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cabalistic

Testers and reviewers wanted: BFG-style vertex cache

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16 hours ago, lowenz said:

version 8530 (with its GLProgs)

ShadowMaps problem (not present with Stencil) on a Radeon RX 570 (Catalyst 20.1.3) with NPC ! Shadows are.....partial.

 

 

 

Maybe now that the SVN version is complete (GLProgs) it's time to create a related dedicated thread for betatesters?

Map name? Save game & .cfg download link?

I have seen md5 shadows broken for a while e.g. the bad guy in Closemouthed Shadows.

But for sanity check, I need a specific case to investigate.


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"A new Job" - first 2 guards encountered

No particular hack in the cfg about soft shadows (stencil ones are perfect).


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Just now, lowenz said:

"A new Job" - first 2 guards encountered

No particular hack in the cfg about soft shadows (stencil ones are perfect).

getviewpos?


Amnesty for Bikerdude!

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getviewWHAT? :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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I think the problem with shadow geometry models is that

  1. material 'textures/common/shadow' is marked as translucent and
  2. translucent surfaces (e.g. glass and water) are excluded from shadow mapping

I would like to hear opinions on which point is problematic?


Amnesty for Bikerdude!

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Yes, those 2 !


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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On 11/14/2019 at 7:06 PM, lowenz said:

Good news guys!

 

1.91.1 OpenAL.lib -> no issue! :)

1.20.1 released if you want to use it in TDM.....the dev has solved a good number of old and new  issues !

https://github.com/kcat/openal-soft/releases/tag/openal-soft-1.20.1

Edited by lowenz
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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