duzenko 659 Posted December 8, 2018 Report Share Posted December 8, 2018 The question is, do we need to fix all the A/C light materials to explicitly reference the makeIrradiance function, or to to automatically call it behind the scenes? I would prefer the former as mappers might want to use their own irradiance texture 1 Quote Link to post Share on other sites
VanishedOne 546 Posted December 8, 2018 Report Share Posted December 8, 2018 Since cubelights haven't been used widely yet, it's probably safe just to fix the materials, rather than introduce a change in how they're interpreted. 1 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
peter_spy 1602 Posted December 9, 2018 Report Share Posted December 9, 2018 IMO you have to teach mappers how to use irradiance workflow first, as it isn't widely known. 1 Quote Misc. assets for TDM Link to post Share on other sites
duzenko 659 Posted February 16, 2019 Report Share Posted February 16, 2019 Bumphttp://bugs.thedarkmod.com/view.php?id=4902 still needs discussion & decision 1 Quote Link to post Share on other sites
nbohr1more 2158 Posted February 16, 2019 Author Report Share Posted February 16, 2019 Bump http://bugs.thedarkmod.com/view.php?id=4902 still needs discussion & decision There are two cures here. 1) Change the ARB shader to use standard Irradiance maps then "fix" the makeIrradiace (material keyword) image generator so that it produces proper Irradiance images 2) Have the GLSL shader automatically convert raw cubemap data into something akin to makeIrradiance in a similar fashion as the ARB shader does. Ultimately, we would want TDM to natively offer something that can easily convert regular cubemaps to proper Irradiance images so mappers wont need to do all this: http://forums.thedarkmod.com/topic/19803-tutorial-image-based-lighting-workflows-for-tdm/ 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
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