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Diego

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Everything posted by Diego

  1. You know, I actually bought a couple of padlocks and learned how to pick locks once. But I didn't get any of those fancy tools though, I made my own using paper clips. It's a pretty fun "physics puzzle" once you get what you're doing.
  2. Woops! it's from a noble home. Next time I'll take all these annotations to the beta testing then. I decided to put them here because I figured beta testing was over. You want me to move the comments there to keep this thread less about technicalities?
  3. Well done! playing this was tons of fun. I've made a few annotations while playing the game (I really should stop by the beta testing forum and do this kind of stuff there) (edit:) and posted them at the beta testing thread.
  4. The problem with the demo is that I need to cram in very few levels both a challenge and an introduction to the game. The last level is the only puzzle on the demo. The level with the falling boxes is linear, but I needed to tell the player that dynamic objects have their own gravity and it is unaffected by curves (which is something I haven't made my mind up yet). Ideally, after that the player would get to solve some puzzles in the next level involving dynamic objects, which is what you're missing, but everyone that tested was having so much trouble beating what was supposed to be a linear level that making an actual puzzle after that seemed harsh. It was supposed to have more puzzles there but the fact that almost every tester failed to beat these levels was driving me insane, so I decided to go easy there. The final game will have more room for learning curve without compromising the puzzles Thanks for the compliments, guys! I'm glad you're enjoying the game. (also, finally some people that can finish the demo!)
  5. Thanks Moving, yes. The third level of the alpha demo has a couple of boxes to push.
  6. What? What is this? I need to understand this so the universe can make sense again o_o
  7. Hi all I realized something from my previous game dev projects, they are either dead or still in its infancy despite the amount of work I put in. So I decided to start a new one with a simpler premise, it's a 2d puzzle platformer called Apple and Worm: Patching Holes In Spacetime. (BTW, that stealth project is still going, it's just being reorganized ) And this plan is working nicely. I no longer spend weeks on a single model, asset creation is much faster. In a nutshell, you play as a small apple that exists in a space with curved regions and you have to navigate each level to a wormhole. Hard to explain but easy to understand once you play. There is a story too but I'm still working on it. Also, some levels contain a bonus secret, a "natural philosopher" that you have to jump on his head. It's kind of a bonus thing, each philosopher you bonk on the head will unlock a small lecture on a subject of physics and math that are loosely related to the game mechanics. This big animated gif is a good illustration of the game I think: (I'm not going to put img tags on it because it's rather large) http://i.minus.com/i3XZLzDY8EuMg.gif If anyone wants to take a look and tell me what you think, I have a webplayer and a standalone alpha demo ready here are the links: Web player version Standalone version
  8. Diego

    Signal Ops

    Ah, so that's their inspiration! at least on this multi-perspective aspect.
  9. Diego

    Signal Ops

    Anyone played this? I'm giving my best to like this game, I love the idea! but it's so clunky and awkward and difficult. I had two bugs during the short amount of time playing the tutorials. I think the fact that you control an animated model with a camera on top doesn't help much, you jerk all over the place, clip through things, get stuck on things. It makes Thief: deadly shadows feel smooth and fluid! Besides bugs, there's so much stuff going on at the same time it's overwhelming. You control a guy that moves to a monitor central, there you see three monitors, each with a character you can control. Each with a different set of actions and skills and responsibilities. And everything coordinated to complete a mission. And then there's the whole radio signal gameplay! phew, talk about a learning curve. Anyway, I'm still hopeful that I can learn the ropes on this game and enjoy it. The game already has my respect for being so original. https://www.youtube.com/watch?v=OeqHKG1fNS4
  10. I'm confused about this game, it shows two different prices http://store.steampowered.com/app/257770

    1. Sotha

      Sotha

      Confusing, yes. I suppose you choose the cheaper one. ;)

      BTW: wow that game has poor animations. They look like they were made by me!

    2. Diego

      Diego

      But what if after they fix it there's an even cheaper option?

    3. Diego

      Diego

      They corrected it. The second comes with an extra copy :) Quite useless though, it's exactly twice the price.

  11. They should hire me, I would totally do it \o/ Seriously though, city hubs are a cool idea and works in some cases. I don't think stealth gameplay is one of those cases.
  12. A whole bunch of random videos: http://www.funnyordie.com/jcvd/playlists/345674 The results of the Jean Claude Van Damme's Make My Movie Challenge.
  13. I totally didn't see him. I kept in mind that the entrance would be well guarded but I didn't know that small corridor was the entrance. I was expecting something a little bigger, maybe double doors, standing guards etc.
  14. I wonder if TDM runs on this laptop. I just assumed it doesn't and didn't even try.

    1. Diego

      Diego

      There are two new William Steele. TWO!

    2. SeriousToni
  15. http://www.youtube.com/watch?v=pPKymEC_Hss
  16. I didn't see that link before, it actually looks much better than the original. The original always has a black bar on the right, it doesn't adjust to my screen size at all. The downloads and missions together look better than what I imagined. But I still prefer to have a "missions" link independent of the downloads though. Putting things together makes sense when they are complementary, for example: downloads and instructions on installation. But no one that downloads the mod is interested in that organized missions list yet and vice versa.
  17. Heeey, it is great! I'm having a blast with this game, the hilarious interrogations are my favorite part. Thanks for convincing me
  18. Oh well, judging by the reception, thief4 indeed sucks. Which means low prices and sales sooner than expected! see? I can be optimistic.
  19. Despite being a shooter it looks interesting. The story really got my attention, which is rare in a game. Reminds me of Tarantino, probably because those red paused screens, just before a violent moment, with country music.
  20. I never heard of tapatalk but the community certainly seems to show a demand for chat. Just look at the "status" section
  21. Bought it. If it sucks I KNOW WHERE YOU LIVE... so you can buy me a cup of coffee. (I don't know where you live )
  22. But now I want to click every spoiler tag just so I don't miss any jokes!
  23. Since the subject is still alive, let me ask this here. 75% discount on every Splinter Cell. Worth it? I never played any.
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