MirceaKitsune Posted November 8 Report Posted November 8 7 hours ago, irisx said: Reveal hidden contents The readable about the thief having failed his task makes me think that neither of the "other" characters are supposed to succeed in their respective missions. Spoiler That is true for the thief, but the same isn't implied for the other two characters, at least from what I found. If you play as one you find the other two as AI in the world, which is a fantastic idea at that. However only the thief is dead due to the spider incident... the assassin and saboteur are always wandering in the hallways, which implies they're both actively conducting their respective missions. Quote Mods: Builder Blocks minigame | Keypad | Disguises
DeTeEff Posted November 8 Author Report Posted November 8 43 minutes ago, MirceaKitsune said: Hide contents That is true for the thief, but the same isn't implied for the other two characters, at least from what I found. If you play as one you find the other two as AI in the world, which is a fantastic idea at that. However only the thief is dead due to the spider incident... the assassin and saboteur are always wandering in the hallways, which implies they're both actively conducting their respective missions. Spoiler That was what I wanted to convey. The saboteur walks round like the maniac he is. The assassin can be found looking at doors and casually looking inside windows... The thief is just dead, bitten and wound up in a pile. Quote
MirceaKitsune Posted November 9 Report Posted November 9 (edited) On 11/8/2024 at 5:02 PM, DeTeEff said: Hide contents That was what I wanted to convey. The saboteur walks round like the maniac he is. The assassin can be found looking at doors and casually looking inside windows... The thief is just dead, bitten and wound up in a pile. Spoiler Yes, that's what I was thinking. I wonder if a few changes to the saboteur character could be done when playing as the assassin, as to not imply your work as that character was for nothing... unless that silly aspect is more desirable so you find out you killed someone yourself for no reason? Like a note in Rupert's room implying he saw how nice the ship is and had a change of heart, or him having gotten drunk and passed out and forgetting to do his mission Edited November 9 by MirceaKitsune Quote Mods: Builder Blocks minigame | Keypad | Disguises
High John Posted November 9 Report Posted November 9 Am enjoying playing as Thief. Though I haven't tried to comply with the optional 'no knock-outs' objective. Two questions. Where is the key to the helmsman's safe? Is there a way of releasing the spider? Quote
DeTeEff Posted November 9 Author Report Posted November 9 16 minutes ago, High John said: Am enjoying playing as Thief. Though I haven't tried to comply with the optional 'no knock-outs' objective. Two questions. Where is the key to the helmsman's safe? Is there a way of releasing the spider? 1. Spoiler On the Helmsman's belt 2. Spoiler No Quote
Melchior Posted November 9 Report Posted November 9 The last part of this fragmented review ( 3/3 ); Ol' Zach got itchy itchy fingers - but could not take the heat in the kitchen. If you thought the previous parts were EASY; play as the thief! You are trapped in a enclosed space - with MANY wandering (hostile) NPCs, luckily the guards are quite disorganized - even a random walk supplies trouble soon enough, even for the most ghostly shadows...Even quick-save spam won't save you always, keep sets of saves when you really need to back-out of a unwinnable spot. Its truely the nature of this map, by design - and would be worse with smarter, better communicating AIs. ...I've NEVER had to 'bail' on a mission before. A first. Worthy challenge to those veteran taffers who've seen/done/looted much. Rating: Play it, if you DARE. Spoiler I wonder - it would have been neat to have a 2nd 'thief', say stuck in a crate you could release - and later when they are caught; have the crew/passengers calm down...yes, a very complex script routine to write; just an idea...any kind of distraction to the hornets swarm would have been a boon. Quote
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