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New Mansion Pack Requests


Springheel

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Sneaksie did some test on that and whe seemed overwhelmed. :) Depends on your machine though.

To warn, I think we should remain very cautious. Yes, the city test is showing over 300k tris at once, and rendering it with dynamic lights (not tons of them, but quite a few), and somehow maintaining a framerate near 30 even on a P4 1.4... but there has to be SOME reason why in D3 even *single rooms* (portalized, even!) run slower. My initial guess that it's the huge use of complex materials (numerous texture passes for every surface), tons of lights everywhere, and *gulp*, AI/scripts...... once those are in, we might be in for a bit of a rude awakening.

 

:unsure:

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Clicky - video tut on the whole process here. It's 50 megs and you'll have to sign up for a free username at fileplanet if you haven't got one, but this vid by Brian Trepaning shows you the whole damn Max 7 normal mapping thang.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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  • 2 weeks later...

Fireplace..

that half transparent thing on the bottom is representing little pillars..do you think an alpha is good enough for such or shall i put them as models?

but it can be glass as well..some fancy glass like the one on that pic of the gaslight..

post-5-1105029482.jpg

Edited by _Atti_
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Nothing wrong with gothic...we should have just as much gothic influence as we do victorian. :)

 

Here's a few ref pics:

 

http://altura.speedera.net/ccimg.catalogci...cts/8103750.jpg

 

http://www.victorianreproductionlighting.c...nd

elier-322.jpg://http://www.victorianreproductionlig...d

elier-322.jpg

 

http://www.antique-lighting.net/graphics/chandelier.jpg

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Here's another manson pack job done. THe sword and shield wall hanging.

I was thinking we could use the shield in the middle for a coat of arms or family crest, and change the skin as needed.

post-5-1105557860.jpg

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Here's another manson pack job done. THe sword and shield wall hanging.

I was thinking we could use the shield in the middle for a coat of arms or family crest, and change the skin as needed.

I love it. Looks really good. :)

 

One thing that I'm still not sure about is that changin textures, though. I was under the impression that it should be easy to create asingle model and exchange textures. Of course we can do this and create all kind of variations, but this would still mean that we deliver the same model multiple times with different textures, which kind of begs the question. From what I read it should be possible to do this with D3 support, so that you don't have to deliver the model multiple times. Or does this just mean we create different materials for the same model, with different textures.

 

Now that I think of this, I think this is the way to go. So we use diskspace for the model only once. Good that we talked about it. :)

Gerhard

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You use .skin files to have different textures on the same model. If you just gave it different textures and shader you'd need a separate model, so there would be no point.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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You use .skin files to have different textures on the same model. If you just gave it different textures and shader you'd need a separate model, so there would be no point.

I see. I didn't know exactly how this works. If this can be done via .skin files than that's fine for me. And how dou specify which skin to use in each instance? Because the material reference in the model will always point to the same material. So there would have to be a mechanism how to specify whch skin should be used for a particular instance.

Gerhard

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Maybe this can't be used for static obects thoiugh. It works for charcaters and weapons/ammo becasue you can point to the skin in the definition file.

It doesn't matter that much, a shield like this probably wouldn't appear very often on a map anyway. Even if we do have to call the second instance 'shielmodel1' and give it a different shader. Changing the texture will be simple for any FM author if they want to design their own family crest.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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