Jump to content
The Dark Mod Forums

Recommended Posts

Posted

So I realise that Doom 3's console cannot understand math operations. This is a massive bummer, cause I cannot do this:

 

bind = set r_gamma (r_gamma + 0.05)

 

...in order to implement Thief's ability to change gamma on the fly.

 

I suppose ZDoom's console has spoiled me.

 

If implementing basic arithmetic is going to be a tall order, could we at least get inc and dec commands? They would simply inc/dec a cvar by a given parameter.

 

Eg: bind = inc r_gamma 0.05

  • Like 1
Posted

So I realise that Doom 3's console cannot understand math operations. This is a massive bummer, cause I cannot do this:

 

bind = set r_gamma (r_gamma + 0.05)

 

...in order to implement Thief's ability to change gamma on the fly.

 

I suppose ZDoom's console has spoiled me.

 

If implementing basic arithmetic is going to be a tall order, could we at least get inc and dec commands? They would simply inc/dec a cvar by a given parameter.

 

Eg: bind = inc r_gamma 0.05

@all

can we bind a key to execute a script?

Posted (edited)

how does gamma work in the option guis for gamma, you should be able to add something like that and change it on the fly, as in game or not in game its would be the same.

 

eg stick gui +/- buttons somewhere on main game screen and use them to change gamma. would have to be optional like the other optional things.

Edited by stumpy
Posted (edited)

What language should scripts be in?

 

scripts use a very simple custom OOP (object oriented programing), c/c++ like, language made by idsoftware called, id script, even tho is a very simple language, is also very powerful, anyone with basic knowledge of OOP and programing can do immense stuff in TDM with it.

 

https://modwiki.xnet.fi/Scripting

Edited by HMart
Posted

 

scripts use a very simple custom OOP (object oriented programing), c/c++ like, language made by idsoftware called, id script, even tho is a very simple language, is also very powerful, anyone with basic knowledge of OOP and programing can do immense stuff in TDM with it.

 

https://modwiki.xnet.fi/Scripting

Technically scripting is powerful enough to rebuild Doom inside TDM!

You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

Posted

Technically scripting is powerful enough to rebuild Doom inside TDM!

 

Is technically possible but IMO very very hard, id script language lacks some important things that C/C++ have, arrays is a big one, and those are pretty much required to make any game, technically the vector class (idVec3 in c++) could be thought as a array with three indexes, but you can't do much with it in id script but save 3 float values on it, you can't for example make a vector of 3 objects/entities, pointers is another thing that id script lacks, the $entityname is technically a "pointer to a entity" but its single use is to get entities already spawned in the game nothing else.

Posted

I think you don't have access to cvars inside scripting system.

 

It should not be hard to implement basic arithmetics in console.

For instance, add a command "set" which parses its arguments as arithmetic expression with cvars in it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...