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Vaulted ceilings


Goldchocobo

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hey guys,

I've been mapping for a few years, but the past couple of days learning DR.

Being a huge thief fan, I have huge plans for maps, etc...

My problem I bring to you is vaulted ceilings. After playing around for HOURS with brush/patch mixes, I can't find a solution to build this:

http://img503.imageshack.us/i/cathedralmv5.gif/ (kudos to the builder!)

Or in reality, this:

http://images.google.com/hosted/life/f?q=g...c47b601db53dc3b

 

I'm sure some of you have a tut waiting to be written... ;)

Thanks!

GC

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He's asking if there is a tutorial showing how to create a room like that (image uploaded by AluminumHaste).

 

 

(It took me a second to figure out what he was asking, too)

 

Ah, I guess I wasn't very clear.

Yes, how to do vaulted ceilings with all those cool criss/cross arch supports.

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Thanks guys!

downloading now....

Now only if I could get my visportals in a huuuuge open (no doors) cathedral to show up. I have them blended (touching) worldspawn brushes, closing off areas, etc, but they won't even show up after r_showportals 1 in the console. They work on the door method, however. No green/red outlines, except for the single visportal in a (non doored) hallway leading to the cathedral.

Hope that made sense

Thanks again, will be posting pics soon :)

 

GC

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I'm not sure if visportals have to extend a little into the worldspawn brushes of if it is enough to just touch them.

Does the visportal touch worldspawn all the way around? I does not work if there is a func_static on one of the sides.

You might check to see if one of the sides of the visportal brush has a wrong texture on it. It should be one side with visportal texture and the rest should have nodraw texture on them.

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Thanks guys!

downloading now....

Now only if I could get my visportals in a huuuuge open (no doors) cathedral to show up. I have them blended (touching) worldspawn brushes, closing off areas, etc, but they won't even show up after r_showportals 1 in the console. They work on the door method, however. No green/red outlines, except for the single visportal in a (non doored) hallway leading to the cathedral.

Hope that made sense

Thanks again, will be posting pics soon :)

 

GC

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I dunno how i managed to double post hours later.

Anyway, I figured out my visportal issue. I had aout 20 of them turning on/off simutaneously. I merged them into a single visportal and it fixed the crash.

Hopefully post some pics tonight, my mission is coming along nicely :).

 

CG

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Wow I remember making that a long while ago!

I took me a while to figure out the vaulted ceilings, I tried using math to do it, but ended up just eyeballing it until it looked right.

I think I have that map file somewhere, you can use it if I can find it. :)

 

EDIT: Yeah I had made a cross shaped cathedral, I had 3 very large visportals that surprisingly worked, in each alcove.

 

layoutql4.gif

I always assumed I'd taste like boot leather.

 

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