Closed the game and restarted from scratch this morning but found I hadn't missed anything at the start - there really is very little info. There's a scene with an argument but no context. In fact, that defines everything I've seen so far - no context. From within the game I don't know who or what I am or why I am doing anything. So the game is of the type which I call a game of blunders. By that I mean I learned some time ago in this type of game it's not worth trying to understand - just click everything and keep trying to blunder forward blindly. Compare that to Thief and Dark Mod where you pretty much know what your ultimate objectives are; the challenge is how to accomplish them.
So, as I progress I discover that some handwritten notes on a large memo I've got apparently my own handwriting - notes I'm writing as I go along. Later I discover that the building I've entered into through a window is not some unknown enemy's lair but is where I work myself! This is blind blundering and for me breaks a major rule of video games: nothing should be harder than it would be in real life and nothing should be unknown that you'd expect to know in real life. Like how can this character I'm playing not even know who she is or why she's there or what she's supposed to be doing except as she goes along? I didn't even know I was the woman in the argument scene until I'd been playing for a few minutes.
None of this may bother some players like it does me but if it does bug you, the way to play is, as said, to resign to click stuff and blunder on and let it unfold. But it lacks feeling because I don't feel desperate or scared or anything really because it's all just an abstract void.
That said, the presentation and game movement is not bad. Leaning needs two keys/buttons which is why I never found it at first: it's one shift-type plus the move left right (and I think forward but forget to check that again.)
I think the only game saves are probably check points.
Forget climbing as we know it in Thief and Dark Mod - it's special-point climbing like onto a window ledge or over a desk. You can't climb over any desk except one special desk sort of thing.
Stealth includes crouch but my first experience of any interaction with an enemy was an alarm that I think now is bound to be triggered. I was trapped in an office. The guard had a torch. I hid behind a partition. He came in and eventually went out but it's all glass partitioned offices. I had nowhere to go except out past him which seemed impossible. At his furthest distance I quietly opened the door which immediately alerted him. I back away and hid again. No solution that I could see. I eventually just walked out and he simply took me to the security head who had me evicted. So the so-called stealth seemed choreographed (even though there was a 'quest' to escape the building. Dunno if anyone got out without being seen or even if it matters.)
Mixed feelings then. There is enough interest to keep me going for now but no passionate involvement yet, if ever. Sheesh... when I recall how excited I was when I first played Thief! Maybe I'm just getting old.
Textures are moderate to poor. Dark Mod bookshelves are vastly better - the books spines in this bland and blank without even a blurred title! Oh well, maybe the developers don't have the time and resources and dedication of Dark Mod developers - but it shows. Seriously, the graphics are not a big issue with me; gameplay is king - but here it's more... queenish.