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#76 Ralle321

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Posted 23 October 2015 - 09:04 AM

Lately i have created a fabric material plus a dirty version.

This was more a practice for myself but if you find this useful i can upload the textures.

 

Preview on Sketchfab:

https://skfb.ly/HQQO

https://skfb.ly/HQTY

 


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#77 Bikerdude

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Posted 23 October 2015 - 09:45 AM

This would be an good skin for out package models.



#78 RPGista

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Posted 23 October 2015 - 10:23 AM

Really cool textures!



#79 Springheel

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Posted 23 October 2015 - 10:25 AM

We have a very similar texture already, though I can't remember the name offhand.


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#80 Bikerdude

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Posted 23 October 2015 - 11:15 AM

We have a very similar texture already, though I can't remember the name offhand.

Its the brown sack texture(but its mapped to the shape of the sack), Ralle's is more detailed and lighter, and as its a plain texture we could use it on anything from bed spreads to re-skinning some models.



#81 Springheel

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Posted 23 October 2015 - 11:17 AM

No, we have a generic one as well.


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#82 Bikerdude

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Posted 23 October 2015 - 11:26 AM

No, we have a generic one as well.

Ah cool, will see if I can create some lighter & different colour version via nbohr's material def rgb method.



#83 Ralle321

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Posted 11 January 2016 - 02:38 PM

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Hey Everyone! Finally managed to create a new Material. This time i want to share some rhombi tiles with you. Haven't seen this pattern in the mod so i went for it. :D
 
 
h6ogwzsp.jpg

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#84 Melan

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Posted 11 January 2016 - 02:52 PM

I think I'd like to use it. :)


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#85 Springheel

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Posted 11 January 2016 - 02:59 PM

Trippy!
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#86 Goldwell

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Posted 11 January 2016 - 03:34 PM

Yeah very trippy indeed.

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#87 Ralle321

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Posted 12 January 2016 - 06:26 AM

Thanks!


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#88 Epifire

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Posted 12 January 2016 - 07:02 PM

Not even much noticeable tiling in your tiles!  :P

 

What's the resolution just curious? I'm a detail freak when it comes to over scaling things and some of the stock resources aren't as ridiculous as I'd like.


Needing dem environment models?


Speak to the EPI!


Or rummage my online mesh repository instead...  https://www.mediafire.com/folder/7q1r8him1y63d/TDM%20Repository


#89 Ralle321

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Posted 13 January 2016 - 04:43 AM

Thanks Epifire!  :smile: 

The tiles are at 1k resolution, though in Substance Designer i create all my materials with 2k size by default and downscale them at the end.



#90 Epifire

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Posted 14 January 2016 - 12:07 AM

Ahh yes, another Substance user! I only have Painter currently but this really makes me want to pickup Designer now too! With Designer you can make really intricate effects and control schemes as it's all node based right?

 

Even with Painter I usually end up going 1 or 2k depending on how detailed the asset is. I know you can import custom Substance effects made in Designer, so that's why I always wanted to try it.


Needing dem environment models?


Speak to the EPI!


Or rummage my online mesh repository instead...  https://www.mediafire.com/folder/7q1r8him1y63d/TDM%20Repository


#91 Ralle321

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Posted 14 January 2016 - 12:16 PM

Cool, i recently grabbed Painter at the steam winter sale.

 

And yes, Designer is all node controlled where you can composite textures fully procedural or semiprocedural using imported bitmaps/vector graphics.


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#92 Bikerdude

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Posted 27 December 2016 - 06:38 AM

I am adding (or making sure they are added) these right now, so they get included in 2.05 or 2.06.





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