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Showing content with the highest reputation on 03/16/21 in all areas

  1. Type of mission: Mansion/Estate/Horror Story: Lord Blackgrove recently purchased a rare expensive artifact. The whole family has now disappeared leaving the manor empty. Time to check out the manor and see if the artifact can be found. Build time: My first map ever, 300 hours (5 months). Credits: Kingsal - Breaker script for light switches and elevator Dragofer - Ambience Track 'Intent' Springheel and Sotha - Video Tutorials (those videos really helped) Feedback and testing: Cambridge Spy, Dragofer, nbohr1more, Acolytesix, wesp5, Shadow, Zerg Rush, Alu
    2 points
  2. v 0.49 ambient.fs uses rimlighting like common.fs to resolve spazzing water for now while still taking var_Color into account In ambient.fs, the rimlight.rgb has been disabled, and the float rimlight enabled. The float rimlight adds to both light and specular dots. For ambient, the float rimlight just uses the fresnel term and a multiplier to adjust how much to do. Currently the multiplier is at 1.0, b/c I'm trying to experiment with something that will dynamically adjust the amount of rimlight to do based on ambient light level. Reason being.. rimlight looks gaudy when over
    2 points
  3. AI_Use set to AI_ANIMAL should work, as Dragofer said.
    2 points
  4. Yes, I suppose a fresnel flag can be added to the light entity so mappers can choose this behavior.
    1 point
  5. v 0.48 (direction - position) calc's moved to vertex shader if not already there valve-style half-lambert used to even out ambient lighting in shadows zip file contains all files in "interaction", b/c at this point I'm worried only handing out some files might break things if I missing some dependancy or modification to another file I made. Messing around, and finally got cubic attenuation removed from the non-cubic equation, and cubic windows (that use non-cubic lighting branch) still seem to look good. Problem is, water surfaces started borking up with di
    1 point
  6. Try disabling his visual stim or setting his AI_USE spawnarg to -
    1 point
  7. Hello, there were rumors, that the current antique shop owner and sometime-maybe-to-be-lord Geoffrey Rowanson had lost a shipment of fine paintings due to a thieving event. Luckily I was able to buy them from a fence so that they eventually can find their place in new locations in the city. ---- A large picture of the paintings is at the bottom of this post. I had quite some fun constructing this together. There are normal paintings, weird paintings, erotic paintings and irritating ones. On some of them a second look is needed to even identify that something is not as
    1 point
  8. I could offer some guidance in getting more FPS but it will take some effort from you Are you sure you absolutely need to play Painter's Wife now? You could play other missions for now and then upgrade the hardware to something more decent later. What are your system specs?
    1 point
  9. I recommend playing Requiem before A House of Locked Secrets. But if a good story is what you're after, both those missions are great
    1 point
  10. Lots of great looking screenshots this year! Mine is still very much a WIP, but I've got AI routes and main lighting generally where I want them and now I'm doing initial detail passes. I'm trying to focus on the areas I expect to be the most performance-intensive first, to minimize any fundamental rework I might have to do. I do need to set this aside for a little while in order to focus on some other projects though, so this is also a self-reminder to pick it back up in June To everyone else, keep up the great work!
    1 point
  11. How high should I start? Thanks, mate. This is the biggest purchase of my life since I graduated and started working. It was my child's dream to own a high end gaming PC. Now owning it, I can crank up soft shadows. Dark mod with RTX when???
    1 point
  12. The Painter’s Wife v1.2 is ready for beta testing! Compared to previous versions, this is a more modest update: One of the main features is that the FM archive has been cleaned up thoroughly, resulting in a much lighter mission that now weighs in at just 160 MB without compromising on content. The level has been tweaked and polished all over the place with an aim to improving lighting and performance. In particular the secret chapel is worth another look. The console has been used to track down numerous bugs that went undiscovered until now, in addition to some “regula
    1 point
  13. After lots of beta testing (thanks guys) and fixing I think I'm ready to release my Xmas Fm, The Parcel. Its your standard get in, grab something and get out. Briefing: "I was expecting a package today just in time for Christmas, but it never showed. The runner never appeared either and I began to wonder what may of happened as Dave has never been late before. I did some digging and I finally found where he is, and where my parcel is as well. This, John Randell, has crossed the wrong guy. It's time to go to work." Build time: This was built in a little under two weeks. Started December 6th
    1 point
  14. Finally completed my first full run through, highest difficulty, non-lethal ending to main quest and loot count 5535 04/07/2020 UPDATED 06/07/2020 with new bugs and Hidden Loot locations now found UPDATED 07/07/2020 with clearer instructions on how to discover and complete various side quest objectives and events UPDATED 14/07/2020 Hidden Loot List completed and map added, no further guide info to add Side Quests/Events found and Completed; 13 Hidden Loot Locations Hidden Loot Locations Marked on Map (Provided by Dragofer) Compiled bug list found so far
    1 point
  15. A couple of weeks ago: Dual-core Pentium running at 4.3GHz, 16GB Cors. Veng. DDR3, nvidia 1060, and three very old 1TB spinning drives. Asus 27" and Dell 24" screens, both at 1920x1080. As of now: Same GPU and monitors as before. Two of the drives were replaced with WDC SATA 1TB SSDs for '/' and '/home'. Third drive still spinning as '/storage'. Nov. 14 Edit: The SATA SSDs are now '/storage' and '/backup' after moving my / and /home drives to 1TB and 2TB NVME M.2 drives. The rest of the machine was completely replaced with: Ryzen 9 9300x, 32GB pc3200 Corsair blinky light th
    1 point
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