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Posted

I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0!

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Posted
55 minutes ago, greebo said:

I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0!

Finally you give me the time I need to finish something before I have to download the latest enhancements again!

If all goes well, I will now be able to finish my two missing campaign missions with 3.8.0.

Should you then want to escape your hometown for a few days soon, you know where I live...and I will arrange a feast for you that hasn't been seen since the days when Austria was still part of Bavaria!

 

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Posted

Thanks for the update Greebo!

 

I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with.

 

So the arrow that goes between targeted entities doesn't render correctly when updated to a different entity. The spawn arg updates but not in the orthoview.

 

It's easy to replicate though. Drop in two models and create a trigger once.

Set the trigger once to be targeted to model 1.

Then duplicate the trigger once and change it's target from model 1 to model 2 and the arrow doesn't update but the spawnarg does.

 

For example it looks like this:

image.png.7bb3a47b4749d5617685884bd41af14a.png

 

In order to get it to display correctly I have to hide the entity it's targeting, and then reshow it which causes it to update to the proper view like this:

image.png.37c57e35f98ed9575de5db0c41aeeec6.png

  • Thanks 1
Posted
8 hours ago, Goldwell said:

I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with.

Yes, sorry, didn't look into that yet. I can't make any promises at this point.

Posted

I just switched to this version from 2.something, and I must say the difference is amazing. The window snapping system, 3d view supporting specularity and basic shadows, it all looks and works great!

  • 7 months later...
Posted (edited)

I never got to thank you for adding in the layer stuff I suggested. It's been a relief to be able to work with that since. I can't thank you enough. 🍻

There's still a couple improvements that I think could be made, but I'll make a post about that, eventually.

Edited by Skaruts

My FMs: By The Cookbook

My tools: FM Packer  |  TDM Packer 2

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