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Posted

The only thing you can't do is to enable additional features that we implemented. If you know the keywords it might even be able to set them in many cases, but some things would not work. But loading a map from Doom should work as long as you don't include AI, because we had to change them.

 

If you create only the geometry there is no problem.

Gerhard

Posted (edited)

So you can't have D3 AI in DarkMod at all?

 

Not that I'm dying to have mindless demons in DM or whatever, but I was under the impression that it was like a oneway street, all D3 assets could basically be thrown into DM but not vice versa. But I gather it's a lot more nuanced than that.

Edited by demagogue

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

TDM AI are far more advanced than D3 AI. D3 AI would basically only know how to pathfind around and maybe attack or not in a beeline - they wouldn't pay attention to sound prop, light and shadow, maybe not touch (I'm not sure on that one). They wouldn't know what to do with TDM doors, TDM specific triggers, have no alert states... the list is long.

 

So, for anything that has any awareness of the gameplay space at all, they'd be worthless. Maybe only for those silly bugs that walked around the streets in TDS. :) (though I think those might have had senses)

Posted

Touch and light would work, but soundprop of course not, and other features as well not, like searching. I'm not sure about the ligh, I think there is a hack for the torch light, so that might not work either, because the torch is not included in TDM. :)

 

And most of the Ai wouldn't really fit in the TDM setting anyway. You might use the monsters for distractions, but human AI would at least need a new skin at minimum.

Gerhard

Posted
Not that I'm dying to have mindless demons in DM or whatever, but I was under the impression that it was like a oneway street, all D3 assets could basically be thrown into DM but not vice versa.

 

You can throw them in there, but they'll act exactly like D3 monsters. In other words, you won't be able to hide from them in shadows, KO them with the blackjack or gas arrow, etc. It's not a huge amount of work to make transfer them over, however, if you know anything about def files.

Posted

Let see if i understand it right, the lights and sounds will not work to? So i can build walls, floors, pipes, stairs etc.. but dont bother put light and sounds because they will not work as intended with the DarkMode?

Posted
Let see if i understand it right, the lights and sounds will not work to? So i can build walls, floors, pipes, stairs etc.. but dont bother put light and sounds because they will not work as intended with the DarkMode?

 

That's DarkMod. ;)

Posted

what about dromed geometry? is there any way to convert that for TDM?

Milestones approaching:

Recital: 3-24-12

ToughMudder: 4-15-12

Release first FM: ?-?-20??

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