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Texture Presentation


BlackThief

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Ok...I know what the definition is, but I'm not sure exactly what you mean in this sense. How would I decide where to put them? Do you mean around the edges of the wooden frames? I think I might need an example. :)

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Thanks BT, it looks much better now.

 

Here's another decorative mansion texture:

 

texture4.jpg

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I know D3 compresses any textures that aren't in powers of 2 with GUI graphics, and apparently it's the same for brush textures. So anything not at a power of 2 gets stretched or compressed by the engine and looks pixelated.

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Ok, here's a mansion floor reminiscent of T2:

 

texture5.jpg

 

Not sure if maybe the spec should be brightened a bit.

 

(btw, I'm getting weird pixel distortion in the editor recently while I'm looking at maps...white and red pixels appearing and disappearing as I look around. Anyone have a guess at why?)

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(btw, I'm getting weird pixel distortion in the editor recently while I'm looking at maps...white and red pixels appearing and disappearing as I look around.  Anyone have a guess at why?)

 

That kinda sounds like z-fighting. Do you have 2 brushes sharing the same space?

 

By the way...I want that rug. :P

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