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Mapping Doom 3


Stormbringer951

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Advice? I suppose I should look at some stuff for the Doom3 Editor, and then go on to DarkRadiant, but I suppose the place to ask is here, if anywhere.

 

Storm

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Best place is the Dark Mod Wiki: Especially Fidcal's A-Z beginner guide.

 

http://wiki.thedarkmod.com/index.php/...e_Start_Here%21

 

I used to do Half-Life/Half-life 2 mapping, and this is a great start if you're not familiar with Doom 3 like I was.

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I suppose I should look at some stuff for the Doom3 Editor, and then go on to DarkRadiant

You can skip the doom 3 editor part. Dark Radiant isn't more complicated than the doom 3 editor, they work the same way. Dark Radiant is just more advanced and has some powerful TDM specific plug-ins.

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We also have an interactive documentation for our entities and spawnargs:

 

http://bloodgate.com/mirrors/tdm/pub/doc/

 

The documentation and wiki need improving, and any help with it is welcome :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Definitely start with Fidcal's A to Z beginner's guide. By the time you walk through his instructions, you'll be ready to start mapping on your own.

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Yes I'd say use Fidcal's guide and look up anything you want to do and just have fun for a while! When I first started mapping way back for HL1 in the 90s I'd spend hours just making stupid things like breakable walls and big enemy fights just things I wanted to see and have fun with. It really helps you get used to the editor and the great part is since a lot of editors are similar like hammer [formerly worldcraft ;) ] and DR its so easy to port your skills from one to another. It took me about a week to get comfortable with DR.

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I too, came from a hl/hl2 mapping background. And after using DR, I don't want to use any other editor :rolleyes:

 

I really wish I could do source engine games with DR. I really want to make L4D maps, but going back to hammer is like AAAAAAAAAAAH (plus they haven't updated their SDK for L4D.

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I really want to make L4D maps, but going back to hammer is like AAAAAAAAAAAH (plus they haven't updated their SDK for L4D.
:laugh: All I did was decompile a L4D bsp to find out the entity names. It took a lot of trial-and error, but eventually I got the very basics down in a very tiny map.

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I too, came from a hl/hl2 mapping background. And after using DR, I don't want to use any other editor :rolleyes:

 

I really wish I could do source engine games with DR. I really want to make L4D maps, but going back to hammer is like AAAAAAAAAAAH (plus they haven't updated their SDK for L4D.

 

I have the exact same motivation and feelings about L4D and the source sdk :P

 

I also think that with the current game that even if you made a really good map it wouldn't get enough exposure because of the lobby system they have implemented in the game. You can open the server browser but I bet 90% of the people who play the game don't know how to use it.

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I have the exact same motivation and feelings about L4D and the source sdk :P

 

I also think that with the current game that even if you made a really good map it wouldn't get enough exposure because of the lobby system they have implemented in the game. You can open the server browser but I bet 90% of the people who play the game don't know how to use it.

 

That might be true. It would be sweet if valve implemented a setting you could check like "Join games with custom campaigns" or something.

 

You can check out some L4D entities listings and other tips on this site here.

 

http://developer.valvesoftware.com/wiki/Le..._Level_Creation

 

They're just copy paste notes right now, but valve says once they update the SDK, they'll have more stuff.

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