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Is there any way to inject FMs with a script to let the guards move at random speeds?

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A script event, setAnimRate(), is currently being tracked as a feature request on the bug tracker.

In general yes, since 2.08 you can add & initiate custom scripts in all missions without overwriting important core files, see https://wiki.thedarkmod.com/index.php?title=A_to_Z_Scripting:_Script_addons_for_players

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Adding the new script event would require a change to the source code, and the 2.09 beta has already started, so the earliest possible time for it is 2.10, or a dev build post 2.09.

Maybe someone has an alternative method for changing movement speed?

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