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Posts
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Joined
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Days Won
138
Everything posted by Sotha
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Thanks, I'm pleased people enjoyed it! Yep, and this is a fact. There is no way of changing your true sexual preference. I'd like present an analogue to the current situation: the church, at least in Finland, in the old times forced left handed people to be righthanded. The situation is coarsely similar with this sexuality discussion. Homosexuality is considered a flaw and heterosexuality as the norm, similarily like lefthandedness was considered a flaw, and righthandedness the norm. Similarily to the previous handedness example, homosexuals are forced to hide their trait because of the pressure exerted by the society. They will get trouble if they're discovered. No wonder why homosexual youths have a 4 times higher probability of committing suicide than the 'normal people.' Think about having the standard teenage problems PLUS you declared as a deviant, sinner and unethical. Basically religious conservatism and the institutions laid by these factions is prohibiting homosexual people to be and live their lives as themselves: an ugly and incomprehensible situation in the modern world! Luckily, humans are relatively short lived and the society can slowly progress when the conservatives kick the bucket. If you perform a statistical analysis I'm pretty sure, you can see that the young are more tolerant in this homosexuality issue than older people. Heck, you could even see this in the TV programme I told you about. The liberal side consisted of about 30-year olds, while the conservative side had roughly 50-year olds. Indeed! Keep the discussion flowing! If it gets too hardcore for some, they can always stop monitoring the thread.
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Interesting how one TV show can cause big effects in a small country. Last week there was a normal, not-so-special, TV talk program, where the topic was "the rights of homosexuals in Finland." The guests were, of course, chosen so that there were of the opposite sides of the spectrum to keep the discussion lively, interesting and fun. The liberal side was led by a young politician, who is trying to equalize the legislation for homosexuals and heteros. The main idea seems to be that since only heteros can get married and homos cannot, this results in inequality. It is for example an easy method to identify a homosexual in a job interview. On the conservative side there were few politicians (most notably the leader of the finnish christian party) and a bunch of church members, bishops and bible interpreters. The discussion was quite hilarious to watch. The conservatives basically talked themselves into quite amount of trouble, while the liberal people had a clear and rational approach at all times. Finnish people are rather liberal (at least the majority) and they get easily upset by comments like "homosexuality is a flaw in a person's sexual behavior." Or "Marriage is like gravity, not human imposed institution." Now that simple TV show is changing finnish church history. After the program (which was last week), there has been a horde of people leaving the church. Almost 28 000 people has resigned so far, and the value is still increasing daily. That's a lot in a small country (Finland's population is only 5-6 millions, I don't know how may church members we have). This mass resignation is causing panic in the higher echelons of the church and they're probably gonna need to revise their attitudes and quick. It's quite fun to see how they do that without getting the conservative types resigning. The downside, which is also causing concern, is that when normal people are leaving the church, it gets only concentrated with the fundamentalists. Previously this has on the level that big debates have been going on whether or not homos can be blessed. But it is nice to see that people take action when they're simply fed up.
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Hey, Biker, check that free soundeffect repository, freesound.org (or something like that). I found a splendid metal gate sound there. I had to cut the audio file into opening and closing sounds. I'm gonna use it in knighton's manor. If you're interested, I can pack and upload the audio files+soundshader somewhere for you to DL them. It sounds like a metal cemetary gate opening and closing.
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*Picks up jaw from the floor* Standard Melan-quality. When is that getting released?
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Looked okay, but it was dark and lantern only. I got the impression it is a huge outside area. I hope it visportalizes well... Happy DR:ing.
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Happy birthday! I never really though I would be making three missions in a year for this mod, but basically that's whats happening. Obviously I got severely hooked, what a beautiful and fun waste of time.. Big thanks goes to everyone being a hero and contributing to this thing!
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Grayman! It was just until today I had finally time to play around with a simple cutscene creation. I have to say that your excellent tutorial was imperative to understand how to do these. I would have been totally lost without the tutorial. Just to let you know that your hard work is very much appreciated. Thank you! What I've created today for my upcoming FM Knighton's manor will be the standard for all of my future missions. (Statement deliberately left vague to increase community anticipation, but it is true. I'm definately going to use these more in the future...)
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I like it! Yep, that new animation would certainly fit really well for some self-confident tough guys, like the professional guard. You walk like that when you have a couple of kills and experience under your belt. The older animation is still good for 'normal' people.
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C'mon LEGION (and others)! With all due respect, you're really starting deteriorate TDM forum overall quality. Think about it. I know we have a relatively mature community here, but think about what new people considering to join us and then they see these teenage howlings here. We should maybe put up a bit mature standards, yes? We are better than this. Let's not spill this over other topics, please. Enough is enough. The joke is getting old. In fact it died already.
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If the name-specific bark would be rather rare, then it would probably work very well. The more there are barks, the better variation, of course. Basically the only awkwardness with our current vocals is that there isn't very much variations in the barks. At least that's my subjective belief obtained from playing the mod. I've not checked how many barks there are. I do not know if there are limits or not, unfortunately. Let's wait for our specialists comments.
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Basically I agree with everything said here, except I think it would get quickly annoying if the AI vocal set contains specific names. I would really recommend against it. Also adding different names to same bark would probably sound a bit stupid. I'll provide an example to help convey my point: It would be better to use barks like "who's there?" "show yourself!" "is someone there?" And instead of "You're not Esmerelda" it would be better to have a bark like "Who are you! What are you doing here! GUARDS!" or simply the excellent startled gasp of shock which is heard before the "you're not esmerelda"-line. Please at least consider this. I'll get repetitive to have AI's mentioning the same names over and over again. Mappers might feel enticed to edit the soundshader file they add to their mission pack to remove specific names if they do not feel they fit to their FM.
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Taken into account the amount of apparent erotic 'charging' in the posts my guess would be: anything than activity related to releasing such charge. But then again the charge buildup rate and release frequency should be quantified too, since they're critical for the evaluation. But lol, such speculation is always fun, but useless. Sorry.
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Ladies, yes. I've written the story so it requires female characters. It could of course be rewritten for males only, but I'd prefer sticking to the original plan. I confess, that I'm pathetic enough to watch the bugtracker daily to see how bugs get squashed and release approaches..
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Finally! Thank you! Lookin' good! I love the details on the church-shot, I hope it performs nicely. Keep up the good work!
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At least I'm gonna release Porter 1 soon after v1.03 rolls out. The map is basically finished, I'm doing only minor improvements while waiting..
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Whoa! I'm dropping off my chair here! That sucks. In Finland a broken wrist in the public health care would probably cost few hundred euros, definately no more than 1000e. That health system of yours is totally phooey! Fat med companies getting ridiculous amounts of dollars out of other people's predicaments. Something is very wrong.. Maybe a small and neat revolution would be in place...
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Cool to have some variation. Howsabout a youtube video for easier access? Preferrably with comparison with old and new?
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Fan Mission: No Honor Among Thieves (2010/04/29)
Sotha replied to Goldchocobo's topic in Fan Missions
Hello! When I first played this excellent mission set I spotted that it contains some seriously cool soundshaders, which I might want to use later. The time has come. I'm filing here an official request for permission to use the sound senseless_chatter.ogg from this excellent mission package in my upcoming FM. Can I, please? Pretty pretty please with sugar on top? -
Question: I'd like to have an AI seeing or hearing the player to trigger something? Ie. Something gets triggered as soon as an AI sees or hears the player. How to do it? What do visual, sound and the player stims do anyway? I tried to give player, visual or sound responses to the AI, but they did not result in anything. EDIT: I figured it out. Basically I have a hidden objective, with AI-gets-alarmed -component, which targets the thing I want upon objective completion. This basically reduces this problem into a curious question: What do visual, sound and the player stims do anyway?
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Thank you Tels! I'm almost fully satisfied by your answer. It's probably not realistic to think mappers find optimal degree of func_statification via trial and error, but one good easy-to-learn rule of a thumb would probably help people on the right track. Then the following: would transform into something like: Make multiple brushes of the same material or duplicate objects in relatively close proximity of each other into combined func_statics. Do not let the func_statics cross visportals. On pathfinding, one question: Having a worldspawn brushes increase pathfinding complexity. How changing worldspawn brush into a func_static and then applying monster_clip in the func_static reduces pathfinding complexity? Intuitively one might think the situation remains the same whether it is worldspawn or func_static with monster_clip. That's all I'm gonna ask, I promise! And sorry Biker, for hijacking your question thread for my own questions.
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Hmm. A stupid question, if you will: you talk about entites. Is worldspawn an entity? I mean: does worldspawn as a whole result in one drawcall? Or is each worldspawn component one drawcall? Also please comment the following statements: A good rule of the thumb is to have all decorative brushwork(*) in a standard sized room as a single func_static. (*)decorative brushwork means beams, windows, everything not sealing against the void.Or should the room decorative brushwork be set as multiple entites on each side of the room. I mean north wall windows, trims, etc are one func_static and south wall decorations a different func_static. When considering visportal operation I'd think this kind of consideration would be wise.Both statements include proper monster_clipping I'm very interested on this topic since, I've just recently been thinking about optimizing, but I'm unsure how to do it. I want to learn the correct workflow.
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Whoa! A frankenstein cyborg! How cool is that? Custom parts... I've "made in Finland" all over me. Booring..
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Heh.. I suck in geography, so I had to check where is that kind of place and observed that there exists a district called St. Albans, where a cathedral of the same name is located.. I wonder if there are any caduceuses over there..
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Don't forget to spread the Word so we get other new enthusiasts to enjoy the fresh, excellent and modernized Thief experience! And don't try to struggle alone with possible mapping problems, we have a nice and helpful editor community here. Help is only a question away.