Edited by Springheel, 12 September 2004 - 12:51 PM.
I Want To Help
Posted 12 September 2004 - 12:51 PM
Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Posted 21 September 2004 - 11:36 AM
Posted 21 September 2004 - 12:47 PM
at the absent reply
perhaps finally we have discovered,
the root of all happiness
Extract from my first anthology of poetry, 'This isn't a real anthology of poetry'.
Posted 21 September 2004 - 12:59 PM
I think it's a given ;o)
Posted 22 September 2004 - 05:42 PM
Posted 22 September 2004 - 06:11 PM
Good to have you with us!
Posted 22 September 2004 - 06:16 PM
Posted 22 September 2004 - 08:48 PM
All in favor of Kyo say "Aye!"
I think it's a given ;o)
Get him onboard!
Posted 27 September 2004 - 08:53 AM
i registered in this forum as fjonan but never recieved an e-mail to finish the registration, can someone fix this?
in time id be glad to show you some of my works but i havent loaded them up to some webspace, yet.
Posted 27 September 2004 - 09:49 AM
As for samples, you're not getting in until we've seen some work, so, the quicker the happier, as I always doth quoth.
Posted 27 September 2004 - 11:54 AM
well, fingernail or whoever's in charge , when you have some work for me, just email. thanks .
btwy, forums is an ok way to get informed, but what we really need is an irc channel.
Posted 27 September 2004 - 11:56 AM
join us....NOOW. Actually I'm not on right now - going out in 5 mins, but I'll be back later.
Here is the IRC info:
then, when connected,
that's all. And thanks for still being around. Check the 3D forum and Weekly Targets forum for general stuff.
Posted 27 September 2004 - 06:01 PM
this is a truck, a try of makin something high poly, well unfinished an untextured, as you can see i already made the mirrios and windscreen wipers
its about 1000 polys and far from finished. it was just to learn max.
my cashregister, hast 152 polys, the texture is not final but you get the idea. the
model is for an iso perspectiv game i am developing with friends, thats why it is so low-poly
something bout me:
im a game developer as a profession. especially for additional level design, modelling, balancing, testing. you can call me teh "glue" between the big important parts that make up a game. the invisible data, the balancing. im experienced in photoshop, max, soundforge, several level editors (unrealEd my favourite), mass editing game entities, balancing.
i got a special skill in finding bugs, my collegues hate me for it.
the company i work for is named Sixteen Tons wich just released the not so pretty Gotcha! and is currently working on Emergency 3. I work(ed) for both games as said the graphical and leveldesign support, physic balancing´, testing
in my spare time i write, design some games (no kidding), build levels if i got the time, and of course play a lot. no special genre, i love to kill in rage as i love to sneak, build up citys, think about puzzles or try to kick someones ass with my car.
i love thief from the first hour, and i am disappointed about the fact, that there is no level editor for thief: deadly shadows.
pictures from a level i made with unrealEd 3 for ut2k3 can be found here
Edited by Fjonan, 27 September 2004 - 06:14 PM.
Posted 27 September 2004 - 07:09 PM
Posted 28 September 2004 - 11:06 AM
I know you probably already have enough concept artists, but I would still like to contribute to your wonderful project. I have been drawing and sketching for the past lifetime, I've done some EXTREMELY minor work for other people, community service type stuff. I'm also pretty good with photoshop, though my copy is busted ATM.
I loved the thief games, I love the thief world, and I love the thief artwork.
My photoshop skills are mostly photomanipulation, but I can do a wee bit of digital painting. My freehand skills are mostly sketching characters and I can also sketch environments.
Here is an example of some of my stuff:
This stuff is done in photoshop, with a webcam. I've also got a nikon coolpix, so I can take high res stuff and make some extremely theify looking stuff. I will get my freehand stuff up to show you asap, just need to run it through the scanner.
(BTW, I registered but it still says I'm a guest, wtf?)
Posted 28 September 2004 - 11:14 AM
Either way, I'd like to see some sketches before making a final decision.
Posted 28 September 2004 - 11:16 AM
does this mean you dont like it?
Sure thing bro. Looks pretty sick. :lol:
Posted 28 September 2004 - 11:18 AM
In the future, I'll refrain from colloquialisms.
Posted 28 September 2004 - 11:22 AM
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