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Posted

I am considering porting DarkRadiant to windows arm systems. Currently I am not sure how much does the editor relies on sse instrincs, and how many third party libraries are available in windows ARM.

Posted (edited)

I dont know, but there are some ARM topics on this forum, hopefully it will give some pointers.

Like this one:

 

Edited by freyk

.

Posted

DarkRadiant's main codebase is not relying on any intrinsics as far as I can recall right now, it's generally kept very close to the C++ standard for portability reasons. Third-party libraries like Eigen might use platform-specific stuff, but I assume they are portable as well.

It all comes down to whether the third-party dependencies provide a port to the platform, these are some of them:

A problem might be the openGL version that is supported on your target platform. There could be some openGL API calls in DarkRadiant that may cause troubles.

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Posted

DarkRadiant.apk???

 

I'd love to see that, but I fear the biggest issue is going to be UX, and require a much cleverness.  I'm sure this community will give a lot of feedback about that, if that's the idea.

Posted
15 hours ago, LDAsh said:

DarkRadiant.apk???

 

I'd love to see that, but I fear the biggest issue is going to be UX, and require a much cleverness.  I'm sure this community will give a lot of feedback about that, if that's the idea.

Still exe, but for windows ARM64, Not andriod.

dmg for Apple M1 would nice also

Posted (edited)
22 hours ago, greebo said:

DarkRadiant's main codebase is not relying on any intrinsics as far as I can recall right now, it's generally kept very close to the C++ standard for portability reasons. Third-party libraries like Eigen might use platform-specific stuff, but I assume they are portable as well.

It all comes down to whether the third-party dependencies provide a port to the platform, these are some of them:

A problem might be the openGL version that is supported on your target platform. There could be some openGL API calls in DarkRadiant that may cause troubles.

I see, so if I could find windows arm64 version for them, how should I configure the compilation for it?

Edited by CodeLikeCXK
Posted
1 hour ago, CodeLikeCXK said:

I see, so if I could find windows arm64 version for them, how should I configure the compilation for it?

Sorry, I'm afraid this question is too vague for me to answer. It's all about the VC++ solution, if you intend to use Visual Studio. All the dependencies need to compile against that new platform, the produced binaries can then be linked with the main application and DLLs.

Posted
27 minutes ago, greebo said:

Sorry, I'm afraid this question is too vague for me to answer. It's all about the VC++ solution, if you intend to use Visual Studio. All the dependencies need to compile against that new platform, the produced binaries can then be linked with the main application and DLLs.

I see

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