Jump to content
The Dark Mod Forums

New Character Models


Springheel

Recommended Posts

After wrestling with errors all weekend, I've finally managed to get the beggar animated and in game.

 

As you can see, there are still a few things to tweak (the rope belt needs to have the weighting adjusted and some textures have to be fixed), but he plays his animations properly and generally looks pretty good. :)

 

(I know he has a pretty healthy stance for a beggar, but those are the only animations we have)

 

beggar1.jpg

Link to comment
Share on other sites

  • Replies 84
  • Created
  • Last Reply

Top Posters In This Topic

I think he looks great, but one thing I notice is that his feet aren't the same color as his hands. If he wasn't wearing shoes I think his feet would have the same wear and tear that his hands have. I love it, it looks like he's been out in the cold freezing to death!

Link to comment
Share on other sites

I know, the feet are one of the texture tweaks that need to be done. Right now it's just using the default pagan flesh texture.

Link to comment
Share on other sites

  • 3 weeks later...

Well, driver issues and switching webhosts knocked me off track for a few days, but I've still been working on getting the nobleman ready to be rigged. I managed to take the old hands Oddity had modeled and reduce the polys to almost the same as the current mitten hands. Take a look at the image below--I know I was impressed with how much better they look, even though they're only about 25 more polys each (and they have a 150 poly shadowmesh). That's the power of a good normalmap for you.

 

hand2.jpg

 

Now rigging them could be another issue, but one thing at a time....

Link to comment
Share on other sites

Wow! There's just no comparison. *jawdrop*

 

The texture resolution also looks a lot higher.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

Wow, they look great Spring! smile.gif How many polys were the original oDDity hands?

 

The originals were over 600 polys each, but I don't think much detail has been lost. I definitely want to replace the current mitten hands with these on our existing models eventually. Frankly, I'm not sure why we didn't do something like this right from the start.

Link to comment
Share on other sites

Well, driver issues and switching webhosts knocked me off track for a few days, but I've still been working on getting the nobleman ready to be rigged. I managed to take the old hands Oddity had modeled and reduce the polys to almost the same as the current mitten hands. Take a look at the image below--I know I was impressed with how much better they look, even though they're only about 25 more polys each (and they have a 150 poly shadowmesh). That's the power of a good normalmap for you.

 

hand2.jpg

 

Now rigging them could be another issue, but one thing at a time....

 

Holy crap! :wub: :wub: :wub: I didn't know I had a handfetish :D They look beautyful!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 0 replies
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...