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Fan Mission:Dragon's Claw by b1k3rdude (31/10/2011)


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#51 raymeld

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Posted 03 November 2011 - 01:14 PM

Thanks both of you , I've learned something there !

#52 raymeld

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Posted 04 November 2011 - 07:53 AM

In spite of the best efforts of Bikerdude and Flanders I've not been able to finish the mission but have played it enough to rate it. Will perhaps try again when more time. I don't intend to assess my rating it because of any frustrations I've encountered because I think that's just just my inept playing ability. I didn't find the console too user friendly in
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. So , again ( just me ) problems with loot. Areas I'd like to get into but couldn't. Odd area with
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I think this will be a wonderful mission when it is expanded as Bikerdude intends to do and i look forward to playing it again in that form. I really loved the areas to explore and the feel of the whole thing. I know Biker dude was rushed with this , also difficult to rate the very first mission you play in a competition when you haven't played the rest. Thanks again for the experience Bikerdude !.

#53 Bikerdude

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Posted 04 November 2011 - 10:23 AM

Every vote counts, but as you say you cant let your playing skills effect your scoring.

If you PM me your save game, I will see how far you have go and then I can help you find the rest of the loot..

#54 raymeld

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Posted 04 November 2011 - 10:47 AM

Every vote counts, but as you say you cant let your playing skills effect your scoring.

If you PM me your save game, I will see how far you have go and then I can help you find the rest of the loot..

Thanks for the offer , very helpful as usual. I'm determined to finish it myself though when I've more time. Also I wouldn't dream of taking up your own valuable time. I have rated it now but have certainly not included any of my personal playing frustrations in this rating . Thank you again , i always enjoy your missions and input.

#55 Bikerdude

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Posted 04 November 2011 - 11:25 AM

heh, no probs, anytime.

#56 jaxa

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Posted 04 November 2011 - 09:34 PM

Second mission so far of the Halloween missions.

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#57 Bikerdude

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Posted 05 November 2011 - 04:12 AM

@Jaxa, its designed to be hard to get out of, but most players dont know how to play TDM fully yet. if you go right up the the wall between the inner/outer section of the cistern, then hold the spce bar untill you stop bobbing in the water and keep holder the space bar you will slowly climbe out of the water onto said wall.

#58 jaxa

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Posted 05 November 2011 - 07:57 AM

I don't think we've had enough maps to have the moment where that feature is useful O_O. I'll try it thanks

#59 Bikerdude

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Posted 05 November 2011 - 01:21 PM

I don't think we've had enough maps to have the moment where that feature is useful O_O. I'll try it thanks

ive been using ir fior years in Theif2, just came natural when I fell down there.

#60 raymeld

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Posted 05 November 2011 - 02:25 PM

I finished this , finding the requisite loot . How on earth I
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Thank you again for a fun mission and I'll certainly look forward to playing the revised version in due course. Lots of scope for developing this mission , plenty of areas to explore.

#61 Thiefette

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Posted 05 November 2011 - 07:09 PM

I finished this up last night and did enjoy it.
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As Raymeld said, among others, I look forward to the update of this map, it's going to be awesome. Thanks for your hard work Bikerdude.

#62 Diego

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Posted 10 November 2011 - 01:35 PM

So far the mission looks fantastic, as I've learned to expect from biker. But it freezes completely here:
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Tried it a dozen times already. There's no way. I even noclipped through the walls! I can see everything inside, but the moment I enter the area it freezes.

#63 Bikerdude

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Posted 10 November 2011 - 03:16 PM

Hmm, I was really hoping the freezing was a texture related issue, as in this mission has lots of custom textures which account for 3/4 of .pk4 size.

Diego, what are you system specs? and is the HDD activity light flashing a lot when it freezes..

#64 Flanders

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Posted 10 November 2011 - 03:50 PM

Whether the textures are custom or not doesn't make any difference, the freeze ups are caused here when people go in new visportal areas it seems (?). So whatever is loaded when you go in a new visportal area, we have too much of it. Does anyone know what kind of things are loaded at whose times?

#65 nbohr1more

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Posted 10 November 2011 - 04:13 PM

Given the strange ambient light zone behavior (popping) before, I am now more convinced that this might be a Zone overlap issue. The first thing I would check is for duplicates. It seems that there was a duplicate light entity in "Let Sleeping Thieves Lie" at the same location that was crashing v1.07. These weird DR entity corruption events could have duplicated or damaged the info location entities... Then look at the bounding areas for those info location entities...

(I'll look at this tomorrow if nobody sees or fixes the issue sooner.)

Edited by nbohr1more, 10 November 2011 - 04:25 PM.

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#66 Diego

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Posted 10 November 2011 - 04:36 PM

A little update on the freeze issue: It turns out it's not really frozen, but in a very very very low fps. Like, half frame per minute (decided to wait for a while before ctrl alt del)

#67 Sir Taffsalot

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Posted 11 November 2011 - 09:36 AM

Would it be fair if I voted on this map? I did the readables so I I was responisble for a lot of the storyline.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#68 Bikerdude

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Posted 11 November 2011 - 10:48 AM

@SirTaff - I voted on my map, so why would it not be fair for you to. :-D

A little update on the freeze issue: It turns out it's not really frozen, but in a very very very low fps. Like, half frame per minute (decided to wait for a while before ctrl alt del)

You never told me your system specs..?

#69 Diego

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Posted 11 November 2011 - 01:57 PM

Oh right! forgot about it..

Windows 7, 64 bits
Intel core 2 duo 2.80 GHz
4 GB of RAM
Geforce 9600 GT
on board sound card

Anything else could be relevant here?

#70 Bikerdude

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Posted 11 November 2011 - 02:31 PM

The 9600GT is a bit of a low end card, but I will check the draw call count as the polayer enters the tavern to see if thats the cause..

#71 Diego

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Posted 11 November 2011 - 09:43 PM

Not anymore.. it's almost two months old! belongs to a museum :laugh: :wacko:

#72 Bikerdude

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Posted 12 November 2011 - 08:35 AM

I suggest a cheap upgrade at the £50-60 mark.

- nVidia GTS250 has 128 cores compared to the 9600GT's 64
- AMD Radeon 570 w/800 cores, this is better value as it has 1.5-2x the perf of the GTS250.

#73 SiyahParsomen

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Posted 12 November 2011 - 02:01 PM

It was a nice piece of work. Luckily there wasn't any freeze on my run.

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Edited by SiyahParsomen, 12 November 2011 - 02:08 PM.


#74 Bikerdude

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Posted 12 November 2011 - 02:09 PM

@SP

Yeah it was a time issue, I didnt have the time to do everything i wanted, which is why version 2.0 will be much improved!

#75 nbohr1more

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Posted 12 November 2011 - 03:30 PM

I didn't get any freezing but the pub was pretty heavy on my 4650... Around 5 to 7 fps. It was manuverable but not much else... There were quite a number of light sources in there so the risk of light overlaps was there. Lots of AI too... I will checkout the place with killmonster and see if the light or AI are the main issue. One of the largest active pub scenes to date so it may be an expected drop...
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