oDDity 3 Posted October 13, 2004 Report Share Posted October 13, 2004 I was going to wirte to say that I couldn't commit to doing any characters, and I'd do some other quicker easier static mesh stuff, but that's some great character concept art Springheel has got there, and I'd love to have a go at it. I'm currently doing half a doen characters for Nightblade - a different engine, I know, and I've never worked in the quake/doom engine, but it's all pretty much the same workflow anyway. I take it you need a full set of animations as well? In Nightblade we're just using the default UT set with some customs ones added as needed, but I doubt you can do that with Doom. I have some characters up here, some hgh res some low. http://kappelmeister.tripod.com/cg/ Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
DeepOmega 5 Posted October 13, 2004 Report Share Posted October 13, 2004 I would LOVE to have some backup on this, and your work is exceptional. As usual, it's up to the Boss Man (Fingernail), but you get a wholehearted "Please come work with us!!" from me. Quote Link to post Share on other sites
sparhawk 17 Posted October 13, 2004 Report Share Posted October 13, 2004 http://kappelmeister.tripod.com/cg/ The models really look amazing. I especially like the image where the thief jumps over the wall. Quote Gerhard Link to post Share on other sites
New Horizon 524 Posted October 13, 2004 Report Share Posted October 13, 2004 Ahhh, glad to see you dropped in. It would be great to have you on board. Quote Link to post Share on other sites
Springheel 4645 Posted October 13, 2004 Report Share Posted October 13, 2004 I think we could definitely use some more character modellers, and your work looks fantastic.I'm sure Fingernail will hook you up with an account with some haste. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
pakmannen 1 Posted October 13, 2004 Report Share Posted October 13, 2004 Wow, that thief model is gorgeous! Quote Link to post Share on other sites
Fingernail 59 Posted October 13, 2004 Report Share Posted October 13, 2004 Dear Sir, I find your work . You will be let into the team. Yours ever ,Fingernail. EDIT: We like Springheel too. Quote Link to post Share on other sites
Renzatic 12 Posted October 13, 2004 Report Share Posted October 13, 2004 I think I remember seeing you around on the ISA forums back before Thief 3 was released, that render of the Thief jumping the wall looks really familiar (and absolutely completely amazingly awesome). I'm impressed, everyone else is impressed, and you're already a member of the team as I write this. Welcome to the team, man..hope you have fun. Quote Link to post Share on other sites
god_is_my_goldfish 1 Posted October 13, 2004 Report Share Posted October 13, 2004 Wow, good stuff! I remember seeing the female thief a long time ago on ttlg or ionstorm. Quote http://www.thirdfilms. comA Thief's Path trailer is now on Youtube! Link to post Share on other sites
oDDity 3 Posted October 14, 2004 Author Report Share Posted October 14, 2004 (edited) Ok then, it's a date. I'm having problems with my internet connection ATM, and can only access from various friends computers, so don't despair if you don't hear from me in a while) I love your work on the main thief DeepOmega, very (n)ice. Having such great concept art really helps, huh? With Nightblade I'm just having to do all my own concepts, and they're quite derivitive and hackneyed for the most part.. If you could snag K^2 from the ion boards, it would be nice, he's knows a lot about scripting, writing shaders, plugins and all sorts of programing goodness. Pester him about it. He's also a great Thief fan. He and I are also involved in another mod for the forthcoming Halflife 2. I'm PM you his email Fingernail. edit: I have doom3 (shit game) but what other tools do I need? Have they released an SDK yet? Edited October 14, 2004 by oDDity Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
god_is_my_goldfish 1 Posted October 14, 2004 Report Share Posted October 14, 2004 The editor is apparently built into the .exe, you just have to run it with the extension -editor. I think that's it at least. The SDK is due out in a few weeks. Quote http://www.thirdfilms. comA Thief's Path trailer is now on Youtube! Link to post Share on other sites
sparhawk 17 Posted October 14, 2004 Report Share Posted October 14, 2004 edit: I have doom3 (shit game) but what other tools do I need? Have they released an SDK yet? I haven't played much yet. The beginning was a little boring and after hell breakes loose I hadn't much time for playing. For editing and how to activate it:http://www.doom3world.org/phpbb2/viewtopic.php?t=3 Quote Gerhard Link to post Share on other sites
Guest Guest_oDDity Posted October 15, 2004 Report Share Posted October 15, 2004 Since DeepOmega is already working on the Thief, I'll start on the priests. I take it we're building our own custom rig and animations? That'll be a nice change from NightBlade where I'm tied down to building my characters aroubnd the defualt UT rig and animatons. I may be able to use some mocap from Motion Builder, but there's a limited selection.Is there any front/side concept art of those models or just the one on show? Quote Link to post Share on other sites
sparhawk 17 Posted October 15, 2004 Report Share Posted October 15, 2004 Since DeepOmega is already working on the Thief, I'll start on the priests. I take it we're building our own custom rig and animations? Yes. That'll be a nice change from NightBlade where I'm tied down to building my characters aroubnd the defualt UT rig and animatons. I may be able to use some mocap from Motion Builder, but there's a limited selection.Is there any front/side concept art of those models or just the one on show? You should talk to Fingernail about that. He can give you access to the teams forums where we have the concepts and everything. Quote Gerhard Link to post Share on other sites
Fingernail 59 Posted October 15, 2004 Report Share Posted October 15, 2004 He has access. You need to log in, Oddity. Quote Link to post Share on other sites
Springheel 4645 Posted October 15, 2004 Report Share Posted October 15, 2004 Since DeepOmega is already working on the Thief, I'll start on the priests I'll PM you about this, oDDity. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Darkness_Falls 73 Posted October 22, 2004 Report Share Posted October 22, 2004 oDDity - I took a look at your samples, and I have to say they're just not up to snuff. Please try some other modding team. HAHAHAHA, just kidding! Those look very nice! I especially like the Thief jumping over the wall Quote Link to post Share on other sites
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