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Biggest TDM maps (stressing Radiant)


LDAsh

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I'm interested in stressing Radiant on different systems and thought the most thorough way would be to use TDM maps. I've only looked at some of the largest downloads so far and the biggest I've found seems to be "Behind Closed Doors" at 45MB. So, I'm talking about the actual .map file, the most complex brushwork coupled with the largest areas, not the .proc file or entire PK4.

 

If anyone knows what are some of the larger ones, perhaps is not listed on the main website missions page, maybe still in beta, I'd really appreciate it. Just out of general curiosity also.

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It says I don't have permission to view the topic, I'm not a member of the secret cubbyhouse. 73MB is quite the chubster, though.

 

I'd also like to find out if there are some tricks to optimise performance in Radiant beyond view-clipping and regions, if anyone knows tricks?

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It says I don't have permission to view the topic, I'm not a member of the secret cubbyhouse. 73MB is quite the chubster, though.

 

I'd also like to find out if there are some tricks to optimise performance in Radiant beyond view-clipping and regions, if anyone knows tricks?

Use Layers.

 

http://wiki.thedarkmod.com/index.php?title=Layers

 

(Dark Radiant has them... Not sure of other variants)

 

http://wiki.thedarkmod.com/index.php?title=DarkRadiant_Tips_and_Tricks

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Honestly I really should give this a good thorough read. Not that my current map is overburdened from brushes but sometimes working with triangulated models is actually messier (at least in ortho views).

Modeler galore & co-authors literally everything

 

 

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Using regions is also very handy, it's like viewport-clipping for the orthographic view, once a brush is selected and the orthographic view is zoomed in. With such a large map, this can take some struggles, because the orthographic view can chug just as much as the 3D view, in my experience.

 

Layers are great but only provided the author has set them up and included the .darkRadiant file in there.

 

I guess my advice would be to fiddle with the filters and set the viewport-clipping before loading the map, maybe turning off both brushes and patches, and once the map is loaded, zoom right in, set region and then toggle the filters back. The orthographic view shouldn't chug too much unless zoomed out significantly, as default.

 

Anyway, I still have no access to the beta-testing forums, so unless someone wants to donate a huge-ass map by uploading it somewhere else, providing a direct link (PMing me) or suggesting something else... I will just keep digging through the released missions until I find one bigger than 45MB.

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I'm interested in stressing Radiant on different systems and thought the most thorough way would be to use TDM maps. I've only looked at some of the largest downloads so far and the biggest I've found seems to be "Behind Closed Doors" at 45MB. So, I'm talking about the actual .map file,

That would be my current city based WIP, its sitting at 80MB. Once you have access to the beta forums, you can download it etc. otherwise I can PM you a copy.

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I've one .map from early 2016 that's at 46mb, mostly brush/patch, some zfighting to fix, all stock texture and material, few custom sound shaders, plus a few script files movers, few xd placeholders, no AI. Incomplete build (just copy paste the map and remove duplicate player start)
No idea about dmapped pk4 size - iirc it had problems when a new version of TDM was released, so scrapped it since couldn't be bothered to go back through all the movers to add player.hurt spawnarg.

In fact - that's probably the best way to test.

Grab any larger map - select everything and duplicate it to put next to the original. If it remains under entity limit, then it'd be a cinch to exponentially/incrememntally perform the [seemingly unnecessary] stress tests and perform valid dmap and make pk4 from working level to test in-game also.

 

// maybe build a corridor between them, chuck a few visportals on it - can try the whole thing then. Modular.

Edited by teh_saccade
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In fact - that's probably the best way to test.

 

Grab any larger map - select everything and duplicate it to put next to the original. If it remains under entity limit, then it'd be a cinch to exponentially/incrememntally perform the [seemingly unnecessary] stress tests and perform valid dmap and make pk4 from working level to test in-game also.

I'm thinking, without access to these bigger maps, that's probably the best solution too, for use-case testing of how to optimise graphics settings and Radiant itself when loading maps that could possibly end up being 100s of MBs. I've had it outright unresponsive before, but I should have some notes to add to that wiki page after a day of some thorough testing on different systems.

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