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Furniture Models By Atti


_Atti_

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You can send the hi res version of these and I'll make a low res version and a normal map from them. Either upload them to the FTP or to this thread, a .3ds please, not a max object.

Remember there is no poly limit on the hi res obejects, the more the merrier. Use as many as you need to get the effect required.

edit: also there is no need to work in tris, quads would be much better for the hi res objects, don't triple them. You can use mesh smooth, no problem.

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Yes, very nice. I was just wondering how glass will be handled in the game. Can objects be made tranparent, or is the a transparency shader, so the glass will have to be a separate object?

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Yes, very nice. I was just wondering how glass will be handled in the game. Can objects be made tranparent, or is the a transparency shader, so the glass will have to be a separate object?

Just create a texture with alpha channel. I think the UV texture will have to be tweaked for that.

Gerhard

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Looking around at various lights like that, they seem to be using frosted glass a lot of the time. So they wouldn't have to be purely transparent, which could eat up some resources.

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