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The Dark Mod Forums
  1. General Discussion

    1. News & Announcements

      (News is Read Only! Discussions are held here)

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    2. The Dark Mod

      General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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    3. Fan Missions

      Stuck in a mission? Want to leave feedback for a mission author? This is the place. Use spoiler tags where appropriate!

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    4. Off-Topic

      You can post almost anything in here that is not related to The Dark Mod. Gaming, technology, recent events, personal thoughts. Forum rules still apply.

       

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  2. Feedback and Support

    1. TDM Tech Support

      Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

      19.5k
      posts
    2. DarkRadiant Feedback and Development

      Development talk, discussion of possible bugs, feedback

      16.5k
      posts
    3. I want to Help

      If you can offer coding, modelling, graphic or animation help, please let us know!

      11.7k
      posts
  3. Editing and Design

    1. TDM Editors Guild

      Everything to do with mission creation. Need map-making tips or help with Dark Radiant? Ask here. Beginners welcome!

      62.9k
      posts
    2. Art Assets

      Textures, Modeling, Animation, Menu Design

      39.3k
      posts
    3. Music & SFX

      Ambients, Sound Effects, EAX

      4.3k
      posts
  • Who's Online   1 Member, 0 Anonymous, 51 Guests (See full list)

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    Tenebrous Nova
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  • Recent Topics

  • Recent Status Updates

    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 2 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 4 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
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