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Noisemaker arrows and AI Hearing


snatcher

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I also find broadheads and thrown moveables quite impotent for distracting AIs - unless they go right past the AI's heads the response isn't much more than a "huh", on "challenging" hearing. They sure made a racket in Thief.

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I am sure it all is more complicated but perhaps the hearing setting should be linked to the "player's presence" and nothing else. The rest can be then fine-tuned and volume and propagation remains the same in all difficulty levels. In the end, causal players don't want to be heard (or seen) without much effort but still venture in the same world.

TDM Modpack 4.0

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