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Bikerdude

Custom resolution: Ultra wide

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So went through the wiki article -

 

- http://wiki.thedarkmod.com/index.php?title=Resolutions

 

And I applied the following settings -

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "21:9"

But the game isn't like the above setting and falls back to 1280*720, can someone tell me what Im doing wrong or point me in the right direction?

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There is no 21:9 fov ratio. probably is what's causing the issue

 

EDIT: Nevermind, I was looking at the wrong one.

 

 

That value should be 2.38

 

Not 21:9.


I always assumed I'd taste like boot leather.

 

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Ah yes I did wonder if that was wrong or not, ta.

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "2.38" and tried seta r_fovRatio "2.38:1"

So tried that with 2.07 beta from moddb and its still kicking back to 720p

Edited by Bikerdude

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seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "2.38" and tried seta r_fovRatio "2.38:1"

So tried that with 2.07 beta from moddb and its still kicking back to 720p

 

Try r_fullscreen "0"

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What's in the console log when it fails back to 720p?

 

If there's nothing there, turn on logging in darkmod.ini


I always assumed I'd taste like boot leather.

 

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  1. What's in the console log when it fails back to 720p?
  2. If there's nothing there, turn on logging in darkmod.ini
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 16:29:25
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 15:36:50
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/32, code revision 7762 (7762)
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0

I cant tell if logging you need is turned on or not, what option to I need to change to turn on logging?

Edited by Bikerdude

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Hmm...

 

I know that resolution things get wonky if you are not using r_useFBO 1.

 

Samsung claims it is 21:9 so to force that you can try:

 


seta r_fovRatio "2.33"


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 0

[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 0
Change these to :1


I always assumed I'd taste like boot leather.

 

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Try r_fullscreen "0"

No change

 

  • I know that resolution things get wonky if you are not using r_useFBO 1.
  • Samsung claims it is 21:9 so to force that you can try: seta r_fovRatio "2.33"

No Change

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Change these to :1

Here yer go -

[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 22:31:50
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 14:24:15
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/64, code revision 7762 (7762)
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/meatlight] - []/[lights/stormy2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squareblast] - []/[lights/squareblast] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_strobe] - []/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/barrelexplode] - []/[lights/spot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redglow] - []/[lights/squarelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/popanimlight] - []/[textures/particles/rocketstripsmall.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp1] - []/[lights/falloff_exp1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp2] - []/[lights/falloff_exp2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll] - []/[lights/cloudscroll] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll2] - []/[lights/cloudscroll2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll3] - []/[lights/cloudscroll3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudturn] - []/[lights/cloudturn] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/stormy1] - []/[lights/stormy2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lightgratelight] - []/[lights/lightgratelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lightgratelight_snd] - []/[lights/lightgratelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_strobe_slow] - []/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spectrum2Light_round] - [lights/squarelight1a.tga]/[lights/spot01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spectrum2Light] - [lights/squarelight1a.tga]/[lights/fullambient.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/plasmaglow] - [lights/squarelight1a.tga]/[textures/particles/plasmalight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squareishlight] - [lights/squarelight1a.tga]/[lights/squareishlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_snd_spectrum] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_snd_noflicker] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_global] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_parmsndflicker] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8] - [lights/squarelight1a.tga]/[lights/grate8.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8sqr_blinky] - [lights/squarelight1a.tga]/[lights/grate8sqr.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7_blinky] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fullambient] - [lights/squarelight1c.tga]/[lights/fullambient_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate6] - [lights/squarelight1c.tga]/[lights/grate6.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/triangle2] - [lights/squarelight1c.tga]/[lights/triangle1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/triangle1] - [lights/squarelight1c.tga]/[lights/triangle1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rred] - [lights/squarelight1c.tga]/[lights/rred.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/impflash] - [lights/squarelight1c.tga]/[lights/impflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redspawnflash] - [lights/squarelight1c.tga]/[lights/redspawnflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spawnflash] - [lights/squarelight1c.tga]/[lights/spawnflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/defaultPointLight] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/default3DLight] - [lights/squarelight1a.tga]/[_cubicLight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertambientlight] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertlight2] - [lights/squarelight1a.tga]/[lights/desertlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/defaultProjectedLight] - [_noFalloff]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight] - [lights/squarelight1a.tga]/[lights/squarelight1_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight2] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/nofalloff] - [lights/squarelight1a.tga]/[lights/nofalloff.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/qcfloorvent01x] - [lights/squarelight1a.tga]/[lights/qcfloorvent01x.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorpgrate] - [lights/squarelight1a.tga]/[lights/floorpgrate.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/qc_comj] - [lights/squarelight1a.tga]/[lights/qc_comj.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight2] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01x_cv] - [lights/squarelight1a.tga]/[lights/floorvent01x_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fanblade3] - [lights/squarelight1a.tga]/[lights/fanblade3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fanlightgrate] - [lights/squarelight1a.tga]/[lights/fangrate.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_blast] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_strobe] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker2] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker3] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker3_spectrum] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker4] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_sin] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_strobe] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
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[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_8fold_snd] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_8fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_4fold_snd] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_4fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternlight_4fold_small_snd] - [lights/biground1]/[textures/lights/tdm_lanternlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_snd] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_snd_heavyflicker] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_small_snd] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk] - [textures/lights/tdm_lampshade01]/[textures/lights/tdm_lampshade01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk_02] - [textures/lights/tdm_lampshade02]/[textures/lights/tdm_lampshade02] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk_03] - [textures/lights/tdm_lampshade_03]/[textures/lights/tdm_lampshade_03] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_round_pulse] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_clouds_pulse] - [lights/biground1]/[textures/lights/clouds] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_clouds_pulse] - [lights/squarelight1a]/[textures/lights/brightround] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_roundtop_window] - [lights/squarelight1a]/[textures/lights/tdm_roundtop_window] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_window_grating_2x3] - [textures/lights/brightround]/[textures/lights/tdm_window_grating_2x3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_window_grating_2x2] - [textures/lights/brightround]/[textures/lights/tdm_window_grating_2x2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/church512x256] - [textures/lights/church512x256]/[textures/lights/church512x256] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundhalf] - [textures/lights/roundhalf]/[textures/lights/roundhalf] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundquarter] - [textures/lights/roundquarter]/[textures/lights/roundquarter] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff] - [lights/zol_nofalloff.tga]/[lights/zol_nofalloff.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff2] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff3] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff4] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff5] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_4point_chandelier] - [lights/zol_nofalloff2.tga]/[lights/4point_round] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/window_diamond_pattern] - [lights/zol_nofalloff2.tga]/[lights/window_diamond_pattern] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/diamond_pattern_andbars01] - [lights/zol_nofalloff2.tga]/[textures/lights/diamond_pattern_andbars01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_crossed] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_crossed] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_diamond_pattern3] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_diamond_pattern3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_grated] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_grated] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_irregularpanes] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_irregularpanes] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_pattern01] - [lights/zol_nofalloff2.tga]/[textures/lights/square_pattern01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lamp_hang_swing] - [lights/zol_nofalloff2.tga]/[textures/lights/lamp_hang_swing_light] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/window01_interior_set] - [lights/zol_nofalloff2.tga]/[lights/window01_interior_set] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_pointedtop_big01] - [lights/zol_nofalloff2.tga]/[textures/lights/tdm_pointedtop_big01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_pearly_white] - [lights/zol_nofalloff2.tga]/[textures/lights/round_pearly_white] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternbot_spot] - [textures/lights/brightround]/[textures/lights/tdm_lanternbot_spotlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundfire2] - []/[lights/roundfire.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_brokenneon1] - []/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8sqr] - []/[lights/grate8sqr.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\matrixsq.h ( 149):DEB (MISC) FR:    0] CMatrixSq constructor called, set vars.

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Okay, is that the log from when you tried changing the resolution and it kicked back to 720p?


I always assumed I'd taste like boot leather.

 

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I manually set the res in the darkmod.cfg, then fired up the game and it defaults to 720 ignoring whats set in the config file.

 

I know you and other have gotten triple monitors working under TDM, so I must be missing something obvious here.

Edited by Bikerdude

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That monitor can do 100hz at that res too, wow.

Does it work in windowed mode?

Yeah I need to play a few games at 100hz for a few days then try again at 60 to see if 100 is enough of a jump. That said a few online review have said windows is more pleasant affair at 100 than 60.

Nope, see few posts above.

Do you have your Samsung monitor drivers installed?

Post your Darkmod.cfg and I'll look for any anomalies there too.

Yup, first thing I did.

Will do that when I get home - I might evening nuke that file, let the game recreate it, then add the changes from the OP and see what happens.

 

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If you set the resolution you do not have to set the screen ratio, the code will compute it on its own. Dunno if this is the root of your issues, though.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Post your Darkmod.cfg and I'll look for any anomalies there too.

Here yer go -

 

 

unbindall
bind "ENTER" "_impulse51"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "-" "_impulse50"
bind "0" "_impulse10"
bind "1" "_impulse2"
bind "2" "_impulse1"
bind "3" "_impulse3"
bind "4" "_impulse4"
bind "5" "_impulse5"
bind "6" "_impulse6"
bind "7" "_impulse7"
bind "8" "_impulse8"
bind "9" "_impulse9"
bind "=" "_impulse49"
bind "[" "_impulse48"
bind "\" "_mlook"
bind "]" "_impulse47"
bind "^" "_impulse0"
bind "`" "_impulse0"
bind "a" "_moveleft"
bind "b" "_impulse27"
bind "c" "_impulse23"
bind "d" "_moveright"
bind "e" "_impulse46"
bind "f" "_impulse44"
bind "g" "inventory_use '#str_02396'"
bind "i" "inventory_cycle_group '#str_02391'"
bind "k" "inventory_cycle_group '#str_02392'"
bind "l" "inventory_use '#str_02395'"
bind "m" "inventory_cycle_maps"
bind "o" "_impulse19"
bind "p" "inventory_cycle_group '#str_02389'"
bind "q" "_impulse45"
bind "r" "_impulse52"
bind "s" "_back"
bind "u" "_impulse51"
bind "v" "inventory_hotkey '#str_02397'"
bind "w" "_impulse41"
bind "x" "_impulse23"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "inventory_hotkey"
bind "PAUSE" "pause"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_impulse24"
bind "CTRL" "_button5"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F3" "_impulse17"
bind "F4" "savegame quick"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_forward"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "0"
seta win_xpos "0"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "1"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "0"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useFenceSync "1"
seta r_frameIndexMemory "16384"
seta r_frameVertexMemory "16384"
seta r_maxShadowMapLight "1000"
seta r_cinematic_legacyRoq "0"
seta r_fboSeparateStencil "0"
seta r_fboResolution "1"
seta r_shadowMapSize "256"
seta r_fboDepthBits "24"
seta r_fboColorBits "32"
seta r_nVidiaOverride "1"
seta r_useFBO "1"
seta r_useGLSL "1"
seta r_useBfgPortalCulling "0"
seta r_postprocess_bloomKernelSize "2"
seta r_postprocess_bloomIntensity "0"
seta r_postprocess "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "0"
seta r_forceLoadImages "0"
seta r_testARBProgram "1"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "1"
seta r_skipDepthCapture "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_ambientGamma "1"
seta r_ambientMinLevel "0"
seta r_brightness "1"
seta r_gamma "1.5"
seta r_swapInterval "1"
seta r_softShadowsRadius "1.0"
seta r_softShadowsQuality "0"
seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "4"
seta image_mipmapMode "2"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "16"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_shadowMapSinglePass "1"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_walkspeed "70"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta r_fovRatio "2.33"
seta r_aspectRatio "1"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "3.0"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "0"
seta tdm_ambient_method "0"
seta tdm_door_auto_open_on_unlock "1"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "1.0"
seta gui_barSize "1.0"
seta gui_lightgemSize "1.0"
seta gui_bigTextSize "1.0"
seta gui_smallTextSize "1.0"
seta gui_iconSize "1.0"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "1"
seta tdm_hud_opacity "0.7"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "2"
seta tdm_ai_vision_hardcore "1.5"
seta tdm_ai_vision_challenging "1.2"
seta tdm_ai_vision_forgiving "0.6"
seta tdm_ai_vision_nearly_blind "0.2"
seta tdm_ai_vision "1"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "1"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_creepmod "0.44"
seta pm_runmod "2.12"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "0"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "0"
seta tdm_wideScreenMode "0"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_susp "1.2"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta com_automation_port "3879"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivityMenuOverride "0"
seta sensitivityMenu "1.0"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "1"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPSavg "4"
seta com_showFPS "0"
seta com_purgeAll "0"

 

 

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Your chosen resolution isn't listed as being any of the possilble non-standard resolutions supported by the game: http://wiki.thedarkmod.com/index.php?title=Resolutions

Also the aspect ratio is incorrect:

Size = 3440 x 1440 = 4.95 megapixels

Aspect ratio = 2.39

(not 2.38, as previously stated - perhaps that's the problem..? I'm a [film] photographer - I know my aspects - go check it using an aspect ratio calculator, if it's not right still)

Otherwise, stick it to the closest known supported (3360x1200- 2.8) and scale by aspect using the monitor or your graphics card software.

It says that it's scaled by native and the hud is stretched, so it might be better to not scale it and put up with the letterboxing.

If it's not the 0.01 aspect ratio error, then the workaround would be to use closest known supported and scale it using your hardware.

// I'm glad i never bought that curved super-widescreen monitor. For one - it means, if you're not in the right place, you're going to see straight lines as curves, which is no good for graphics work and also - discovering that only a few games supported that resolution and the crap to get them to do so - it wasn't worth the £4k for a headache. (plus it wouldn't fit on my desk without moving the printers and scanners and inbox and ashtray and collection of lighters and oil pastels and used tissues stuffed in empty pot noodle cups [that have also been used as ashtrays]).

Edited by teh_saccade

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Nothing out-of-whack in the config except (possibly) teh_saccade's comment on the ration.

 

Did you disable DPI scaling and Window optimizations on the executable?


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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  • Your chosen resolution isn't listed as being any of the possilble non-standard resolutions supported by the game: http://wiki.thedarkmod.com/index.php?title=Resolutions
  • Also the aspect ratio is incorrect:
  • Otherwise, stick it to the closest known supported (3360x1200- 2.8) and scale by aspect using the monitor or your graphics card software.
  • A lot of resolutions work that arent listed, for example I got 3150x1680 working on triple screens in the past. That and the game has support for 2560*1440
  • No ratio I give it makes any difference
  • selecting that in game will not work, so might try the nvidia DSR method.

Did you disable DPI scaling and Window optimizations on the executable?

Ive done the DPi option, but what are the optimizations are you refering to?

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Looks like scaling ought to be able to fixed using the monitor's setup menu:
https://www.kitguru.net/peripherals/james-morris/samsung-cf791-34in-quantum-dot-curved-monitor/3/

Looked at a lot of software config stuff, but said nothing about the hardware setup - and it looks pretty irritating interface for that monitor.
110-degree FOV will mean you get the same view as any 16:9 res, scaled to 21:9, but might stretch prevent the GUIs stretch.

Another option is to run the game in a window, clip the border off with borderstripper (http://winborderstrip.sourceforge.net/) and alt+enter it, same as stretching out other old games from the last millenium.

Might get some letterboxing, might not. Idk - only purpose I can see in having a super-widescreen monitor is to be able to have 2 "fullscreen" applications running at the same time on the same screen.
Like Photoshop and Lightroom or bitmap2material, Illustrator and Aftereffects and Premiere- so you can just drag between them and still have all the space to be able to work effectively, or stick it on its side and be able to read a bunch of dll or notepad++ (or a long forum thread on a monitor) without scrolling.

Have you still got the receipt..?

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