Destined 621 Posted January 16, 2020 Report Share Posted January 16, 2020 I am currently trying to set up a situation, in which the player has to use two inventory items on another entity. It all works fine, when I use used_by_inv_name, but I would like to change the inventory name into something quite long, so I am not sure if this will work. According to the Wiki article, it can be replaced with used_by_inv_id (to avoid translation problems), but if I use the setup with this, it does not register the inventory item anymore. Am I missing something or was inv_id not implemented so far? The corresponding spawnargs I used are: item1: name FinanceBook1; inv_id Finances1, inv_name Finances of Greyhill Church Book 1 item2: name FinanceBook2; inv_id Finances2, inv_name Finances of Greyhill Church Book 2 entity to be used on: used_by_inv_id1 Finances1, used_action_script_Finances1 BurnBook, used_by_inv_id2 Finances2, used_action_script_Finances2 BurnBook Quote Link to post Share on other sites
stgatilov 1252 Posted January 16, 2020 Report Share Posted January 16, 2020 Looking at the code, used_by_inv_id spawnarg is not read anywhere. I guess that note on wiki is a king of feature request. UPDATE: I don't see inv_id either. 1 Quote Link to post Share on other sites
Destined 621 Posted January 17, 2020 Author Report Share Posted January 17, 2020 Ah ok, that explains it. Maybe it really is only a suggestion on the Wiki. Then I will work with inv_name. Thanks a lot for checking! Quote Link to post Share on other sites
kingsal 592 Posted February 25, 2020 Report Share Posted February 25, 2020 On 1/16/2020 at 11:30 PM, Destined said: Ah ok, that explains it. Maybe it really is only a suggestion on the Wiki. Then I will work with inv_name. Thanks a lot for checking! Sorry this is a little late but you can use this spawnarg: Example: On the target object: "item_id_name" "example_item" On the object itself: "inv_item_id" "example_item" 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
Destined 621 Posted February 25, 2020 Author Report Share Posted February 25, 2020 (edited) Thanks! I will try this. And if it works, I will update the Wiki, so the correct way is on there. Edited February 25, 2020 by Destined Addition Quote Link to post Share on other sites
VanishedOne 549 Posted February 25, 2020 Report Share Posted February 25, 2020 Perhaps whoever wrote 'NOTE THIS MAY BE REPLACED BY inv_id to avoid translation conflict' intended it to mean 'It is possible that this will be replaced...' rather than 'You may replace...' Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
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