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sparhawk

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Everything posted by sparhawk

  1. Yes, I already have this on my list. Read some articles in gamesmag and I liked it from the description.
  2. So, now that I'm back from vacation IN fainaly managed to get a new machine as well. I settled for a Q9450 with a 280GTS and an Nforce 750i SLI motherboard plus 4GB ram and 1000GB SATA Drive. I hope this will last for the next few years. The reason why I choose this CPU was for the price/speed factor. I was thinking of a Q9970 extreme, but this is also extremely expensive. Looking at the fps from the CPUs I didn't feel it worth to pay double the price for the CPU for an increase of about 5-10 FPS to the next CPU Q9550 and also the difference to the Q9770 is to small to pay 6 times more for it. I think with the SLI board I'm quite save for some time, because usually the grafic card is the determining factor for the speed (at least it was until now). So I can attach a second card if I want to improve my speed, and I can still upgrade the CPU later if I wanted to. Even if I had ample of money I wouldn't have bought a mouch more expensive setup, as the speedifference is to small. And I don't like screwing around with my hardware, because I tend to damage it. So I'm not an overclocker.
  3. I was wondering, when I look at NVidias website, there is series 8 and series 9. I would have expected that 9 is the current topline, but from the prices, I see that 8 is more expensive. From the technical data it also looks as if 9 would be better. Can somebody recommend me what the current high-end cards would be? Currently I have an ATI, but I'm considering for my next system an nvidia again. So what should I take? Also for CPUs, I was thinking of AMD Phenom Quad Core CPU and I wonder which would be better. Intel or AMD? Since the prices of AMD are much lower, this would be better, and if there is only a small difference that doesn't matter so much to me. Depends on how big the difference is.
  4. Yeah, that's what I mean, but it's hard to explain. At least for me. But fidcal, I find the usage of "brush" a very good example, because it suffers the same problem that you describe. I never understood why the objects in DR are called brushes, because, according to my understanding, they are not that. A brush is something that you paint with, and this you can definitely not do with those objects.
  5. You are aware that this definition only makes sense from a certain point of view. Depening on which objects you put into the LAYER, they might be aligned from one perspective but not from the other.
  6. Why don't you move them yourself?
  7. Because some may find it interesting? Well, we don't exactly get paid for it, so I don't see a reason, why poeple shouldn't enjoy themselve while they are here.
  8. Sorry, I didn't know that somebody forced you at the point of a gun to read this thread.
  9. Haven't been there much lately, so I wouldn't know if it is more frequent then before. Now that I think of it, I think I wasn't there for weeks or even months maybe.
  10. I think you are confusing this issue, because of dimensionality, as Orb pointed out. In 2D you may use concepts like "before" and "behind" but in 3D space it's meaningless, because you would have to define what you mean by this. A layer is behind (or under) another layer only makes sense from a certain point of view. The 2D imagery has this special point of view fixed for you. If you work on a 3D scene, and always look at it from the same angle, you would see the same behaviour as if you are working with a 2D image. The funny thing is, that if you say that "one layer is behind another" you are also introducing a third dimension which doesn't exist except in your brain.
  11. Maybe "Selection Group" would be a better name, but on many 3d apps, they use the term "Layer" for this, because you can use it like that.
  12. Happy Birthday Dram! Have fun playing Hockey and get the title!
  13. My favourite show is Dr. House. I also watch some other shows, because my wife watches them a lot. The one I also like is Criminal Intent, but mostly the episodes with D'Nofrio. He acts quite believable and I always like it when he starts that psycholgical talking. And one show, which I can only watch on DVD, because it is not available here in Germany is "Red Dwarf". It's really a totally funny series. It has this attributes that had several other good shows I also liked. Low budget, small cast, excellent humor and good dialogues. Sometimes I get the feeling that lower budget means more creativity. It was the same with the Monthy Pythons. They had creative ideas, instead of sinking money into "kewl" effects to make up for a bad script.
  14. Well, repetitive might be true. But then it's quite addiciting, because there is always this last move that I want to finish before I close for the day, and suddenly two hours are gone and I didn't even notice.
  15. I'm currently playing Heroes of Might and Magic V. Great Game even though it's already old.
  16. A friend of mine used to live in an house with such an old elevator (they had to keep it, bcause it was under protection because it was so old). When you pressed the button in the middle of nowhere it simple stopped or changed direction. That was because the buttons were actullay the metal contacts, so when you changed them, the electric currency flew different obviously and reacted accordingly. Of course no modern elevator would do this anymore, because they usually are designed in such a way that they finish their current move. For gameplay purposes I don't think it a good idea to allow AI to reverse the direction. It's quite easy for an AI to trap a player in this way, and there is no way out even if the player didn't do anything wrong. Adding an option to allow the mapper to decide this is also not a good idea, because the player should know how the world works. It would be quite inconsistent for no obvious reason if elevators work sometimes this way and sometimes that way. Also if AI could recall an elevator just like that, then the elevators would become essentially useless, because players cant trust them so they would avoid them. And since there is no way a player can observer properly if an AI is about to call an elevator (not even talking about a getaway with it) only beginners would use them until they learn that they are useless.
  17. Yeahm, the result might not be exact, but maybe close enough? Maybe it would be possible to write a plugin for Blender that works like the patch editor and thus can save the right format? Don't know how good Blenders plugin interface is though, as I never worked with it.
  18. I assume the patch format is well known, right? Wouldn't it be possible to write an exporter for Blender that can export a model as a patch?
  19. No. I just managed to load the map now. I think what happened is that it stores the paths differently between the versions? I pointed DR to a map that was not in the history. It loaded fine. Then I pointed it back to my lockpick map and suddenly it worked. Now I have two entries in the history menu for the same map. One works and the other not, even though the entry in the menu looks the same path. Weird. The mod path in the preferences is the one where the map is (without maps obviously ).
  20. Just noticed the console. Her is what it has to say: Loading map from F:/Programme/Doom3/darkmod/maps/test/lockpick.map Open file F:/Programme/doom3/darkmod/F:/Programme/Doom3/darkmod/maps/test/lockpick.map for read...failure map load timer: 0.00 second(s) elapsed --- LoadMapFile --- F:/Programme/Doom3/darkmod/maps/test/lockpick.map 0 brushes 0 patches 0 entities MapPositionManager: Could not locate worldspawn entity. This line is interesting: [b]Open file F:/Programme/doom3/darkmod/F:/Programme/Doom3/darkmod/maps/test/lockpick.map[/b] If it really tries to load this then it's clear why it doesn't work, but where does the extra path come from? EDIT: I just tried to point DR manually to the map (before I used the last map menu entry) and it still gives me that path.
  21. That's undecided. They are not temproaray, they are just to be released as single maps, not as a campaign. Might be that we decide later to make a campaign out of it though.
  22. So I wanted to get back into modding, and installed the latest DR 0.9.6. First problem I encountered was that I copied the files over the 0.9.4 installation and on startup it crashed. Not a big deal. I deleted everything and installed it in a clean directory and then it worked. Not a real problem just wanted to mention it. The actual problem though is, that I want to load my test/lockpick map and it doesn't show up. There is no consolewindow anymore (which I like to be rid of it ) but DR doesn't give any error or something. It just acts as if I didn't do anything. When I create a new map put something in, save it and load it it works. So I guess there is something in the old map that it doesn't like, but I don't know what as it doesn't give me any hint.
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