Jump to content


Photo

Custom resolution: Ultra wide


  • Please log in to reply
30 replies to this topic

#1 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 24 November 2018 - 02:28 PM

So went through the wiki article  -

 

- http://wiki.thedarkm...tle=Resolutions

 

And I applied the following settings -

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "21:9"

But the game isn't like the above setting and falls back to 1280*720, can someone tell me what Im doing wrong or point me in the right direction?



#2 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 1818 posts

Posted 24 November 2018 - 04:20 PM

For starters, try it in a window



#3 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 24 November 2018 - 10:04 PM

There is no 21:9 fov ratio. probably is what's causing the issue

 

EDIT: Nevermind, I was looking at the wrong one.

 

 

That value should be 2.38

 

Not 21:9.


I always assumed I'd taste like boot leather.

 

#4 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 07:40 AM

That value should be 2.38

 

Not 21:9.

Ah yes I did wonder if that was wrong or not, ta.



#5 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 07:43 AM

Ah yes I did wonder if that was wrong or not, ta.

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "2.38" and tried seta r_fovRatio "2.38:1"

So tried that with 2.07 beta from moddb and its still kicking back to 720p


Edited by Bikerdude, 25 November 2018 - 07:46 AM.


#6 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 1818 posts

Posted 25 November 2018 - 07:50 AM

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "2.38" and tried seta r_fovRatio "2.38:1"

So tried that with 2.07 beta from moddb and its still kicking back to 720p

 

Try r_fullscreen "0"



#7 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 25 November 2018 - 08:18 AM

Well, this is a dumb question, but what monitor are you doing this on?


I always assumed I'd taste like boot leather.

 

#8 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 10:55 AM

Try r_fullscreen "0"

Will do,

Well, this is a dumb question, but what monitor are you doing this on?

Samsung CF791



#9 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 25 November 2018 - 11:25 AM

What's in the console log when it fails back to 720p?

 

If there's nothing there, turn on logging in darkmod.ini


I always assumed I'd taste like boot leather.

 

#10 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 11:31 AM

  1. What's in the console log when it fails back to 720p?
  2. If there's nothing there, turn on logging in darkmod.ini
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 16:29:25
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 15:36:50
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/32, code revision 7762 (7762)
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0

I cant tell if logging you need is turned on or not, what option to I need to change to turn on logging?


Edited by Bikerdude, 25 November 2018 - 11:31 AM.


#11 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 25 November 2018 - 11:56 AM

Hmm...

I know that resolution things get wonky if you are not using r_useFBO 1.

Samsung claims it is 21:9 so to force that you can try:


seta r_fovRatio "2.33"


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#12 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 25 November 2018 - 11:59 AM

[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 0

[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 0
Change these to :1

 

I always assumed I'd taste like boot leather.

 

#13 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 05:31 PM

Try r_fullscreen "0"

No change

 

  • I know that resolution things get wonky if you are not using r_useFBO 1.
  • Samsung claims it is 21:9 so to force that you can try: seta r_fovRatio "2.33"

No Change



#14 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 25 November 2018 - 05:33 PM

Change these to :1

Here yer go -

[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 22:31:50
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 14:24:15
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/64, code revision 7762 (7762)
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 1
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
[c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/meatlight] - []/[lights/stormy2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squareblast] - []/[lights/squareblast] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_strobe] - []/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/barrelexplode] - []/[lights/spot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redglow] - []/[lights/squarelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/popanimlight] - []/[textures/particles/rocketstripsmall.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp1] - []/[lights/falloff_exp1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp2] - []/[lights/falloff_exp2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll] - []/[lights/cloudscroll] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll2] - []/[lights/cloudscroll2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudscroll3] - []/[lights/cloudscroll3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/cloudturn] - []/[lights/cloudturn] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/stormy1] - []/[lights/stormy2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lightgratelight] - []/[lights/lightgratelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lightgratelight_snd] - []/[lights/lightgratelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_strobe_slow] - []/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spectrum2Light_round] - [lights/squarelight1a.tga]/[lights/spot01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spectrum2Light] - [lights/squarelight1a.tga]/[lights/fullambient.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/plasmaglow] - [lights/squarelight1a.tga]/[textures/particles/plasmalight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squareishlight] - [lights/squarelight1a.tga]/[lights/squareishlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_snd_spectrum] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_snd_noflicker] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_global] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_parmsndflicker] - [lights/squarelight1a.tga]/[lights/biground1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8] - [lights/squarelight1a.tga]/[lights/grate8.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8sqr_blinky] - [lights/squarelight1a.tga]/[lights/grate8sqr.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7_blinky] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fullambient] - [lights/squarelight1c.tga]/[lights/fullambient_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate6] - [lights/squarelight1c.tga]/[lights/grate6.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/triangle2] - [lights/squarelight1c.tga]/[lights/triangle1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/triangle1] - [lights/squarelight1c.tga]/[lights/triangle1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rred] - [lights/squarelight1c.tga]/[lights/rred.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/impflash] - [lights/squarelight1c.tga]/[lights/impflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redspawnflash] - [lights/squarelight1c.tga]/[lights/redspawnflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spawnflash] - [lights/squarelight1c.tga]/[lights/spawnflash.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/defaultPointLight] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/default3DLight] - [lights/squarelight1a.tga]/[_cubicLight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertambientlight] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertlight2] - [lights/squarelight1a.tga]/[lights/desertlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/defaultProjectedLight] - [_noFalloff]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight] - [lights/squarelight1a.tga]/[lights/squarelight1_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight2] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/nofalloff] - [lights/squarelight1a.tga]/[lights/nofalloff.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/qcfloorvent01x] - [lights/squarelight1a.tga]/[lights/qcfloorvent01x.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorpgrate] - [lights/squarelight1a.tga]/[lights/floorpgrate.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/qc_comj] - [lights/squarelight1a.tga]/[lights/qc_comj.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight2] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01x_cv] - [lights/squarelight1a.tga]/[lights/floorvent01x_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fanblade3] - [lights/squarelight1a.tga]/[lights/fanblade3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fanlightgrate] - [lights/squarelight1a.tga]/[lights/fangrate.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_blast] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_strobe] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker2] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker3] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker3_spectrum] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_flicker4] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_sin] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_strobe] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_flicker2] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_flicker] - [lights/squarelight1a.tga]/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/mlight01] - [lights/squarelight1a.tga]/[lights/mlight01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blur_cv] - [lights/squarelight1a.tga]/[lights/blur_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight_cv] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight_still_cv] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/xblamplight_cv] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/bspot01_cv] - [lights/squarelight1a.tga]/[lights/bspot01_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/xbspot01_cv] - [lights/squarelight1a.tga]/[lights/bspot01_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rotate] - [lights/squarelight1a.tga]/[lights/rotate3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/bspot01] - [lights/squarelight1a.tga]/[lights/bspot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01_dblbright] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01_global] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/flash] - [lights/squarelight1a.tga]/[lights/light.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blinds02] - [lights/squarelight1a.tga]/[lights/blinds02.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/duolight01] - [lights/squarelight1a.tga]/[lights/duolight01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight_tile4] - [lights/squarelight1a.tga]/[lights/blamplighttile.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplighte3] - [lights/squarelight1a.tga]/[lights/blamplighte3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/triangle] - [lights/squarelight1a.tga]/[lights/triangle.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight_split] - [lights/squarelight1a.tga]/[lights/squarelight_split.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight1a] - [lights/squarelight1a.tga]/[lights/squarelight1a.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01blue] - [lights/squarelight1a.tga]/[lights/floorvent01blue.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01int] - [lights/squarelight1a.tga]/[lights/floorvent01int.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent02] - [lights/squarelight1a.tga]/[lights/floorvent01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate4] - [lights/squarelight1a.tga]/[lights/grate4.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01] - [lights/squarelight1a.tga]/[lights/floorvent01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/floorvent01x] - [lights/squarelight1a.tga]/[lights/floorvent01x.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/crap01] - [lights/squarelight1a.tga]/[lights/crap01.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight1blue] - [lights/squarelight1a.tga]/[lights/squarelight1blue.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight2a] - [lights/squarelight1a.tga]/[lights/squarelight2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight2] - [lights/squarelight1a.tga]/[lights/squarelight2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/twopass] - [lights/squarelight1a.tga]/[lights/inverse.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight1sky] - [lights/squarelight1b.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight1_dblbright] - [lights/squarelight1b.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight1] - [lights/squarelight1b.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate3] - [lights/squarelight1b.tga]/[lights/grate3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate3x] - [lights/squarelight1b.tga]/[lights/grate3x.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rspot01drk] - [lights/squarelight1b.tga]/[lights/spot01drk.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot08] - [lights/squarelight1b.tga]/[lights/spot08.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blur] - [lights/squarelight1b.tga]/[lights/blur.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blur2] - [lights/squarelight1b.tga]/[lights/blur2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01drk] - [lights/squarelight1b.tga]/[lights/spot01drk.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot02] - [lights/squarelight1b.tga]/[lights/spot02.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/stainedglass] - [lights/squarelight1b.tga]/[lights/stainedglass3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spotlight04] - [lights/squarelight1b.tga]/[lights/spot04.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[lights/blur3.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[textures\sfx\black_2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[textures\sfx\black_2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[_spotlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[_pointLight1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[_pointLight2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blurlight3] - [lights/squarelight1b.tga]/[_pointLight3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/windowLight] - [lights/squarelight1b.tga]/[lights/window] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rotatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/swingingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/scalingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/scaleRotateLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/rotateScaleLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/shearingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/translatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/translatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/translatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/translatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/colorAnimatingLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/doubleLight] - [lights/squarelight1b.tga]/[lights/spot05] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/squarelight] - [lights/squarelight1b.tga]/[lights/squarelight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/globalFadeLight] - [lights/squarelight1b.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/globalFadeLight2] - [lights/squarelight1b.tga]/[lights/squarelight1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/duffysquarelight] - [lights/squarelight1b.tga]/[lights/squarelight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lightgratelight2] - [lights/squarelight1b.tga]/[lights/lightgratelight2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/duolight02] - [lights/squarelight1b.tga]/[lights/duolight01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertlight] - [lights/squarelight1b.tga]/[lights/desertlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lanternglow] - [lights/squarelight1b.tga]/[lights/lanternglow] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/hellgate1_colorme] - [lights/squarelight1b.tga]/[lights/squarelight1_amb.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/hellgate1] - [lights/squarelight1b.tga]/[lights/hellgate1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redlight01] - [lights/squarelight1b.tga]/[lights/hellgate1.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_doublestreetlight] - [lights/squarelight1b.tga]/[lights/tdm_doublestreetlight.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/mansion01_window01] - [lights/squarelight1b.tga]/[lights/mansion01_window02] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/mansion01_window02] - [lights/squarelight1b.tga]/[lights/mansion01_window01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/mansion01_window04] - [lights/squarelight1b.tga]/[lights/mansion01_window04] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fire_walltorch] - []/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fire_walltorch_falloff_exp1] - []/[lights/falloff_exp1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fire_walltorch_falloff_exp2] - []/[lights/falloff_exp2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fire_walltorch_falloff_exp3] - []/[lights/falloff_exp2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fire_fireplace] - []/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/brightround] - [textures/lights/brightround]/[textures/lights/brightround] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground_candleflicker] - [textures/lights/brightround]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground_candleflicker_shadow] - [textures/lights/brightround]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground_torchflicker] - [textures/lights/brightround]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/8pt_cageflicker] - [textures/lights/brightround]/[lights/8pt_cagelight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_biground_fastpulse] - [textures/lights/brightround]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp1_candleflicker] - [textures/lights/brightround]/[lights/falloff_exp1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/falloff_exp2_candleflicker] - [textures/lights/brightround]/[lights/falloff_exp2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambient_brightround] - [textures/lights/brightround]/[textures/lights/brightround_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/doubleround] - [textures/lights/doubleround]/[textures/lights/doubleround] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambient_doubleround] - [textures/lights/doubleround]/[textures/lights/doubleround_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdmnofalloff] - [textures/lights/ambientlightnfo]/[textures/lights/ambientlightnfo_amb] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientlightnfo] - [textures/lights/ambientlightnfo]/[textures/lights/ambientlightnfo_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientlightnfo_clouds] - [textures/lights/ambientlightnfo]/[textures/lights/ambientlightnfo_clouds] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambient_biground] - [lights/biground1]/[lights/biground1_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambient_fade_1edge] - [textures/lights/fade_1edge]/[textures/lights/fade_1edge_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambient_roundedsquare] - [textures/lights/roundedsquare]/[textures/lights/roundedsquare_amb] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/paintinglight] - [textures/lights/brightround]/[textures/lights/paintinglight_01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternlight] - [textures/lights/brightround]/[textures/lights/tdm_lanternlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternlight_static] - [textures/lights/brightround]/[textures/lights/tdm_lanternlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_8fold] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_8fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_4fold] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_4fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_8fold_snd] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_8fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_streetlamp_4fold_snd] - [textures/lights/brightround]/[textures/lights/biground1_streetlamp_4fold] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternlight_4fold_small_snd] - [lights/biground1]/[textures/lights/tdm_lanternlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_snd] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_snd_heavyflicker] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/biground1_squarelamp_small_snd] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk] - [textures/lights/tdm_lampshade01]/[textures/lights/tdm_lampshade01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk_02] - [textures/lights/tdm_lampshade02]/[textures/lights/tdm_lampshade02] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lamp_desk_03] - [textures/lights/tdm_lampshade_03]/[textures/lights/tdm_lampshade_03] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_round_pulse] - [lights/biground1]/[lights/biground1] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_clouds_pulse] - [lights/biground1]/[textures/lights/clouds] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_clouds_pulse] - [lights/squarelight1a]/[textures/lights/brightround] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_roundtop_window] - [lights/squarelight1a]/[textures/lights/tdm_roundtop_window] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_window_grating_2x3] - [textures/lights/brightround]/[textures/lights/tdm_window_grating_2x3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_window_grating_2x2] - [textures/lights/brightround]/[textures/lights/tdm_window_grating_2x2] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/church512x256] - [textures/lights/church512x256]/[textures/lights/church512x256] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundhalf] - [textures/lights/roundhalf]/[textures/lights/roundhalf] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundquarter] - [textures/lights/roundquarter]/[textures/lights/roundquarter] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff] - [lights/zol_nofalloff.tga]/[lights/zol_nofalloff.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff2] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff3] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff4] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 1
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/zol_nofalloff5] - [lights/zol_nofalloff2.tga]/[lights/zol_nofalloff2.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_4point_chandelier] - [lights/zol_nofalloff2.tga]/[lights/4point_round] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/window_diamond_pattern] - [lights/zol_nofalloff2.tga]/[lights/window_diamond_pattern] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/diamond_pattern_andbars01] - [lights/zol_nofalloff2.tga]/[textures/lights/diamond_pattern_andbars01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_crossed] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_crossed] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_diamond_pattern3] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_diamond_pattern3] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_grated] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_grated] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_irregularpanes] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_irregularpanes] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_pattern01] - [lights/zol_nofalloff2.tga]/[textures/lights/square_pattern01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lamp_hang_swing] - [lights/zol_nofalloff2.tga]/[textures/lights/lamp_hang_swing_light] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/window01_interior_set] - [lights/zol_nofalloff2.tga]/[lights/window01_interior_set] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_pointedtop_big01] - [lights/zol_nofalloff2.tga]/[textures/lights/tdm_pointedtop_big01] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_pearly_white] - [lights/zol_nofalloff2.tga]/[textures/lights/round_pearly_white] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternbot_spot] - [textures/lights/brightround]/[textures/lights/tdm_lanternbot_spotlight] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundfire2] - []/[lights/roundfire.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_brokenneon1] - []/[lights/round.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8sqr] - []/[lights/grate8sqr.tga] - Ambient: 0
[c:\testtdm\darkmod_src\game\matrixsq.h ( 149):DEB (MISC) FR:    0] CMatrixSq constructor called, set vars.



#15 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 25 November 2018 - 08:47 PM

Okay, is that the log from when you tried changing the resolution and it kicked back to 720p?


I always assumed I'd taste like boot leather.

 

#16 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 26 November 2018 - 07:44 AM

I manually set the res in the darkmod.cfg, then fired up the game and it defaults to 720 ignoring whats set in the config file.

 

I know you and other have gotten triple monitors working under TDM, so I must be missing something obvious here.


Edited by Bikerdude, 26 November 2018 - 07:45 AM.


#17 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 26 November 2018 - 08:12 AM

That monitor can do 100hz at that res too, wow. Does it work in windowed mode?


I always assumed I'd taste like boot leather.

 

#18 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 26 November 2018 - 08:35 AM

Do you have your Samsung monitor drivers installed?

Post your Darkmod.cfg and I'll look for any anomalies there too.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#19 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 26 November 2018 - 09:15 AM

  • That monitor can do 100hz at that res too, wow.
  • Does it work in windowed mode?
  • Yeah I need to play a few games at 100hz for a few days then try again at 60 to see if 100 is enough of a jump. That said a few online review have said windows is more pleasant affair at 100 than 60.
  • Nope, see few posts above.
  • Do you have your Samsung monitor drivers installed?
  • Post your Darkmod.cfg and I'll look for any anomalies there too.
  • Yup, first thing I did.
  • Will do that when I get home -  I might evening nuke that file, let the game recreate it, then add the changes from the OP and see what happens.


#20 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5713 posts

Posted 27 November 2018 - 06:47 AM

If you set the resolution you do not have to set the screen ratio, the code will compute it on its own. Dunno if this is the root of your issues, though.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#21 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 27 November 2018 - 06:10 PM

Post your Darkmod.cfg and I'll look for any anomalies there too.

Here yer go -

Spoiler


#22 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 27 November 2018 - 06:48 PM

Your chosen resolution isn't listed as being any of the possilble non-standard resolutions supported by the game: http://wiki.thedarkm...tle=Resolutions

Also the aspect ratio is incorrect:
 

Size = 3440 x 1440 = 4.95 megapixels

Aspect ratio = 2.39

(not 2.38, as previously stated - perhaps that's the problem..? I'm a [film] photographer - I know my aspects - go check it using an aspect ratio calculator, if it's not right still)

Otherwise, stick it to the closest known supported (3360x1200- 2.8) and scale by aspect using the monitor or your graphics card software.

It says that it's scaled by native and the hud is stretched, so it might be better to not scale it and put up with the letterboxing.

If it's not the 0.01 aspect ratio error, then the workaround would be to use closest known supported and scale it using your hardware.

// I'm glad i never bought that curved super-widescreen monitor. For one - it means, if you're not in the right place, you're going to see straight lines as curves, which is no good for graphics work and also - discovering that only a few games supported that resolution and the crap to get them to do so - it wasn't worth the £4k for a headache. (plus it wouldn't fit on my desk without moving the printers and scanners and inbox and ashtray and collection of lighters and oil pastels and used tissues stuffed in empty pot noodle cups [that have also been used as ashtrays]).


Edited by teh_saccade, 27 November 2018 - 07:14 PM.


#23 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 27 November 2018 - 10:53 PM

Nothing out-of-whack in the config except (possibly) teh_saccade's comment on the ration.

Did you disable DPI scaling and Window optimizations on the executable?
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#24 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 28 November 2018 - 03:28 AM

  • Your chosen resolution isn't listed as being any of the possilble non-standard resolutions supported by the game: http://wiki.thedarkm...tle=Resolutions
  • Also the aspect ratio is incorrect:
  • Otherwise, stick it to the closest known supported (3360x1200- 2.8) and scale by aspect using the monitor or your graphics card software.
  • A lot of resolutions work that arent listed, for example I got 3150x1680 working on triple screens in the past. That and the game has support for 2560*1440
  • No ratio I give it makes any difference
  • selecting that in game will not work, so might try the nvidia DSR method.

Did you disable DPI scaling and Window optimizations on the executable?

Ive done the DPi option, but what are the optimizations are you refering to?



#25 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 28 November 2018 - 10:27 PM

Looks like scaling ought to be able to fixed using the monitor's setup menu:
https://www.kitguru....rved-monitor/3/

Looked at a lot of software config stuff, but said nothing about the hardware setup - and it looks pretty irritating interface for that monitor.
110-degree FOV will mean you get the same view as any 16:9 res, scaled to 21:9, but might stretch prevent the GUIs stretch.

Another option is to run the game in a window, clip the border off with borderstripper (http://winborderstrip.sourceforge.net/) and alt+enter it, same as stretching out other old games from the last millenium.

Might get some letterboxing, might not. Idk - only purpose I can see in having a super-widescreen monitor is to be able to have 2 "fullscreen" applications running at the same time on the same screen.
Like Photoshop and Lightroom or bitmap2material, Illustrator and Aftereffects and Premiere- so you can just drag between them and still have all the space to be able to work effectively, or stick it on its side and be able to read a bunch of dll or notepad++ (or a long forum thread on a monitor) without scrolling.

Have you still got the receipt..?






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users