Skaruts 65 Posted October 22, 2018 Report Share Posted October 22, 2018 What entity can I turn a brush into to make it a wall the player can go through? Quote Link to post Share on other sites
Destined 618 Posted October 22, 2018 Report Share Posted October 22, 2018 You can turn it into a func_static and give it the spawnarg "solid" "0". 1 Quote Link to post Share on other sites
Skaruts 65 Posted October 22, 2018 Author Report Share Posted October 22, 2018 Oh! Never realized that spawnarg exists.Thanks. Quote Link to post Share on other sites
stumpy 242 Posted October 23, 2018 Report Share Posted October 23, 2018 you can also use "noclipmodel" "1" on the func_static 1 Quote Link to post Share on other sites
Bikerdude 3741 Posted October 23, 2018 Report Share Posted October 23, 2018 (edited) @Skaruts, rather than creating multiple threads it maybe worth starting your own thread like 'Skaruts mapping questions' etc.. Edited October 23, 2018 by Bikerdude Quote Link to post Share on other sites
Skaruts 65 Posted October 23, 2018 Author Report Share Posted October 23, 2018 @Skaruts, rather thank creating multiple threads it maybe worth starting your own thread like 'Skaruts mapping questions' etc..I create one thread...I wasn't thinking of asking anything else, either. Quote Link to post Share on other sites
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