Jump to content
The Dark Mod Forums

Jinix

Member
  • Posts

    72
  • Joined

  • Last visited

Everything posted by Jinix

  1. My two cents: Okay I 'm new to TDM but an old Thief player from the good old days. I've only had TDM for a week or two and played about 8 or 9 missions so far. Here's exactly how I play : Start the mission and save immediately. Find the first place to break in /climb up etc., and save . Knock out or sneak by a hard area and save. I always save the long way and name my saves. Never use quicksave as it takes me longer to find on the key board then Esc. I save quite often because there is nothing worse than achieving a goal after a very diffulcult sneak/climb etc., than getting killed and having to start from the beginning. I play in the dark and fumble all the time trying to locate the right keyboard keys for crouching, running, creeping, jumping, stealing, weapon changing, lockpicking and all the rest. Which means I meet disaster more often. So I save alot maybe 10 times or even more on some missions. When I forget to save and a half hour has passed and suddenly get caught and killed. I smack my head at my stupidity for NOT saving. I am quite proud of the fact I save a lot it shows how safety concious I am and I certainly don't feel I should be penalized for wanting to save my game. It's a fine line between producing a game for hardcore gamers and making it enjoyable for casual players. It's already much more difficult to play than Thief1/2 were. For instance now the guards have hard hats and when you do finally ko them it can be a lesson in frustration just to hide their bodies. Making all the stats optional for those that want to tally up their scores and use for bragging rights is cool. But I don't feel that it should be a requirement. The day that I find a mod with a required time limit for finishing is the day I stop playing them. But others will love it. I like to spend a long time on every mission so I can 'see it all'. Racing around trying to 'beat' the clock doe's not sound like much fun for me. The adventure is what I'm here for and the stats at the end are not all that important for me - just the actual playing of the game.
  2. I got 271 makes me better than the lousy 21 I just got huh?
  3. So how did you fix it? I tried it wth both the x86 and the x64 versions of Microsoft Visual C++redistributable Re-booted and re-installed DarkRadiant and still get the missing MSVCR100.dll error. I'm looking forward to trying the program if and when I get it working.
  4. Nothing compares to Pink Floyd probably the most : Progressive, innovative and unconventional Music since electricity was invented.
  5. I haven't played the Thief II patch and as far as I can see it and The Dark Mod (TDM) don't clash at all. Playing Thief II with better graphics etc., sounds great as I thoroughly enjoyed the original . But it'll have to wait until I've played the 60 plus mods and counting, that are playable now with TDM. Unofficial means not opposed or endorsed by the owners of the games. Legal means they are using assets that they produced themselves or have permission to be included in the game and are not ripping anyone off or breaking copyrights.
  6. Please stop swearing it makes you sound like some sort of biker dude.
  7. Have you just dropped acid? Those questions of alternative worlds are often induced by drugs that can put you outside of the matrix. You must not think about such things. If you do the great programmer will put more confusing thoughts in your head until you give up the search for a truth that, by it's very nature, can never be answered. Try it... go left, right or straight ahead... maybe a moth dies in Uganda by your choice but you'll never know... or closer to home.. maybe the gal of your dreams is waiting down the road on the left and you turned right. Put into your computations the choices that led to where she makes her choice to be there and you made yours to turn there. Where do you begin? how about if the comet that killed the dinosaurs had missed? The great Ice age had mild weather and the various DND that made you and your missed girlfriend was different? Then of course every single decision that everyone had ever made would also affect that moment. There is no way to even wrap your head around this so don't bother BUT... Think of that little ceiling spider in the far reaches of your room peering down watching you on the computer? Well that spider is you with the only difference that the spider does not give hoot. Nor knows what you or the computer are. That spider is perfect and is excellent at his job. Web building, catching food and storing it for a midnight snack, and having babies. He even gets all the information he needs from the web - his own private web. Except for the babies bit he can do it without help and all on his own. You on the other hand can't look after yourself without help and feel compelled to ask questions and so you live in a world of confusion because everyone has a different answer. Men have stared at the stars and imagined all kinds of 'answers' to life and the universe and still knows nothing. Last Dec when the world was supposed to end? Well it DID end for more than 155,000 (average world daily death count) and everything ended for them. Unless you are an afterlife imaginer once you're dead it really doesn't matter if the whole world goes at the same time as you'll not be there to worry. From the pages of the Rebel Hammer: There is NO truth only questions. Believe whatever you want - everybody else does. Always play the devil's advocate and take the opposite side in any debate. Argue your point (right or wrong) until you are blue in the face. Never agree. Always turn left.
  8. Visit a few castles or old places for background in your next mod. http://www.visitdublin.com/See_and_Do/Historic_Sites check out the pix on this page - now imagine it's nighttime - very thiefy.
  9. Well that above link sent me Frictional Games and I went to the forum there (I joined it back in 2010). Read a few things and gave TDM a plug. Their new game "coming soon" looks to be a scare a minute type game that I'm looking forward to playing. I fell guilty that I'll buy that and yet pay nothing for TDM. TDM needs a paypal donation box.
  10. Well this is March 25 2013 and I'm a late comer to TDM having only downloaded it a few days ago I have played about 7 missions and they are all great or good in different ways. The last I just completed is Alchemist - which was thrilling from beginning to end. I had to wimp out and ASK for help in the forum for a clue - but I eventually completed before I went back to forum and read it (thanks raymeld). So far it's my top choice but on the other hand... Any fan-made thief mission (that doesn't crash) makes me happy because the really easy ones like Closemouth Shadows (which I don't think will ever make your top 5) give me hope that I too can make a mod and the really hard ones are a great challenge and give me hours of Thiefy fun. But in ABC order: ...of the 7 I've completed so far... Alchemist - by Sotha and Fidcal Crystal Grave v2.0 - by ERH+ and Bikerdude Fiasco at Fauchard Street - by Melan Tears of St Lucia - by all Trapped! - by RailGun WS1.In The North - by Grayman ...I have enjoyed them all enormously - including the very short Closemouth Shadows. So really my vote is no good yet because I've only just started with TDM but am excited to add my two cents worth.
  11. Thank you raymeld for the help - however I spent all night at it and finally finished the mission. What a SUPER mission! I felt more like Bruce Willis in a chase movie than I did Garrett. That was the most action I have in a mission. From the get go everyone was after me and I spent more time running and hiding then I did searching but eventually got double the loot required for my 'Easy' play. My stealth score was 271 my adrenaline was running at 100 drops a second! I will definately fire this up again in a few months and play it again and see if it's actually possible (for me) to 'ghost' it and without killing or coshing... or less than 100 saves! Ha ha thanks Sotha and Fical and everyone on the TDM team you have made me sooo happy!
  12. I just installed the latest DarkRadiant Editor and it won't start for lack of a MSVCR300.dll file? Poo! Nothing searching Microsoft. I'm despretly wanting to 'have-a-go" at editing. Any suggestions any one? Google didn't help much.
  13. ... oh and his outfit was designed especially for Garrett by a top fashion design house in New York... imagine that.
  14. It would appear that Thief 4, like ALL new games, is being made for multiplayer, console use. Will lots of social interaction via "your Steam" account.And will run nicely on your mobile. Expect scantily clothed, big silicon filled titty, girlfriends with Angelina lips, Rapid fire bows with laser accuracy, ninja grappling hooks and a GPS cellphone for mapping and chats to to his fence. This is what I was thinking when I watched the topdogs at Eidos being interviewed and one said something like; " ..we want to please the old fans but make it for the new gamers" by new gamers I envision the new crop of 13 - 19 age group. As far as I'm concerned The Dark Mod and new/redone fan missions ARE Thief 4 Eidos is not naming it anything other than Thief
  15. I like this one; Alchemist, it requires a lot of sneaking to get around. Great work Okay I searched the forum - watched an hour of dribble on Youtube under.. Let's Play the Dark Mod: Alchemist. Tried for hours wandering all around the mod constantly being found and killed by the most wicked guards ever - give me haunts any day - but I cannot do this: I suppose I'l get eventually but if you have done this part lemme know how.
  16. I like this one; Alchemist, it requires a lot of sneaking to get around. Great work Okay I searched the forum - watched an hour of dribble on Youtube under.. Let's Play the Dark Mod: Alchemist. Tried for hours wandering all around the mod constantly being found and killed by the most wicked guards ever - give me haunts any day - but I cannot do this: I suppose I'l get eventually but if you have done this part lemme know how.
  17. Everything is in the eye of the beholder and the rest are merely opinions. Personally I like just about any thing that doesn't crash. Some of the modders are very young or a novice in modding and it's not so much the result as it is the effort. They will, if encouraged, make every mod a bit better than the last - which in turn will eventually make a lot more "better" mods around for the benefit of all fans. Aside from making the maker feel rejected by the very community he/she loves it's just downright rude to use the word 'worst' to describe someone's effort, especially when they gave it to you for free. In today's "New Age Speak" that's tantamount to bullying.... so therefore with my high aloof principles, I cannot write down the 5 worst mods. I say bring'em all on - the good, the bad and the ugly every one deserves it's place. A very good example of how a mod gets a bad rating can be seen here: TheDemonfrog666 doing a "Let's Play"of the Alchemist. http://www.youtube.com/watch?v=BlVQPByMqBs He gives up 'cause it's too hard - most of the Let's Play is nothing but blaming the mod as if it was the mod's fault when it's obviously the player who has no patience and never reads the readables. I'm still in the middle of this mod and I like it because you really have to sneak to get around. I got the loot objective but I'm stuck with that combination thing. The beginning of this mod set's the guards on high alert the moment you 'drop' in and you must move like an agile snail to sneak to a safe place. I thought it brilliant. - no time to think just hide.
  18. I voted excellent for all of it - I had a great time playing this mod night before last, even tho' i havent been able to finish it because after hours of searching I need 2000 loot and only found 1905 - but I did everything else except leave. Funnily after reading some of the posts the most difficult part was finding the 4 cheese pieces - that was the first objective I got.
  19. The guards are getting to be too smart considering the heavy armor and helmets that should actually prevent them from hearing and blocking their vision. They should be, heavier, lazier and slower and easier to escape from if they are armored. In some of the newer mods I see they are more like well trained, see-in-the-dark Special Ops with uncanny hearing and awareness. Most guards should just have batons (truncheons) as in the old days. In fact, TDM devs, How about working on that angle and not have so many swords.? Maybe ocassionally using just fists and brass knuckles. Thieves shouldn't have swords anyway just daggers. Almost all the time I play I never use the sword it - seems silly that an agile thief would haul a clunky, noisy, shiny sword around along with all the other junk. My 'perfect' thief would carry Cosh, dagger, bow, all the current arrows (altho' I rarely use most of them preferring just the rope and water). and a large sack.
  20. OH yes a detailed map and endless weapons and able to levitate.... oh and a machine gun. Making it 'easier and quicker to play for the younger console set takes away from the feeling of thief in my opinion. I could not post my vote because I answered in the first half I don't need maps. Yes, preferable at mission start. Yes, but preferable buyable through the shop. I don't care. I don't need a map. No. Never. Draw your own, you taffer. What kind of map do you prefer? Classic ones like some FM's have now. Automaps that are filled while proceeding. Automaps like in T2, with the area I'm in highlighted. No choice to say no -- so vote does not work I thought the whole idea was to challange the player not hand hold him. An occasional scrawled map to a big city with multiple streets and alleys is okay but maps of mansions, dungeons, castles etc. is unnecessary for me.
  21. Realistically, if a guard was wearing these heavy metal helmets he could not hear nearly as well as the mod makers are portraying them. Much less catch an armorless, light-on-his-feet thief running away.... and if it's a covered face helmet he couldn't see very well at all - especially sidevision. A thief should have a huge advantage not being seen or heard from a heavily armored guard. If you can't ko an elite guard you should at least have the sound/movement advantage as he's not as alertable. (homemade word) It seems that combat is playing a much bigger role in TDM.
  22. Excellent work - it's as good as any bought game. I'm an old Thief player since the very beginning of Thief/gold/II and dark shadows. I bought the Komag disks years ago and played a lot - then Morrowind came out and then Oblivion . All my 'gaming time' has been spent making models and textures and the largest mod ever made I'm sure. My Oblivion folder is 53 gB !!! My mod is ongoing and for my own personal fun - it's too big and full of 'illegal' things - bits and pieces from other mods and games to put up for a download. I have hundreds of NPCs with their own AIs and hundreds of interiors mostly all completely different and packed with thousands of models and textures. I love clutter an example is here: [view full screen] I wonder if I can make interiors like that for TDM? I'll have to try it. I totally adore the folks who have put together TDM. 1.08 I never played with it till this last few days. It downloaded and installed like a charm absolutely no problems at all (I have Windows 7). I've played several of the downloadable TDM mods and am having lots of fun. Altho' some of the mods are quite hard to do like the Alchemist - I've never had so many guards trying to kill me all at once. I'm going to ask in another thread for a hint on this one. I joined especially to thank you the developers of TDM. So Thank you all!
×
×
  • Create New...