Hi all I realized something from my previous game dev projects, they are either dead or still in its infancy despite the amount of work I put in. So I decided to start a new one with a simpler premise, it's a 2d puzzle platformer called Apple and Worm: Patching Holes In Spacetime. (BTW, that stealth project is still going, it's just being reorganized ) And this plan is working nicely. I no longer spend weeks on a single model, asset creation is much faster. In a nutshell, you play as a small apple that exists in a space with curved regions and you have to navigate each level to a wormhole. Hard to explain but easy to understand once you play. There is a story too but I'm still working on it. Also, some levels contain a bonus secret, a "natural philosopher" that you have to jump on his head. It's kind of a bonus thing, each philosopher you bonk on the head will unlock a small lecture on a subject of physics and math that are loosely related to the game mechanics. This big animated gif is a good illustration of the game I think: (I'm not going to put img tags on it because it's rather large) http://i.minus.com/i3XZLzDY8EuMg.gif If anyone wants to take a look and tell me what you think, I have a webplayer and a standalone alpha demo ready here are the links: Web player version Standalone version