stuck for a the simple reason that I'm missing 4 keys...

 

- the key nr.1 to go up where guards are patrolling, the halls are red

- the key nr.2 to a door up again with the first upstairs we encounter when we start the mission

- the key nr,3 to a door down in the chapel, near the room of the... acolyte I guess?

- and the final key to a metal door in the chapel

I've tried to throw a noise maker to see a reaction, somebody or something coming out of the doors but nothing. Can someone please help me here?

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@AluminumHaste: Ah, now I know what you've meant :smile: Here are some hints

 

 

you get the picture in the chapel

 

 

 

 

it's mysterious, you have to do something special to get it

 

 

 

 

there is a hint in the diary of Lord Aaron IIRC

 

 

If all those things don't help you, here is the solution

 

 

you need the holy water potion in the chapel. Fire a holy water arrow at each of the color-changing statues in the north end of the chapel. Both statues also give you hints, but don't worry, they are also printed on the picture.

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Hey,

I'm stuck for a the simple reason that I'm missing 4 keys...

 

- the key nr.1 to go up where guards are patrolling, the halls are red

- the key nr.2 to a door up again with the first upstairs we encounter when we start the mission

- the key nr,3 to a door down in the chapel, near the room of the... acolyte I guess?

- and the final key to a metal door in the chapel

I've tried to throw a noise maker to see a reaction, somebody or something coming out of the doors but nothing. Can someone please help me here?

 

 

#1: Those doors aren't locked

#2: there is no key for that door, find another way

#3: I guess you mean the quarters of the priest. Again, there is no key for that door.

#4: You can find it in the quarters of the priest

 

 

You can finish the mission without having to find a single key. I guess you've overseen something.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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