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Re-did Broadhead....again


Dram

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  • 3 weeks later...

Damn nice arrow Dram... :) Nicest I've seen in any teef version/mod

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

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Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Hehehehe :D

 

Yeah it's not on SVN don't worry ;)

 

I basically added the metal rectangle and reanimated the bow to work with it.

 

Oooh gimme on SVN! :D

 

Nice arrow head, the only thing that makes me wonder a bit is how little the arrows stick into wood. I would have thought that they should go in deeper, esp. if you shoot them with a lot of power.

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Oooh gimme on SVN! :D

 

Nice arrow head, the only thing that makes me wonder a bit is how little the arrows stick into wood. I would have thought that they should go in deeper, esp. if you shoot them with a lot of power.

 

All the best,

 

Tels

 

I'll pack the anims up and put it on the ftp. The majority did not want the upright bow with the aimer, so I didn't commit it.

 

The arrow actually shouldn't go in deeply. The arrow head widens a lot and slows the arrow (which has a low mass by itself anyways) quite a lot as it enters solid wood. Of course, it depends what bow you use and what type of wood, but our thief uses a shortbow and I'd expect the wood it hit in the picture to be oak.

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No problem :)

 

I prefer it, too :)

 

(I guess the laser-guided and heat-seeking arrows take a bit longer to design? :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Yeah, we'll have to spend a century or two raising the tech level of the world before the engineers can start building heat-seekers. :P

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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The arrow actually shouldn't go in deeply. The arrow head widens a lot and slows the arrow (which has a low mass by itself anyways) quite a lot as it enters solid wood.

 

Maybe. But it would look a lot more convincing going into flesh if it went in more than a few centimeters.

 

arrow2.jpg

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Maybe. But it would look a lot more convincing going into flesh if it went in more than a few centimeters.

 

arrow2.jpg

Yes of course, except you have to remember that the collision models on the models are simpler then the visual model.

 

Anyways, if it's too little then it can be tweaked in the def file as suggested

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That's all tweakable in the def file, you can set how much it goes in for various surface types.

 

Ah, that's good to know. Carry on then. :)

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