Jump to content
The Dark Mod Forums

Recommended Posts

Posted
My artistic opinion is worth far more than yours however.

No it isn't. I'm a journalist, you're a chef, who are people going to believe? The newspaper, not their food (unless you write it on with chocolate glazing).

  • Replies 156
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Just to clarify for anyone who is confused by all the mayhem.

 

I'm confused. I just tried this out following the instructions of creating the /video folder and renaming to idlogo.roq, but that just replaces the little id opening movie. Is that where this is supposed to be going?

 

Logically, I would assume that this would be placed 'before' the id logo movie...for the 'loading game/ loading menus' screen that appears before the id logo movie starts. I think for Dark Mod, we will want to disable the id logo roq by default. Just put +disconnect in your darkmod shortcut.

 

loader_highrez.jpg

Posted

I still prefer the city/forest background of the original. Putting a couple screenshots in takes away from the parchment effect, IMO. The black and white outline drawings were perfect for that.

 

I like your mission loading screen quite a bit, on the other hand--that's where the screenshots really belong. The black bars at the top and bottom are great and useful for including quotes and the like if we wanted to do that, as drumple mentioned.

Posted
Just to clarify for anyone who is confused by all the mayhem.

 

I'm confused. I just tried this out following the instructions of creating the /video folder and renaming to idlogo.roq, but that just replaces the little id opening movie. Is that where this is supposed to be going?

 

Logically, I would assume that this would be placed 'before' the id logo movie...for the 'loading game/ loading menus' screen that appears before the id logo movie starts. I think for Dark Mod, we will want to disable the id logo roq by default. Just put +disconnect in your darkmod shortcut.

 

that was a quick method to test how a roq will look ingame, and not where the actual video will be shown,

its just a quick way to see how things will appear without doing a gui/shader ect.. for testing.

 

and as for disabling the id logo in the final product, and im not shure if you have discussed it before, but has

anyone considered having a 'broken glass studio's' logo?, it would actually have nothing to do with the darkmod

but instead just a logo/vid for the team, and that could replace the idlogo.

 

just a thought.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...